[osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
Hi everybody, i am trying to compile openscenegraph in our new server (64 bit double quad processor), but I get some errors with the dependencies, which are pre-compiled (in 32bits I suppose). Does anybody have the dependencies pre-compiled in 64bits? Did anybody already compile openscenegraph

Re: [osg-users] Image release question

2009-08-16 Thread Ulrich Hertlein
Hi, On 14/08/09 9:56 PM, Rabbi Robinson wrote: I compile the code in debug mode. Well, the image is good either on the screen or saved as file, which likely rules out the dimension problems. Its the delete that is causing the problem Thank you! You're saying 'code' but does that imply your

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread Ismail Pazarbasi
2009/8/16 lucas Grijander dev_crisa...@hotmail.com: Hi everybody, i am trying to compile openscenegraph in our new server (64 bit double quad processor), but I get some errors with the dependencies, which are pre-compiled (in 32bits I suppose). Does anybody have the dependencies pre-compiled

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
Hi, actually I also want to compile 2.8.0. The platform will be Windows Server 2003. So you recommend to download the sources of 3rdparty and re-compile everything in 64? J. Date: Sun, 16 Aug 2009 15:39:03 +0200 From: pazarb...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re:

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread Ismail Pazarbasi
2009/8/16 lucas Grijander dev_crisa...@hotmail.com: Hi, actually I also want to compile 2.8.0. The platform will be Windows Server 2003. So you recommend to download the sources of 3rdparty and re-compile everything in 64? J. Date: Sun, 16 Aug 2009 15:39:03 +0200 From: pazarb...@gmail.com

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread Gordon Tomlinson
Yes 64bit on windows compiles and works fine, but I highly recommend you compile everything yourself including all the 3rd party dependencies and plug-ins you require, While this may take you a couple or so extra hours it fully ensures that all your libraries will match, you need to unsure they

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
I'm sorry but I don't have a lot of experience in compilation. I downloaded the required libs from gnuwin32 (tiff, png, gif, jpg, freetype), and now they say to use this to compile it: nmake /f makefile.vc but where do I have to change the configuration to specify the 64bits? they don't

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread Ismail Pazarbasi
2009/8/16 lucas Grijander dev_crisa...@hotmail.com: I'm sorry but I don't have a lot of experience in compilation. I downloaded the required libs from gnuwin32 (tiff, png, gif, jpg, freetype), and now they say to use this to compile it: nmake /f makefile.vc but where do I have to change the

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread lucas Grijander
thanks! I suppose that I should change something in the nmake.opt file? J. Date: Sun, 16 Aug 2009 17:21:05 +0200 From: pazarb...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] how to compile openscenegraph in 64 bit archytecture 2009/8/16 lucas Grijander

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread Ismail Pazarbasi
2009/8/16 lucas Grijander dev_crisa...@hotmail.com: thanks! I suppose that I should change something in the nmake.opt file? J. Date: Sun, 16 Aug 2009 17:21:05 +0200 From: pazarb...@gmail.com To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] how to compile openscenegraph in

Re: [osg-users] Visual Studio 2005

2009-08-16 Thread Michael W. Hall
Finally found it. I am having trouble compiling it. I keep getting osg/Geode does not exist. It is in C:\Program Files\OpenSceneGraph\include\osg. What could be wrong? I have changed the project and told the project file where my osg is installed. Michael On Sat, 2009-08-15 at 12:07

Re: [osg-users] Visual Studio 2005

2009-08-16 Thread Andrew Burnett-Thompson
Oh you need to setup the environment variables to tell Windows where to look for the files. Here, follow this guide: http://www.macs.hw.ac.uk/modules/F24VS2/Labs/OpenSceneGraphTutorial.pdf Cheers, Andrew On Sun, Aug 16, 2009 at 8:52 PM, Michael W. Hall hal...@att.net wrote: Finally found it.

Re: [osg-users] Visual Studio 2005

2009-08-16 Thread Jean-Sébastien Guay
Hi Andrew, Michael, Here, follow this guide: http://www.macs.hw.ac.uk/modules/F24VS2/Labs/OpenSceneGraphTutorial.pdf No, please don't. It's horribly out of date. Please use the documentation on the OSG web site, which has gotten much better, in particular:

Re: [osg-users] Aligning Coordinate Systems

2009-08-16 Thread Gordon Tomlinson
http://www.catb.org/~esr/faqs/smart-questions.html#id308182 __ -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David Goering

Re: [osg-users] how to compile openscenegraph in 64 bit archytecture

2009-08-16 Thread Gordon Tomlinson
With any 3rd party product typically your are going to have to do some initial setup especially going to 64 bit builds this will be slightly different for each package so you will have to investigate what they are But I'm afraid your venturing out of the realms of OSG help in to a whole other

Re: [osg-users] Aligning Coordinate Systems

2009-08-16 Thread David Goering
Hey, I didnt mean to be annoying.. and I didnt want to repost the same question. I hope I didnt come across that way I just figured the problem was probably not very complex (maybe a wrong assumption) and so I thought it was possible that my description was flawed, or that it wasnt clear what I

Re: [osg-users] Aligning Coordinate Systems

2009-08-16 Thread Gordon Tomlinson
Check the archives , I'm pretty sure that a very similar question was asked wit in the few couple of days and answered ( its certainly be answered several times over the last year, so the answer is lurking in the archives etc )

Re: [osg-users] NodeVisitor and osgswig

2009-08-16 Thread Sébastien Barthélemy
Hi Martin, 2009/8/15 Mamu ma...@gmx.de: My guess is that you need to call the base class constructor like this: class WithInitNodeVisitor(osg.NodeVisitor):    def __init__(self):        osg.NodeVisitor.__init__(self)   #-- !! you guessed right, thanks! Now, my example does not fail anymore,

[osg-users] Paged Geometry?

2009-08-16 Thread Peter Bear
Hi, anyone know if there's a paged geometry plugin out there or in the works for OSG? I was hoping for something like this to assist in the rendering of terrain features such as forests, vegetation and things like that. Thank you! Cheers, Peter -- Read this topic online here:

Re: [osg-users] Paged Geometry?

2009-08-16 Thread Gordon Tomlinson
Osg::PageLOD __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com __

Re: [osg-users] Reset Viewer and Context question

2009-08-16 Thread Jimmy Lin
Thanks Robert, I will try that. By the way, when I remove an object from the scene graph by remove the PAT above the model, do I need to call releaseGLObjects on the model node as well? or just the PAT? I use the model to create mutiple instance (use mutiple PAT) in the scene. If one of the

Re: [osg-users] 3D HUD Elements

2009-08-16 Thread Jimmy Lin
Hi, Does anyone has solution for this? I am doing a simliar thing as well. I tried to update my 3D Axis object with camera's position by using CullCallBack, but I have flickering problem with mutiple view/camera. It seems it's too late to update the node position/matrix at the culling stage,