Hi Mew,
For the perspective projection i am moving the eye (camera) in negative
z direction for zooming in to the scene. For the orthographic projection
i am reducing the viewport (frustum) for zooming in to the scene.
RJ
Mike Weiblen wrote:
> Could you pls answer Paul's question of "how did you
Here is the .dll / library/ plugin problem I have not been able to solve.
Trying both Visual Studio 2005 & ?Visual Studio 2008, I compile osg as for
dynamic compile, Debug settings.
When I try to run the planet demo - I get a command line message:
"Could not find plugin to read objects from Image
Hello,
Try to allocate a new image with the new size, attach it to the camera,
and set the camera cache to NULL so on the next draw the RenderStage
will connect to the new image.
Good luck,
Guy.
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf O
On Fri, May 2, 2008 at 3:31 PM, <[EMAIL PROTECTED]> wrote:
> (The main problem is that I don't want to have to install
> Microsoft.VC80.DebugCRT redistributable C++ stuff with every install, which
> is required for the .dlls)
Please be sure to read Microsoft's license for their redistributable
Hi,
Deriving your own class from osg::Drawable, you can have any internal
draw implementation with your own datastructures. See the osgteapot
example.
-- mew
On Sat, May 3, 2008 at 9:20 AM, Janick Martinez
<[EMAIL PROTECTED]> wrote:
> Hi,
>
> I was wondering if it is possible to utilize a com
Could you pls answer Paul's question of "how did you implement the
zoom in your projection"?
What exactly do you mean by "zoom" in an orthographic projection?
-- mew
On Sun, May 4, 2008 at 9:28 AM, Rahul Jain <[EMAIL PROTECTED]> wrote:
> Hi Paul,
> Thanks for the answer and sorry for being s
On Sat, May 3, 2008 at 3:22 AM, Linh Phan <[EMAIL PROTECTED]> wrote:
> Above was using Cygwin gdb; below is using MINGW gdb in MSYS:
Try using the GDB distributed on the MinGW website? I've never tried MSYS'
gdb before, not sure how it differs from MinGW's or Cygwin's.
http://sourceforge.net/p
On Sat, May 3, 2008 at 5:57 AM, Stephan Huber <[EMAIL PROTECTED]>
wrote:
> Daniel Larimer schrieb:
> > I know how to fix it by changing a #define, but I feel that this should
> > be AUTOMATIC.
> >
> > What's the deal? Surely someone else has had this problem.
>
> use ccmake to set OSG_GLU_TESS_CA
Hi Paul,
Thanks for the answer and sorry for being so desperate last time.
We tried the approach you mentioned by writing a node visitor and
setting the range node(PIXEL_SIZE_ON_SCREEN) for LOD nodes. But the
effect i am getting is completely opposite, as i zoom in the high
resolution data disapp
Hi:
I try to run cuda from osg.
I looking for a sample how to do this.
Specificly i want to Bind the FBO and textures with cuda.
Some one can help me?
Or if some body can help me to share arrays between cuda-shaders-osg.
Thanks
Ariel
___
osg-users mailing
10 matches
Mail list logo