Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-08 Thread Robert Krüger
The same holds for our application which includes a video player where we need every little bit of performance, especially when dealing with HD and Ultra-HD content, where every additional copy or pixel format conversion step hurts, just to add a tiny little bit of weight. Cheers, Robert On Tue,

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-08 Thread Matthias Hänel
Hey guys, I followed the discussion with interest. I just checked the lwjdlfx-approach. It looked promising in the first place but it has still major performance issues. It is based on the snapshot functionality in the Node base class. This is actually a similar approach we've seen in the JFXP

RE: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread John Smith
good here (especially anything specific to the direct LWJGL/OpenGL/JavaFX integration). From: Mario Torre [mailto:neugens.limasoftw...@gmail.com] Sent: Monday, April 07, 2014 1:33 PM To: John Smith Cc: openjfx-dev@openjdk.java.net; Exo Verse Subject: RE: JavaFX 2 + with LWJGL ( OpenGL ) I don&#

RE: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Mario Torre
nity.oracle.com/community/developer/english/java/javafx/javafx_2.0_and_later > > Regards, > John > > -Original Message- > From: openjfx-dev [mailto:openjfx-dev-boun...@openjdk.java.net] On Behalf > Of Exo Verse > Sent: Monday, April 07, 2014 9:53 AM > To: openjfx-dev@openjdk

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
y.oracle.com/community/developer/english/java/javafx/javafx_2.0_and_later > > Regards, > John > > -Original Message- > From: openjfx-dev [mailto:openjfx-dev-boun...@openjdk.java.net] On Behalf > Of Exo Verse > Sent: Monday, April 07, 2014 9:53 AM > To: openjfx-dev@

RE: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread John Smith
/developer/english/java/javafx/javafx_2.0_and_later Regards, John -Original Message- From: openjfx-dev [mailto:openjfx-dev-boun...@openjdk.java.net] On Behalf Of Exo Verse Sent: Monday, April 07, 2014 9:53 AM To: openjfx-dev@openjdk.java.net Subject: Re: JavaFX 2 + with LWJGL ( OpenGL

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
OK, update from my previous post. I did finally figure out how to drag my window around. It's not perfect, but I updated all my code. I still have the problem of it jumping around the screen when I click and drag, but at least it is draggable now. Main.java http://pastebin.com/raw.php?i=he5RGK75

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
Ahh yes, the lwjglfx solution. Yes it is ingenious what they guy did. I would have to draw to an image anyhow with other GUI designs, so this is no different. And with a buffer, you would only need to update it IF the GUI has changed. If no change, then you just use the buffer in OpenGL to paste th

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Stephen F Northover
The lwjglfx solution. Steve On 2014-04-07 12:45 PM, Exo Verse wrote: @ Steve Which approach are you referring too ? The lwjglfx solution or this transparency background solution ? The lwjglfx I am assuming here since its drawing out to an image and back in again. But if your speaking about my

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
@ Steve Which approach are you referring too ? The lwjglfx solution or this transparency background solution ? The lwjglfx I am assuming here since its drawing out to an image and back in again. But if your speaking about my transparency issue I solved, I didn't realize it was sending out to an im

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Stephen F Northover
This solution is cool, but it draws to an image, sucks out the bits and then converts that to an FX image. This is a good approach because it uses API and does not rely on any internals of FX. Hopefully it is fast enough for you. Steve On 2014-04-06 12:41 PM, Exo Verse wrote: Yea the OpenGL

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
GOT IT !!! I put this under STYLE -> "-fx-background-color: TRANSPARENT;" That is on the AchorPane ---> STYLE So it works now. :) Torak On Mon, Apr 7, 2014 at 11:31 AM, Exo Verse wrote: > Image 1 -- Shows transparency without button > http://imgur.com/O2fWblv > > Image 2 -- No tran

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
Image 1 -- Shows transparency without button http://imgur.com/O2fWblv Image 2 -- No transparency when I add the exit button http://imgur.com/B4J7NFL On Mon, Apr 7, 2014 at 11:27 AM, Exo Verse wrote: > Here is the java and fxml code so you can see what I am doing. This is > just an example. Als

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
Here is the java and fxml code so you can see what I am doing. This is just an example. Also, I am using a 800x600 PNG transparent image. Main.fxml http://pastebin.com/raw.php?i=w7KHTkXy Main.java http://pastebin.com/raw.php?i=he5RGK75 MainController.java http://pastebin.com/raw.php?i=VFH4AkLP

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Exo Verse
Will do. :) On another note, I was working on the Launcher Menu for my game, and I was able to successfully make a transparent image form. But as soon as I add a button, the transparency goes away. I need the transparency. I'm not sure what I am missing to bring that back so that any fxml buttons

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-07 Thread Richard Bair
When you get your game finished, let us know :-). On Apr 6, 2014, at 10:09 AM, Exo Verse wrote: > Windows makes its own separate stack space for each OpenGL context > integration. Which is why it runs so smoothly on Windows7. Win7 already > separates each running process as independent from each

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Windows makes its own separate stack space for each OpenGL context integration. Which is why it runs so smoothly on Windows7. Win7 already separates each running process as independent from each other. I can't speak for Win8+. I don't like Win8, but that's another topic all of its own. You can use

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Tom Schindl
My wording was incorrect better worded: javafx does not ship an OpenGL prism pipeline on Windows. And to repeat if you get a native OpenGLContext i thought you could use any other library to mix in custom OpenGL code into your javafx application, not? Tom Von meinem iPhone gesendet > Am 06.0

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Yea the OpenGL comes with your graphics drivers for your video card. So your correct that it doesn't ship with JavaFX. What I have been going on about is trying to find a way to use JavaFX with LWJGL. In case you are unaware, LWJGL just means "Light Weight Java OpenGL" and its a wrapper for the Ope

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Tom Schindl
JavaFX does not ship OpenGL binaries on windows you have to build it your own. Please note: a) if there are people who manage to write a prism pipeline on jogl why should you not be able to do the same with lwjgl? b) the talk i mentionned from felipe and steve show how to get access to the nati

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Thanks, but as I mentioned in my original post, I don't like JOGL. It doesn't work with my setup. I use LWJGL because its only about the OpenGL and not other libraries, and its an easy API wrapper to use. There are many many reason I hate JOGL.. but this thread is not about hating on JOGL, its abou

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Tom Schindl
There is a talk from Felipe and Steve at J1 last year how to embed OpenGL into FX using *internal* API! Search for it on parleys - this does not help you on Win32 which uses directx instead of javafx. BTW there are people doing a JOGL pipeline https://bitbucket.org/dejayberlin/joglfxpipeline/sr

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Yea its a shame that using JavaFX as an option along with OpenGL wasn't even thought of to begin with. I don't understand why they limit you like they do. Them trying to recreate the wheel and make their own version of a 3D interface is just plain stupid if it can't run low level. I can see 2D game

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Philipp Dörfler
It is not possible to combine JavaFX and OpenGL as it is right now. This was discussed on this mailing list some time before as a _possible_ future addition, but I’d be very surprised if Oracle actually chose to implement this. Starting with JavaFX 8 there is indeed some kind of „3D support“ but

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Can you please explain what True 3D means in terms of Low Level API ? Because with LWJGL I can use Low Level API to talk directly to my Video Card. As a game dev, I need every ounce of umph from the card I can get, and using a browser or any other kind of wrapper hasn't proven very efficient. I lov

Re: JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Hervé Girod
With Java 8 (JavaFX 8), you now have true 3D Nodes, with camera, texturing, etc... However it would still be very interesting to be able to control the low-level rendering of JavaFX, such as using LWJGL for example. This would allow to render JavaFx content in an external OpenGL context for exam

JavaFX 2 + with LWJGL ( OpenGL )

2014-04-06 Thread Exo Verse
Hello, I have been working with OpenGL and LWJGL for over 5 years now. I want to switch over to using JavaFX 2, because of its GUI abilities and still use LWJGL with it. But I can't seem to find a way to do this. I saw a 2 hour video that described the features of JavaFX 2 and it even shown the lay