Re: [opensource-dev] Current status of Mesh??

2011-08-31 Thread Kelly Linden
On Wed, Aug 31, 2011 at 10:16 AM, Robert Martin wrote: > Does anybody know of some sort of documentation on the ins and outs of > mesh?? > And before you say the SL wiki everything there is one or more of 1 > Outdated 2 FICTIONAL 3 without any actual details > (unless of course its been massively

Re: [opensource-dev] Stuff I'd like to see in the coming sprint

2010-10-19 Thread Kelly Linden
On Tue, Oct 19, 2010 at 5:07 PM, Dave Booth wrote: > On 10/19/2010 13:58, malachi wrote: > > I would also like to see (since there are so many new changes to the > > server.) > > > > issues like > > > > VWR-11683 > > > > > > or any other new scripting functions that will reduce lag and speed

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-18 Thread Kelly Linden
nges, wow, a whole lot of work. But thank you for > answering, can't wait to see it deployed. > > Miss > > > > -- > *From:* Kelly Linden > *To:* Rob Nelson > *Cc:* opensource-dev@lists.secondlife.com > *Sent:* Sun, October 17, 2010 3:17:40 PM > > *Subj

Re: [opensource-dev] fix System.InvalidCastException (was again about scripting issues)

2010-10-18 Thread Kelly Linden
Thank you for looking into it Miss C. We are indeed aware of mono's bugzilla, and even this specific bug report. Unfortunately, unlike the reporter, there is no clear enumeration of a dictionary happening where we see the crash. This is also a bug we saw well before the reporter saw it - while he r

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread Kelly Linden
Currently we use Mono 1.2.6. Moving to Mono 2.6.7 is in testing right now. It requires a two stage process to deploy so there will be a 'mono2 aware' version that has to be deployed before we get all the new version stuff. We are currently working on tracking down hopefully one of the last issues,

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Kelly Linden
It is true - the server could use improvements and they could both do with working better together. And this is something we want to do, eventually. However these specific changes are about addressing some of the worst offenders - the blatently horrible cases where you fly off into the sunset beca

Re: [opensource-dev] Broken Rubber Bands

2010-10-12 Thread Kelly Linden
If anyone is interested his code is here: http://bitbucket.org/simon_linden/viewer-dev cc'ing the opensource-dev list as this seems appropriate for that list at this point. - Kelly On Tue, Oct 12, 2010 at 8:27 AM, Kelly Linden wrote: > Actually one of my coworkers has been working

Re: [opensource-dev] Missing capabilities.

2010-10-12 Thread Kelly Linden
I'm confused on this. While the term 'capability' is a bit vague, in SL development / programming it is very specific. It is not a flag that indicates the availability of a feature - it is an access point to access features. It has the great side benefit of being able to indicate the availability o

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-04 Thread Kelly Linden
On Mon, Oct 4, 2010 at 1:05 PM, Aidan Thornton wrote: > On Sun, Oct 3, 2010 at 2:47 AM, Kelly Linden wrote: > > Unfortunately no. LSL scripts take up 16k of memory no matter how much > they > > actually use. > > Is there any technical reason why this can't be made

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread Kelly Linden
On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter wrote: > On 2010-09-29, at 18:06, Kelly Linden wrote: > > * In the end the number of scripts shouldn't be important. I have lofty > desires to remove the arbitrary limit on script size so that we can stop the > silly games

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
On Wed, Sep 29, 2010 at 4:47 PM, Brian McGroarty wrote: > On Wed, Sep 29, 2010 at 4:06 PM, Kelly Linden wrote: > >> >> * In my mind the biggest issue is that mono scripts will appear 4x worse >> than LSL scripts. This is really the reason I am hesitant to push a funct

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
> But I want to thank you so much with everything in my soul that your > attempting to find a solution to this problem, just for your attempt I > completely adore you, please don't stop! > > :p > > Miss > > -- > *From:* Bryon Ruxton > *To:*

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread Kelly Linden
So I was playing with the following LSL function in a sandbox yesterday and I like it, but I'm gonna guess not everyone will. integer llGetScriptMemoryTotal(key id) returns the total script memory used by all scripts in the object or for agents the total script memory used by all attachments combin

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread Kelly Linden
There are multiple issues at play here: What I understand is that the viewer is flogging our servers to brute force build the data being requested. Yes, you get the results, yes it can take a bit of time for complex avatars or objects - and a lot more work is being done than is necessary both by t

Re: [opensource-dev] User Story: Improved Cache

2010-09-19 Thread Kelly Linden
On Sun, Sep 19, 2010 at 3:13 PM, Aidan Thornton wrote: > On 9/19/10, Argent Stonecutter wrote: > > Perhaps Tateru was referring to the prim data changing (eg, geometry) > while > > the prim UUID stays the same. I don't think the viewer makes any > assumptions > > about prims being unchanged from

Re: [opensource-dev] User Story: Improved Cache

2010-09-19 Thread Kelly Linden
On Sun, Sep 19, 2010 at 3:27 PM, Altair Sythos wrote: > On Sun, 19 Sep 2010 13:16:25 -0700 > Kelly Linden wrote: > > > > * Rezed objects are given a new UUID (though they will still > > reference the 'original asset id' for some internal tracking server >

Re: [opensource-dev] User Story: Improved Cache

2010-09-19 Thread Kelly Linden
On Sun, Sep 19, 2010 at 12:53 PM, Tateru Nino wrote: > > > On 20/09/2010 3:49 AM, Oz Linden (Scott Lawrence) wrote: > >On 2010-09-19 10:21, Tateru Nino wrote: > >> I believe he was referring to the fact that a UUID does not always refer > >> to the same inworld object. There are instances whe

Re: [opensource-dev] User Story: Improved Cache

2010-09-16 Thread Kelly Linden
Strictly speaking I think you have the stories and tasks reversed here. As a user I'd like to be able to use a greater portion of my available disk to improve the SL experience. * Task: Improve the cache system to allow larger caches As a user I'd like the places I visit most often, like my 'home

Re: [opensource-dev] where is the source

2010-09-13 Thread Kelly Linden
I'd love to see that syntax highlighting and hover tip code replaced, we really shouldn't need anything in lscript in the viewer. If the syntax highlighting / hover tips could be read from an LLSD we could provide a capability 'lsl-syntax' which could be queried for a version or the whole map. Then

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Kelly Linden
On Thu, Aug 19, 2010 at 10:03 AM, Kelly Linden wrote: > > > On Thu, Aug 19, 2010 at 9:43 AM, Aidan Thornton wrote: > >> On 8/19/10, Kelly Linden wrote: >> > I just wanted to point out that this theoretical new user's username >> would >> > be ba

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Kelly Linden
On Thu, Aug 19, 2010 at 9:43 AM, Aidan Thornton wrote: > On 8/19/10, Kelly Linden wrote: > > I just wanted to point out that this theoretical new user's username > would > > be baloo198731, it would not be baloo198731.resident. The 'Resident' > isn't &

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Kelly Linden
ccount names? > > -- > *From:* Kelly Linden > *To:* Jesse Barnett > *Cc:* opensource-dev@lists.secondlife.com; Baloo Uriza < > ba...@ursamundi.org> > *Sent:* Thu, August 19, 2010 11:27:21 AM > > *Subject:* Re: [opensource-dev] display nam

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-19 Thread Kelly Linden
On Thu, Aug 19, 2010 at 4:18 AM, Jesse Barnett wrote: > baloo198731.residentPlenty of names available. > I just wanted to point out that this theoretical new user's username would be baloo198731, it would not be baloo198731.resident. The 'Resident' isn't really a part of a new user's ide

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-17 Thread Kelly Linden
I wanted to amend this that I also think 'Full Name' is what is shown in old viewers as well as for legacy LSL. But I need to triple verify that. - Kelly On Tue, Aug 17, 2010 at 7:55 PM, Kelly Linden wrote: > (lets move this to the scripters list?) > > I need to refresh my

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-17 Thread Kelly Linden
(lets move this to the scripters list?) I need to refresh myself on this. There should be 3 names: user name: latif.khalifa full name: Latif Khalifa display name: The Awesome Latif Most (all?) the existing LSL functions will return the 'full name'. I also find it confusing to use Kelly DifferentL

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-17 Thread Kelly Linden
* Scripts will work the same across all viewer versions. Scripts are server side. It does not matter which viewer you use. * You will never be Andromeda DisplayName. * You will never be Andromeda Resident * You will never be Andromeda.Quonset Resident * You will always be Andromeda Quonset to a

Re: [opensource-dev] display names = the end of 1.x viewers?

2010-08-17 Thread Kelly Linden
You will be Andromeda Quonset across all viewers and all scripts. All existing scripts and new scripts using the existing functions will continue to get Andromeda Quonset. You will *never* be Andromeda Resident (unless you make another account after the change takes effect). Andromeda Resident woul

Re: [opensource-dev] kindof OT but .. Teens on the Main grid (linden response only please)

2010-04-26 Thread Kelly Linden
The linden response is nothing that others couldn't tell you: * This is not the list for it. * http://wiki.secondlife.com/wiki/Linden_Lab_Official:How_to_report_an_underage_Resident_in_Second_Life - Kelly On Mon, Apr 26, 2010 at 12:48 PM, Robert Martin wrote: > If i have run into a person that

Re: [opensource-dev] Where has "Spare time" gone in 2.0 ?

2010-04-26 Thread Kelly Linden
I updated that page yesterday because it was wrong. "Full" regions are 1 per core and always have been. There are no plans I am aware of to change that. - Kelly (sent from my phone) On Apr 26, 2010 6:33 AM, "Tayra Dagostino" wrote: On Mon, 26 Apr 2010 09:09:55 -0400 Gigs wrote: > Tayra Dagost

Re: [opensource-dev] Request for comments about llSetAgentEnvironment / SVC-5520

2010-03-10 Thread Kelly Linden
On Wed, Mar 10, 2010 at 9:53 AM, Maggie Leber (sl: Maggie Darwin) < mag...@matrisync.com> wrote: > > > If it was easier to do, would you even be lobbying to make them > automatic under the control of the parcel owner? > Absolutely. In fact, being easy to change / fix / revert would be a pre-req in

Re: [opensource-dev] Request for comments about llSetAgentEnvironment / SVC-5520

2010-03-10 Thread Kelly Linden
On Wed, Mar 10, 2010 at 9:34 AM, Maggie Leber (sl: Maggie Darwin) < mag...@matrisync.com> wrote: > On Wed, Mar 10, 2010 at 12:29 PM, Kelly Linden > wrote: > > Windlight settings should be a part of the build and not something > > you have to opt into or be bugged with a

Re: [opensource-dev] Request for comments about llSetAgentEnvironment / SVC-5520

2010-03-10 Thread Kelly Linden
Honestly allowing content creators to set the theme of a place seems like a pretty awesome idea. It isn't shoving settings down your throat any more than the textures an estate owner chooses for the ground or a content creator for the walls of their house. Just like you can choose to force it to

Re: [opensource-dev] Script memory limit vs server CPU utilization as a key metric

2010-03-09 Thread Kelly Linden
Hi Joel. This is an interesting issue. You would think CPU would be the big issue, but really it isn't. * We actually do a decent job of time slicing scripts. You add a lot of scripts and in general just the scripts run slower, sim performance isn't that impacted. * WAIT! Before you yell at me

Re: [opensource-dev] Script Memory Management Algorithm

2010-03-08 Thread Kelly Linden
We are not out to write a new malloc for mono. What we have is a system that throws an exception when the memory used by the script hits a certain threshold (64k currently). This exception is caught so we can "crash" the script. The future small scripts and big scripts projects will add new func