Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread Anders Backman
Well, it should be the latest (svn), however, the CMakeLists.txt for the collada plugin is somewhat outdated. Im still waiting for a response on my emails regarding this, as I (for the last 4-5months) have to patch the cmakefile to build the osgplugin under windows. /Anders On Jan 4, 2008 2:50

[osg-users] Build error

2008-01-04 Thread Adrian Egli
Visual Studio 7.1 build error , whats going on, i did a rebuild of the freetype two weeks ago -- Build started: Project: osgText, Configuration: Release Win32 -- Linking... Creating library C:\dev\OpenSceneGraphSVN\OpenSceneGraph\lib\Release\..\osgText.lib and object

Re: [osg-users] gl_fragcolor.w

2008-01-04 Thread hermens
Hi again. I found the setMode( GL_BLEND, osg::StateAttribute::ON ) Now it works! Thanks a lot for the quick hint Robert. Regards, Hilmar. Von: [EMAIL PROTECTED] im Auftrag von Robert Osfield Gesendet: Do 03.01.2008 21:09 An: OpenSceneGraph Users

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread Robert Osfield
HI Anders, On Jan 4, 2008 8:34 AM, Anders Backman [EMAIL PROTECTED] wrote: Well, it should be the latest (svn), however, the CMakeLists.txt for the collada plugin is somewhat outdated. Im still waiting for a response on my emails regarding this, as I (for the last 4-5months) have to patch

Re: [osg-users] new osg installation blank screen on nvidia

2008-01-04 Thread Robert Osfield
Hi Stewart, On Jan 3, 2008 9:27 PM, Stewart Andreason [EMAIL PROTECTED] wrote: It did not compile those versions of osgviewer. I don't see an obvious line in the CMakeCache.txt to provide the needed hint. The osgviewerSDL and osgviewerGLUT example will be compiled is you enable compilation of

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread Robert Osfield
Hi Steven, The SVN version of the OSG compiles just fine with 1.4.1, I'm afraid I can't recall the situation with the other versions of the OSG. Which version of the OSG are you interested in? Robert. On Jan 4, 2008 1:50 AM, [EMAIL PROTECTED] wrote: I'm trying to reply to an issue raised by

[osg-users] OpenSceneGraph-2.3.1 dev release tagged.

2008-01-04 Thread Robert Osfield
Hi All, This morning I tagged the OpenScenGraph-2.3.1 developer release: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.3.1, released on 4th January 2008. Changes include : new OcclusionQueryNode which supports the OpenGL occlusion query

[osg-users] Bizarre crash

2008-01-04 Thread Renan Mendes
Hi, The most bizarre happened in my application during tests. When I open the prompt window to check some printed data, the program crashes and Windows closes it automatically. The most weird thing is that when I don't select the prompt window on the task bar, my application runs perfectly.

Re: [osg-users] Problem with .3ds files.

2008-01-04 Thread Robert Osfield
On Jan 4, 2008 2:54 PM, deepti g [EMAIL PROTECTED] wrote: Hi 3ds does not support textures. 3ds *does* support textures, not the full range of different types of texture setup over 3DS MAX, but it does at least support single texture unit texturing just fine. As for this particular

Re: [osg-users] Build error

2008-01-04 Thread Adrian Egli
Thanks Robert, i got some problems with the SVN. now it's fine. /adegli 2008/1/4, Robert Osfield [EMAIL PROTECTED]: Hi Adrian, The method signatures that your link are looking for are now replaced, I changed the parameters passed in to these methods. As far as I'm aware all headers and

Re: [osg-users] Bizarre crash

2008-01-04 Thread Robert Osfield
On Jan 4, 2008 1:14 PM, Renan Mendes [EMAIL PROTECTED] wrote: Hi, The most bizarre happened in my application during tests. When I open the prompt window to check some printed data, the program crashes and Windows closes it automatically. The most weird thing is that when I don't select

Re: [osg-users] Problem with .3ds files.

2008-01-04 Thread deepti g
Hi 3ds does not support textures.If you are using 3dsmax,there is a plugin called OSGEXP (0.9.4 is the latest one).Install that plugin and you will be able to export your 3ds or max file as a .osg/.ive file.A directory by name images will be created in your with all your textures exported as

Re: [osg-users] Problem with .3ds files.

2008-01-04 Thread Alberto Luaces
El Friday 04 January 2008 11:20:30 omkaranathan r escribió: Hi all, I am trying to load some .3ds files in OSG. The model becomes white in colour when I turn off the lighting. Is this a known issue with .3ds files or is it that I am doing something wrong? I am attaching the .3ds file.

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread Gerrick Bivins
I'm not sure if this is related but I get the following error when attempting to compile the dae plugin: /usr/bin/c++ -Dosgdb_dae_EXPORTS -fPIC -I/Users/gbivins/devEnv/research/APIs/OpenSceneGraph_cmake_build/include -F/System/Library/Frameworks

Re: [osg-users] Text rendering

2008-01-04 Thread Bradford, Chase
You might be able to accomplish what you want by setting text-setCharacterSizeMode( osgText::Text::SCREEN_COORDS ). That applies a scale that warps the text into pixel coordinates, instead of object coordinates. Chase -Original Message- From: [EMAIL PROTECTED] on behalf of Michele

[osg-users] Text rendering

2008-01-04 Thread Michele Bosi
Hello, in my programs I would like to show some text following the objects that are in the scene. Till now the solution that I found was to create an osgText::Text object and do something like: text-setPosition( world space position ); text-setAutoRotateToScreen(true); the problem is that

Re: [osg-users] OpenSceneGraph-2.3.1 dev release tagged.

2008-01-04 Thread Percy Camilo Triveño Aucahuasi
Great news ;-) Greetings 2008/1/4, Robert Osfield [EMAIL PROTECTED]: Hi All, This morning I tagged the OpenScenGraph-2.3.1 developer release: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.3.1, released on 4th January 2008. Changes

[osg-users] osgText::Text background color

2008-01-04 Thread Michele Bosi
Hello, in my application I am using some osgText::Text objects to render some short text, but unfortunately is not so easy to read. I tried to put an outline and drop shadows using the function setBackdropType() but with very poor results. I was wondering if there was a way to make OSG draw the

Re: [osg-users] new osg installation blank screen on nvidia

2008-01-04 Thread Percy Camilo Triveño Aucahuasi
Checking your original post, you are using a 2.4.x kernel, which is pretty old now as in the gcc version. Perhaps there are issues with mixing the NVidia OpenGL driver with an old setup. Are chance you grab one of the latest Linux distributions, some of them are very slick, Linux has come a long

Re: [osg-users] Text rendering

2008-01-04 Thread Michele Bosi
Thank you Chase this is exactly what i needed :) I have another question to ask but for that I will start another thread for clarity. Michele On Jan 4, 2008 5:31 PM, Bradford, Chase [EMAIL PROTECTED] wrote: You might be able to accomplish what you want by setting text-setCharacterSizeMode(

Re: [osg-users] OSX installation changes

2008-01-04 Thread E. Wing
I installed the 2.2 release, but now I'm looking for the wrappers (I want to try out osgLua). Are they not included in the OSX install? /Andreas Sorry, I don't include the wrappers. I think you might be the first to ask. I'm actually horribly ignorant on how they work and what you're

Re: [osg-users] osgText::Text background color

2008-01-04 Thread Percy Camilo Triveño Aucahuasi
Maybe, You should try to use another font, for instance you can use the fonts of your system: /usr/share/fonts Here you have a nice fonts: /usr/share/fonts/truetype/dustin A example: osgText::Text *text = new osgText::Text();

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread Anders Backman
I think the major issue was that we needed to build the dae plugin with the dynamic (dll) version of the Collada DOM. Some people prefer to use the static version, so we probably need some CMake Option to set this, no big deal, but to get it to work on all platforms it requires some messing with

Re: [osg-users] OpenSceneGraph-2.3.1 dev release tagged.

2008-01-04 Thread Martin Spott
Hi Robert, Robert Osfield wrote: This morning I tagged the OpenScenGraph-2.3.1 developer release: I think there's a bug in the bugfix-release ;-) Linking CXX shared library ../../../lib/libOpenThreads.so cd /archive/FlightGear/OSG/OpenSceneGraph-2.3.1/src/OpenThreads/pthreads

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread steven_thomas
Which version of the OSG are you interested in? I'm interested in whatever versions are going to be affected by changes I make to the development version of the Collada DOM. What I'm concerned about is that I'll make a breaking change in the DOM and then the Collada plugin for OSG will no

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread steven_thomas
Yes, it's the same issue. I'll take a look at the Collada plugin for OSG and try to get it fixed. Steve Gerrick Bivins wrote: I'm not sure if this is related but I get the following error when attempting to compile the dae plugin: /usr/bin/c++ -Dosgdb_dae_EXPORTS -fPIC

Re: [osg-users] Bizarre crash

2008-01-04 Thread Renan Mendes
No need. Solved. Thanks, Renan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] File comment blocks conflict with OSGPL licensing

2008-01-04 Thread Jolley, Thomas P
It looks like a few of the libraries (osgFX, osgIntrospection, osgManipulator, osgParticle, maybe osgShadow) were mostly written by someone other than Robert yet Robert has a copyright notice on the top of most of the files in these libraries. Were they assigned to Robert? I beleive the intent on

Re: [osg-users] File comment blocks conflict with OSGPL licensing

2008-01-04 Thread Gordon Tomlinson
Uhm those are quite some claim and restrictions in the GEO code, basically makes it not usable for many OSG users as written __ Gordon Tomlinson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] OpenSceneGraph-2.3.1 dev release tagged.

2008-01-04 Thread Martin Spott
Martin Spott wrote: I think there's a bug in the bugfix-release ;-) Hmmm, this error didn't show up when re-running the same build script a second time. Actually I _do_ use build-scripts to avoid situations like this one :-/ Sorry for the noise, Martin. -- Unix _IS_ user friendly -

Re: [osg-users] Link error when i compile my project int debug model(VC2005)!

2008-01-04 Thread Shuxing Xiao
Hi, maybe you’re linking the wrong version of dll according to the CRT error, what version of osg dlls are you using? Did you compile it yourself or download it directly from the osg website? And what’s your programming environment? From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

Re: [osg-users] Which version of the Collada DOM does OSG use?

2008-01-04 Thread steven_thomas
I fixed the Linux build of the Collada plugin and submitted the fixed files to the osg-submissions list. If that wasn't the right procedure for submitting a patch let me know. The fix requires the latest development version of the Collada DOM, including some code I just submitted today. I

[osg-users] Any example about OSG + PhysX?

2008-01-04 Thread 周萌萌
Hello , I'm working on a simulation project,using OSG and PhysX. Unfortunately,I am not famaliar with both of them. So, is there any example utilizing OSG and PhysX ? Anyone know how to do it, or have an example to share? Best regards, Christina ___