So, now I have erased all warnings, but it still does not work. How I mentioned before, could there be a problem with the texture Matrix (gl_TextureMatrix[1] in the vertex shader). How can I check, that the texture matrix is set up correctly in my main program? Btw turning on the debug level was helpful for erasing the warning, but I could not found any errors. Thanks
-marcus > No I have not checked it. But I think the code is correct, because when I > use it without the vertex shader, it is working fine (the same code). The > warnings are just casting stuff, I will clean up now. But I think this is > not the problem, but I will also check my code with glvalidate. > >> Have you checked your shader with glvalidate program from 3dlabs?what >> are the warnings?these usually are important to resolve. >> >> On 9/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >>> So, the notify thing is working now. I get the info logs when >>> compiling, >>> but everything seems to be fine. The glProgram links correctly, just >>> some >>> casting warnings. I really don't know why it fails. Could there be a >>> problem with the gl_TextureMatrix[1] in the vertex program? What I want >>> is >>> simply to transfer the gl_TexCoords of my shadowMap to the frag >>> program. >>> I >>> am still thankful for every hint. >>> >>> --marcus >>> >>> > Yeah, i have searched the website, but this I have not found ;) >>> Thanks >>> > Robert. >>> > >>> >> http://www.openscenegraph.org/projects/osg/wiki/Support/TipsAndTricks >>> >> >>> >> On 9/3/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: >>> >>> Hi Mike, >>> >>> >>> >>> first thanks for your answer, but could you or someone else tell me >>> how >>> >>> to >>> >>> turn on the notify level? I never worked with it. >>> >>> >>> >>> Thanks. >>> >>> >>> >>> > Hi, >>> >>> > >>> >>> > Turn up the notify level to retrieve the infologs for compilation >>> and >>> >>> > linking. There could be some other error preventing creation of >>> a >>> >>> > functioning glProgram. >>> >>> > >>> >>> > -- mew >>> >>> > >>> >>> > >>> >>> > Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- >>> >>> > http://www.zebraimaging.com/ >>> >>> > >>> >>> >> -----Original Message----- >>> >>> >> From: [EMAIL PROTECTED] >>> [mailto:osg-users- >>> >>> >> [EMAIL PROTECTED] On Behalf Of Marcus Fritzen >>> >>> >> Sent: Thursday, August 30, 2007 4:24 AM >>> >>> >> To: [email protected] >>> >>> >> Subject: [osg-users] textures and shader >>> >>> >> >>> >>> >> Hello, >>> >>> >> >>> >>> >> I have a little problem using texture coordinates with shader. >>> The >>> >>> >> problem is, if I use a vertex program with varying for the >>> fragment >>> >>> >> program, the texture coordinates seem to be incorrect, but if I >>> just >>> >>> > use >>> >>> >> the fragment program without the vertex program everything is >>> fine. >>> >>> > For >>> >>> >> example when computing shadows: >>> >>> >> >>> >>> >> VERT >>> >>> >> ... >>> >>> >> vertex = gl_ModelViewMatrix * gl_Vertex; >>> >>> >> gl_TexCoord[0] = gl_MultiTexCoord0; >>> >>> >> gl_TexCoord[1] = gl_TextureMatrix[1] * vertex; >>> >>> >> ... >>> >>> >> FRAG >>> >>> >> ... >>> >>> >> float depth = shadow2DProj( shadowTexture, gl_TexCoord[1] ).x; >>> >>> >> ... >>> >>> >> this is not working. On texture unit 0 is the base texture, on 1 >>> the >>> >>> >> shadowmap. But without the vertex program it is working. Anybody >>> any >>> >>> >> hints? >>> >>> >> >>> >>> >> Thanks, >>> >>> >> Marcus >>> >>> >> _______________________________________________ >>> >>> >> osg-users mailing list >>> >>> >> [email protected] >>> >>> >> >>> >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or >>> >>> > g >>> >>> > _______________________________________________ >>> >>> > osg-users mailing list >>> >>> > [email protected] >>> >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> > >>> >>> >>> >>> >>> >>> _______________________________________________ >>> >>> osg-users mailing list >>> >>> [email protected] >>> >>> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >>> >> _______________________________________________ >>> >> osg-users mailing list >>> >> [email protected] >>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >>> > >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > [email protected] >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

