On Fri, 4 Feb 2022 18:26:57 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to `Light
On Fri, 4 Feb 2022 18:26:57 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to `Light
On Fri, 4 Feb 2022 18:26:57 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to `Light
On Thu, 27 Jan 2022 19:01:32 GMT, Kevin Rushforth wrote:
>> I think the description should focus on the meaning of the respective term
>> in the lighting equation, and not on a non-technical analogy. In this case,
>> the analogy is a bit misleading on several aspects, including the fact that
>
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share characteristics
On Thu, 27 Jan 2022 19:57:13 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to `Ligh
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share characteristics
On Thu, 27 Jan 2022 17:28:15 GMT, Nir Lisker wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to `Ligh
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share characteristics
On Thu, 27 Jan 2022 17:14:51 GMT, Nir Lisker wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/LightBase.java line 119:
>>
>>> 117: *The transparency (alpha) component of a light is ignored.
>>> 118: *
>>> 119: * There are no guarantee that these behaviors will not change.
>>
On Thu, 27 Jan 2022 15:45:44 GMT, Michael Strauß wrote:
>> What examples would you use?
>>
>> If a light in a room is strong it will barely cast shadows since its
>> reflections from all directions eliminate them.
>>
>> Maybe I should mention that Ambient light can be used with a dark color to
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase` since
> different light types share characteristics
On Tue, 25 Jan 2022 01:17:51 GMT, Kevin Rushforth wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Thu, 27 Jan 2022 15:07:26 GMT, Nir Lisker wrote:
>> Ambient light is a light that comes from all directions, scattered from
>> different surfaces and it does not cast shadow. So I think the example of
>> strong light and moon light should be avoided. Moon light is more like the
>> Sun light
On Tue, 25 Jan 2022 06:21:37 GMT, Ambarish Rapte wrote:
>> modules/javafx.graphics/src/main/java/javafx/scene/AmbientLight.java line 37:
>>
>>> 35: *
>>> 36: * {@code AmbientLight}s can represent strong light sources in an
>>> enclosed area where the lights bounces from many
>>> 37: * objec
On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker wrote:
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase
On Tue, 25 Jan 2022 00:40:18 GMT, Kevin Rushforth wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to
On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker wrote:
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase
Now that the standard concrete light types were added, there is an opportunity
to rearrange and rewrite some of the class docs. Here is a summary of the
changes:
* Moved the explanations of attenuation and direction up to `LightBase` since
different light types share characteristics. `LightBase
On Sun, 16 Jan 2022 22:54:22 GMT, Nir Lisker wrote:
> Now that the standard concrete light types were added, there is an
> opportunity to rearrange and rewrite some of the class docs. Here is a
> summary of the changes:
>
> * Moved the explanations of attenuation and direction up to `LightBase
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