Re: [Opensim-users] Export Permissions...

2015-01-11 Thread BoneZ


Thank you for the information.
I will try this.

On 1/10/2015 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
"Export" function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

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Re: [Opensim-users] Export Permissions...

2015-01-11 Thread Ai Austin



From: Melanie 
In OpenSim, support needs to be announced to the
viewer by using sim features.
under [SimulatorFeatures], set ExportSupported=true


To stop export permission being applied which way do we set this?  I 
have not added this [SimulatorFeature] to Openvue and AILand grids on 
the assumption that no restrictions on export would be applied if I 
did not mention this feature.  But am now wondering if I explicitly 
must say false to this feature to ensure its not applied? I.e.,


ExportSupported=false

Export permissions partially implemented has been a constant and 
serious issue since it was introduced I am afraid and there are 
Mantis entries from people having issues.  maybe post specific issues 
or suggestions as to how to fix this there?


http://opensimulator.org/mantis/view.php?id=5892

Even items I create myself with my own textures and scripts I find 
have some elements where the export box is UNTICKED and greyed out. I 
often cannot simply move my own items between avatars or between my 
grids and not find that some embedded elements are incorrectly set.


If the defaults are all changed so by DEFAULT export is not enforced 
and and the export tick is on for everything created, including 
internally added contents, embedded scripts, textures and assets, 
etc.  This would be more in the spirit of open source community 
developed software, but still allow for commercial uses and content 
protection where that was explicitly intended.


Then any grid wanting to impose restrictions and provide that feature 
could turn it on and any content creator/vendor could untick the 
export box usign a supported views if that was their intention. 


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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Butch Arnold

Hello Melanie,

I believe the default "Plywood" texture used on a default box does not 
have the correct permissions.


I was able to take a texture which I created and added an "Export" 
permission to and apply it to this box on all sides.. once I did this, I 
was able to then set the "Export" checkbox on the box.


It seems that I can set the export permission on the following from 
inventory but I first must "Set" both copy/mod perms:

 - Body parts - eyes, hair, skin, shapes
 - calling cards
 - clothing
 - I was unable to check gestures as I only have one in my inventory 
and it is not full perm so I cannot set to copy thus the export box 
remains shaded.

 - Landmarks appear to be "Export" enabled by default.
 - Notecards
 - Objects as long as they have "Export" enabled textures (Note: 
Opensim default textures appear not to have export permissions on by 
default and these cannot be changed using the viewer)

 - Textures
 - Photos
 - Scripts
 - I was unable to check sounds as I have only 1 in my inventory and it 
is not full perm, hence the export box stays shaded

 - Textures

I used blender and created a basic mesh with no texture and uploaded but 
I was not able to set the export box as it remained shaded.


Summary:
It appears as long as you can set copy/mod perms on your item and all 
textures then the export box becomes enabled and you can check it or not.

 - I was unable to test sounds or gestures
 - It appears we cannot set the export perm on a basic .dae model 
without texture
 - It appears that "ALL" default OpenSim items cannot be set to allow 
export and if anything is using any of the default textures it cannot be 
set to export.


 - I have not yet tested if these "Export" permissions actually work, 
but I was able to use the "Export" check box in each of these cases 
indicated above.


Thanks,
Butch


On 1/10/2015 11:06 PM, Butch Arnold wrote:

Hello Melanie,

Thank you for the info on this feature.
Based on what I had read and heard from others, I incorrectly reported 
in an interview today that this feature was not fully implemented and 
did not work as expected.
My apologies for that errant report - I have since contacted the 
person (Maria at Hypergrid Business) and pasted them what you have put 
to the mailing list.


I have tried to test this feature based on the information you've 
provided and have not been able to make this work as you've indicated.
I am using opensim code based on r/25628 - 
bda8f2a2c1d702adc9e61869195a4dbcd3c6751f dated 12/30/2014 and the 
Singularity viewer version 1.8.6 (6313) Jan  7 2015 06:04:40 
(Singularity Alpha).


Using the settings you have provided I have added the following to my 
opensim.ini file:

[SimulatorFeatures]
ExportSupported=true

And I am unable to make this work.
Steps...
- I created a simple box and renamed it
- I took this box back to inventory
- Out of curiosity, I looked to see what was shown when trying to set 
export perms from inventory (I know you said it wouldn't work, but I 
was curious anyway)
- While box was still in inventory it showed the export box as "Not 
available" or greyed out as expected since you said it wouldn't work.

- I pulled the box from my inventory and rezzed it on the ground.
- I went into edit mode and it was still showing the export box as 
unavailable (see attached screenshot).


Next Test...
 - I went back into inventory and found a shirt I had made 
previously... right clicked... chose properties
 - I can now see the export box as empty, but able to be checked.. 
I've checked the box and it has stayed checked.
 - I have not yet tried to see if it would actually allow export as I 
was simply wanting to test the export checkbox function.


Maybe it is now broken in core?
Maybe it is not correctly implemented in my viewer?

I think this would be a very useful feature to be completed for 
opensim and think it could help make the content creators of our 
community feel more comfortable about hyper grid mode.
If the content creator can choose "NOT" to allow export and can expect 
this choice to be honored by the simulator it could go a long way at 
improving the sense of security our community has with OpenSim at the 
moment.
One of the hardest things I've personally had to deal with as a grid 
operator/manager is the users not feeling confident their objects 
cannot be exported if they choose not to allow it.
We have many content creators on 3rd Rock Grid which do not want to 
allow their creations to be taken out of our grid and they were very 
much against our grid converting to hyper grid mode because of their 
fears.
If we could provide them with this feature it would take away these 
fears.


Thanks,
~Butch Arnold
/mailman/listinfo/opensim-users 


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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Butch Arnold

Hello Melanie,

Thank you for the info on this feature.
Based on what I had read and heard from others, I incorrectly reported 
in an interview today that this feature was not fully implemented and 
did not work as expected.
My apologies for that errant report - I have since contacted the person 
(Maria at Hypergrid Business) and pasted them what you have put to the 
mailing list.


I have tried to test this feature based on the information you've 
provided and have not been able to make this work as you've indicated.
I am using opensim code based on r/25628 - 
bda8f2a2c1d702adc9e61869195a4dbcd3c6751f dated 12/30/2014 and the 
Singularity viewer version 1.8.6 (6313) Jan  7 2015 06:04:40 
(Singularity Alpha).


Using the settings you have provided I have added the following to my 
opensim.ini file:

[SimulatorFeatures]
ExportSupported=true

And I am unable to make this work.
Steps...
- I created a simple box and renamed it
- I took this box back to inventory
- Out of curiosity, I looked to see what was shown when trying to set 
export perms from inventory (I know you said it wouldn't work, but I was 
curious anyway)
- While box was still in inventory it showed the export box as "Not 
available" or greyed out as expected since you said it wouldn't work.

- I pulled the box from my inventory and rezzed it on the ground.
- I went into edit mode and it was still showing the export box as 
unavailable (see attached screenshot).


Next Test...
 - I went back into inventory and found a shirt I had made 
previously... right clicked... chose properties
 - I can now see the export box as empty, but able to be checked.. I've 
checked the box and it has stayed checked.
 - I have not yet tried to see if it would actually allow export as I 
was simply wanting to test the export checkbox function.


Maybe it is now broken in core?
Maybe it is not correctly implemented in my viewer?

I think this would be a very useful feature to be completed for opensim 
and think it could help make the content creators of our community feel 
more comfortable about hyper grid mode.
If the content creator can choose "NOT" to allow export and can expect 
this choice to be honored by the simulator it could go a long way at 
improving the sense of security our community has with OpenSim at the 
moment.
One of the hardest things I've personally had to deal with as a grid 
operator/manager is the users not feeling confident their objects cannot 
be exported if they choose not to allow it.
We have many content creators on 3rd Rock Grid which do not want to 
allow their creations to be taken out of our grid and they were very 
much against our grid converting to hyper grid mode because of their fears.

If we could provide them with this feature it would take away these fears.

Thanks,
~Butch Arnold



On 1/10/2015 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
"Export" function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Shaun T. Erickson
I checked the IRC logs - it was AliciaRaven who said she might work on 
it when she wasn't so busy. Perhaps she or Diva or someone will, as 
making only two commits to Core in the past 8+ months corroborates what 
you said about being busy, which doesn't bode well for you getting to 
complete this feature, yourself, anytime soon.


-ste

 On 1/10/15 8:07 PM, Melanie wrote:

It requires both server and client side work. LiruCookies (on IRC)
is often quite willing to undertake such client work, he did the
existing parts of it. On the server end, I would do it when I get to
have my head over water for a bit (usually i'm just swamped) and
Diva may have an interest as well.

- Melanie

On 10/01/2015 23:49, Shaun T. Erickson wrote:

Thanks for the clarification. That's still a lot of hoops to jump
through, though. Any idea on when might it be fully integrated and
useable just like any of the other permissions, and what effort is
needed for that? I know I saw someone mentioning, in the dev irc
channel, recently, that it would be nice to have this finished.

-ste

On 1/10/15 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
"Export" function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?


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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Melanie
It requires both server and client side work. LiruCookies (on IRC)
is often quite willing to undertake such client work, he did the
existing parts of it. On the server end, I would do it when I get to
have my head over water for a bit (usually i'm just swamped) and
Diva may have an interest as well.

- Melanie

On 10/01/2015 23:49, Shaun T. Erickson wrote:
> Thanks for the clarification. That's still a lot of hoops to jump 
> through, though. Any idea on when might it be fully integrated and 
> useable just like any of the other permissions, and what effort is 
> needed for that? I know I saw someone mentioning, in the dev irc 
> channel, recently, that it would be nice to have this finished.
> 
> -ste
> 
> On 1/10/15 5:02 PM, Melanie wrote:
>> Not quite true. Being that someone, I can say that with authority. :)
>>
>> Server support exists for export permissions for all simple items
>> and all prims rezzed in world.
>>
>> This means, you can set the export permission on things like
>> clothing in your inventory, but you can not set the export
>> permission for prims there. Prims have to be rezzed, the permission
>> set and then taken back.
>>
>> Also, export permission on simple objects can not be changed in prim
>> inventory, only in user inventory.
>>
>> Within these restrictions, it works. Only recent Singularity has the
>> code for this. In OpenSim, support needs to be announced to the
>> viewer by using sim features.
>>
>> under [SimulatorFeatures], set ExportSupported=true
>>
>> Sorry there is no real documentation on the feature yet but these
>> steps should make it work for you.
>>
>> - Melanie
>>
>> On 10/01/2015 19:12, Shaun T. Erickson wrote:
>>> Regardless of whether any viewers support having the check box, the
>>> server doesn't support it, as it's not fully implemented. Someone
>>> started it and then never finished it.
>>>
>>> -ste
>>>
>>> On 1/10/15 12:57 PM, BoneZ wrote:
 Hello,

 I'm wondering if someone can give me an idea on how to get the prim
 "Export" function to work?
 I want to be able to check the export box to allow a prim to be
 exported from my grid, but I cannot seem to find the correct
 combination of settings and viewers to make this work.

 I think based on what I've read.. only certain viewers support it?

 Which viewer is known to work with the current release of opensim?
 How to I enable it?
 Is it to be done in the Robust settings?  Or in the region settings?
>>> ___
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>>>
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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Shaun T. Erickson
Thanks for the clarification. That's still a lot of hoops to jump 
through, though. Any idea on when might it be fully integrated and 
useable just like any of the other permissions, and what effort is 
needed for that? I know I saw someone mentioning, in the dev irc 
channel, recently, that it would be nice to have this finished.


-ste

On 1/10/15 5:02 PM, Melanie wrote:

Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:

Regardless of whether any viewers support having the check box, the
server doesn't support it, as it's not fully implemented. Someone
started it and then never finished it.

-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim
"Export" function to work?
I want to be able to check the export box to allow a prim to be
exported from my grid, but I cannot seem to find the correct
combination of settings and viewers to make this work.

I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Melanie
Not quite true. Being that someone, I can say that with authority. :)

Server support exists for export permissions for all simple items
and all prims rezzed in world.

This means, you can set the export permission on things like
clothing in your inventory, but you can not set the export
permission for prims there. Prims have to be rezzed, the permission
set and then taken back.

Also, export permission on simple objects can not be changed in prim
inventory, only in user inventory.

Within these restrictions, it works. Only recent Singularity has the
code for this. In OpenSim, support needs to be announced to the
viewer by using sim features.

under [SimulatorFeatures], set ExportSupported=true

Sorry there is no real documentation on the feature yet but these
steps should make it work for you.

- Melanie

On 10/01/2015 19:12, Shaun T. Erickson wrote:
> Regardless of whether any viewers support having the check box, the 
> server doesn't support it, as it's not fully implemented. Someone 
> started it and then never finished it.
> 
> -ste
> 
> On 1/10/15 12:57 PM, BoneZ wrote:
>> Hello,
>>
>> I'm wondering if someone can give me an idea on how to get the prim 
>> "Export" function to work?
>> I want to be able to check the export box to allow a prim to be 
>> exported from my grid, but I cannot seem to find the correct 
>> combination of settings and viewers to make this work.
>>
>> I think based on what I've read.. only certain viewers support it?
>>
>> Which viewer is known to work with the current release of opensim?
>> How to I enable it?
>> Is it to be done in the Robust settings?  Or in the region settings?
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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread BoneZ
After looking back through the logs of git.. it appears this project was 
started by Melanie?

Does anyone know of the current status of the project?
Has it been abandoned? or simply put off for another time?

My opinion is that core should not contain started, or half finished 
projects/features.

I don't feel anything should be added to core that doesn't function.

I think Core should contain only working/working with bugs type of 
features, this way one doesn't waste alot of time trying to get 
something to work which appears to be implemented when it has not been 
completed.
I've wasted many hours searching for how to implement this because my 
findings seem to indicate it was a working feature of opensim.


I think a better place for unfinished, non working features should be on 
a separate branch and only merged when it works or works with bugs and 
documented as such.




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Re: [Opensim-users] Export Permissions...

2015-01-10 Thread Shaun T. Erickson
Regardless of whether any viewers support having the check box, the 
server doesn't support it, as it's not fully implemented. Someone 
started it and then never finished it.


-ste

On 1/10/15 12:57 PM, BoneZ wrote:

Hello,

I'm wondering if someone can give me an idea on how to get the prim 
"Export" function to work?
I want to be able to check the export box to allow a prim to be 
exported from my grid, but I cannot seem to find the correct 
combination of settings and viewers to make this work.


I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

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[Opensim-users] Export Permissions...

2015-01-10 Thread BoneZ

Hello,

I'm wondering if someone can give me an idea on how to get the prim 
"Export" function to work?
I want to be able to check the export box to allow a prim to be exported 
from my grid, but I cannot seem to find the correct combination of 
settings and viewers to make this work.


I think based on what I've read.. only certain viewers support it?

Which viewer is known to work with the current release of opensim?
How to I enable it?
Is it to be done in the Robust settings?  Or in the region settings?

Thank you.
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