[osg-users] billboard

2007-09-04 Thread Antonio García Molina
Antonio García Molina [EMAIL PROTECTED] escribió: Hi? I have a tree texture without coordinates and I want position on a shp. How I can position trees of random form on shp? thanks. - Sé un Mejor Amante del Cine ¿Quieres saber cómo?

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-04 Thread Paul Melis
Hi Robert, Robert Osfield wrote: Highlights: Lots of additions this week: Improved build configuration under Visual Studio with versioning of DLL's and dll's automatically placed in the bin directory - no longer do you need to set up paths or install to get apps running. New Inventor file

Re: [osg-users] billboard

2007-09-04 Thread Alberto Luaces
El Martes 04 Septiembre 2007 08:46, Antonio García Molina escribió: Antonio García Molina [EMAIL PROTECTED] escribió:   Hi?   I have a tree texture without coordinates and I want position on a shp.   How I can position trees of random form on shp?           thanks. What is a shp? For

Re: [osg-users] billboard

2007-09-04 Thread Nick Prudent
Speaking of billboards...other than OSG/IVE is there an existing file format that can save billboards with transparencies so they appear correct once loaded in a osgViewer-based app? I'm new to terrain viz and would like to use the billboards for doing trees, but they always appear opaque

Re: [osg-users] ANN: Quick Start Guide - Chinese Edition

2007-09-04 Thread Robert Osfield
My thanks to Wang Rui, its really pleasing to see not only the book being on use but being translated and thereby being even more use to more people. Congrats to Paul too, not too many authors can say their book has been deemed worthy to have been translated into another language :-) On 9/3/07,

Re: [osg-users] osgprerender every other frame

2007-09-04 Thread Robert Osfield
Hi Zach, On 9/4/07, Zach Deedler [EMAIL PROTECTED] wrote: Anybody know how to modify osgprerender to only update the texture every other frame? My goal is to only update the texture if there is time left in a frame to do so. This will allow rear-view mirror scenes to not affect performance.

Re: [osg-users] DatabasePager priority simplifier and stats added

2007-09-04 Thread christophe loustaunau
It works now ! Tanks ! Christophe 2007/9/4, Zach Deedler [EMAIL PROTECTED]: Or you can set the windows environment variable: set OSG_DATABASE_PAGER_PRIORITY=HIGH (or set it in the system settings; Start Menu-Control Panel-System-Advanced-Environment Variables)

Re: [osg-users] textures and shader

2007-09-04 Thread mfritzen
So, now I have erased all warnings, but it still does not work. How I mentioned before, could there be a problem with the texture Matrix (gl_TextureMatrix[1] in the vertex shader). How can I check, that the texture matrix is set up correctly in my main program? Btw turning on the debug level was

Re: [osg-users] textures and shader

2007-09-04 Thread Robert Osfield
Hi Marcus, It could be that the OpenGL driver isn't implementing the built in uniforms correctly. Go search for driver updates or the manufacturers forums. On 9/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: So, now I have erased all warnings, but it still does not work. How I mentioned

Re: [osg-users] Graphs...

2007-09-04 Thread Serge Lages
On 9/4/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Hi All, Has anyone ever tried to generate 3D graphs using OSG ? Essentially I've been asked to produce a library that will generate 3D graphs - axis, datasets, labels etc. - that can be interrogated (spun) in 3D. Has anyone done this

Re: [osg-users] MFC example flickering

2007-09-04 Thread Felix Bwire
Hi there, the problem I had of eclipse and osg still persists for all examples (that's, eclipse fails to launch Openscenegraph). Has anybody used eclipse with osg so they can guide me on what steps exactly to follow. Thanx in advance, Felix On 9/3/07, Robert Osfield [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-04 Thread Robert Osfield
Hi Sheman, Thanks for testing and changes. I have added static Mutex directly into the DefaultFont::instance() method rather that add it the DefaultFont class. It should provide the same effect but keep things a little bit neater. I have also added a mutex into Font::GlphTexture to marshal the

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-04 Thread filip.holm
First of all. Big thanks to Luigi for making the updates to Cmake files. I've built it on Visual Studio 8.0 and works great. I have one comment to the naming of the osg core library dll's. Instead of prefixing them with [osg20-]libraryName.dll, could we postfix the version

[osg-users] MipMap

2007-09-04 Thread Claudio Arduino
hi to all, i need help for know if Osg support MipMap and if yes how i can set the distance to switch the different quality of texture thanks! ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Linux Impostor sample issues

2007-09-04 Thread Christian Muschick
Hello! Running the osgimpostor sample under linux first works fine. After some moving around, however, patches of houses start to disappear or flicker, and finally the application crashes. Numerous errors are written to the console, see the end of the message. After killing the program,

Re: [osg-users] Linux Impostor sample issues

2007-09-04 Thread Robert Osfield
Hi Chris, I'm afraid this is osgimpostor running out of memory due to too many impostors being used all at once. The current impostor implementation doesn't try to provide an overall memory management scheme so is prone to consume too much resources. Impostors don't really have that much

[osg-users] osg's FadeText

2007-09-04 Thread Garrett Potts
Hello All: I was running some tests with the fade text and I found something very interesting and was not sure if this is the desired behavior. I have a cluster of text where each is a FadeText. There are about 200 labels. I thought that the fade in and out was based on distance from

Re: [osg-users] osg's FadeText

2007-09-04 Thread Garrett Potts
Hello All: Just wanted to say that this is from the Release 2.0.0. Take care Garrett On Sep 4, 2007, at 11:00 AM, Garrett Potts wrote: Hello All: I was running some tests with the fade text and I found something very interesting and was not sure if this is the desired behavior. I have a

[osg-users] hello

2007-09-04 Thread 刘明
hi ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-04 Thread Andy Skinner
Looking around, I think what I'm after is OSG_MSVC_VERSIONED_DLL. Right? So this only affects Windows, right? All others are as they were before? thanks andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Tuesday, September 04,

[osg-users] osgmultiplecameras resize

2007-09-04 Thread Zach Deedler
Hello, Does anyone know of a good way to keep the size of the rear view relative to the main view? Ie. If you change from full screen to smaller window, the rear view gets relatively smaller also. Thanks. ___ osg-users mailing list

Re: [osg-users] Linux Impostor sample issues

2007-09-04 Thread Christian Muschick
I'm afraid this is osgimpostor running out of memory due to too many impostors being used all at once. The current impostor implementation doesn't try to provide an overall memory management scheme so is prone to consume too much resources. Impostors don't really have that much potential

Re: [osg-users] osg's FadeText

2007-09-04 Thread Robert Osfield
Hi Garret, The intention of fade text is that the nearest labels take precedence, with labels behind them fade out to prevent lots of text sitting on top of each other and become unreadable. Robert. On 9/4/07, Garrett Potts [EMAIL PROTECTED] wrote: Hello All: I was running some tests with

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-04 Thread Robert Osfield
On 9/4/07, Andy Skinner [EMAIL PROTECTED] wrote: Using the new windows build, should I still get the empty lib/osgPlugins-2.1.9 and lib/release directories? These shouldn't be created, instead you should just find the plugins placed in the bin directory as bin/osgPlugins-version. Robert.

[osg-users] Texture borders

2007-09-04 Thread zeilstra
I have tracked down the issue with automatic resizing of 1D textures with borders to the following lines from Texture1D::applyTexImage1D: if( _resizeNonPowerOfTwoHint || !extensions-isNonPowerOfTwoTextureSupported(_min_filter) || inwidth extensions-maxTextureSize() ) { // this is

Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-04 Thread sherman wilcox
Initial testing is encouraging. Tried it out on my quad core box, no troubles at all. Tested in debug/release with anywhere from 3 to 20 threads running at once. No crashesever, exited cleanly, etc. Currently compiling on my dual-processor box. Will do longer tests on that system and my quad

[osg-users] List-Id header for this email list

2007-09-04 Thread Andrew Straw
Hi, A very minor nit: I've noticed that the List-Id header included in all emails on this list has changed repeatedly in recent months. As I automatically filter my emails based on this info, it's a little bit of an inconvenience every time that happens. I'd like to make a humble plea to remember

[osg-users] Render to texture

2007-09-04 Thread Ivan Bolčina
Hi. I just want to render a simple node to a texture. All the examples are using callbacks, osg viewer,etc.. I don't understand all that, I just want to set up geometry, projection and new camera and then take one shoot with camera and that's it. So I need a simple function like this osg::Image

[osg-users] Eclipse and OSG

2007-09-04 Thread David Callu
Hi osg-users, Hi Felix This is not a real OSG topic but more an eclipse topic. Felix have problem to launch osg application with eclipse so i will try to do a small tutorial to HOWTO use OSG with eclipse. Felix i need to finish the osg compilation to finish the tutorial and test it.

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-04 Thread Andy Skinner
Sorry if I've missed this (I looked), but is the OpenThreads.dll file supposed to use the OSG SOVERSION number or its own? I've got: osg20-osg.dll osg20-OpenThreads.dll for Windows, but: libosg.so.20 libOpenThreads.so.7 for Linux. thanks, andy

Re: [osg-users] Render to texture

2007-09-04 Thread Zach Deedler
Hi Ivan, I have this code: for(Viewer::EventHandlerList::iterator itr = m_poViewer-getEventHandlerList().begin(); itr != m_poViewer-getEventHandlerList().end(); ++itr){ ViewerEventHandler* viewerEventHandler =

Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-04 Thread beelzebob999-osg
Is 2.1.9 considered to be a stable enough release to use in place of 2.0.0, and, does it fix the text threading problems? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Understanding osg::CullingSet::computePixelSizeVector

2007-09-04 Thread Alok Priyadarshi
Hi Robert, I understand every parameter in the function osg::CullingSet::computePixelSizeVector, except the 0.7071067811f factor. Could you please explain where you are getting this from? Also, what is the CullingSet::setSmallFeatureCullingPixelSize, diameter or radius of the bounding sphere?

[osg-users] OpenSceneGraph 2.19 osgViewer

2007-09-04 Thread #POH CHENG GUAN#
Hi, Is it possible to just render an empty background without loading a model? If I set my viewer-setSceneData(0), osgViewer crashes when it comes to viewer-realize(). Does anyone have a porting guide from version 1.2 to 2.19? The online version is quite brief, in version 1.2, I will call

Re: [osg-users] Is text thread safe in 2.0.0?

2007-09-04 Thread sherman wilcox
Success! Well, not that kind of success. You see, I was running the osgText multithreaded sample you wrote...it would not crash. Ran perfectly on all my systems. So..I crank up my app, which just so happens has an option to update osgText objects on a background thread. CRASH!!! Time and time

Re: [osg-users] OpenSceneGraph-2.1.9 dev version released

2007-09-04 Thread filip.holm
Andy, VS creates the directories because they are referenced in the project files. E.g. osg Project has the Program Database File Name output set to: OpenSceneGraphDir/lib/Debug/../../bin/osg20-osg.pdb. I'm assuming this is also due to a Cmake limitation. Luigi can probably confirm/disprove it.