[osg-users] osgWidget suggestions

2009-10-28 Thread Himar Carmona
Hi Jeremy, some days ago you asked about some feedback for osgWidget. Since i read your message i have been looking at osgWidget and i have some suggestions, comments about how its works and possible future lines of work. And no, i'm not using it, osgWidget came to late to me, so i leave it

Re: [osg-users] runtime bug when loading obj model in OpenSceneGraph 2.8.2

2009-10-28 Thread Ulrich Hertlein
Hi Dat, On 27/10/09 11:53 AM, Ulrich Hertlein wrote: On 27/10/09 2:05 AM, Nguyen Tien Dat wrote: So I have read about .mtl and .obj files and understood what you meant. I created a program to optimize the model (http://cs.uiowa.edu/~tinguyen/OptimizeMtlFiles.rar) Oh and one more thing: you

Re: [osg-users] Problem with DOF Nodes

2009-10-28 Thread Felipe Lemus
Hi, first of all, thank you very much for your answer. But there is something that I do not understand, for example if I load a .3DS model in a osg Node, how I can transform it to a DOF Node to translate or rotate in real time? I thought that with a dynamic cast I could get it. Thank you!

Re: [osg-users] Problem with DOF Nodes

2009-10-28 Thread Robert Osfield
Hi Felipe. On Wed, Oct 28, 2009 at 9:39 AM, Felipe Lemus yoindra...@hotmail.com wrote: first of all, thank you very much for your answer. But there is something that I do not understand, for example if I load a .3DS model in a osg Node, how I can transform it to a DOF Node to translate or

[osg-users] QUAD BUFFER Stereo and osgwindows

2009-10-28 Thread Manley Rowe
Hello I have a two-windows app. which uses the osgwindows example approach. Mi question is, could be possible to enable QUAD BUFFER stereo in both windows at the same time? Each of my windows are connected to a active stereo display, via the dual output of Quadro FX GPU I have tried to

Re: [osg-users] Problem with DOF Nodes

2009-10-28 Thread Felipe Lemus
Hi Robert, thank you very much for your answer. My problem is that I need to translate an Helicopter (.3DS model), with a camera, in a scene and I need to can change its course or even stop it in real time pressing a key of the keyboard or something like that. If I use animationpath I can not

Re: [osg-users] Problem with DOF Nodes

2009-10-28 Thread Robert Osfield
Hi Felipe, On Wed, Oct 28, 2009 at 10:55 AM, Felipe Lemus yoindra...@hotmail.com wrote: thank you very much for your answer. My problem is that I need to translate an Helicopter (.3DS model), with a camera, in a scene and I need to  can change its course or even stop it in real time pressing

Re: [osg-users] SpeedTree Example for late version of OSG?

2009-10-28 Thread Jean-Sébastien Guay
Hello Wyatt, I would like to integrated SpeedTree 5.0 into an osg application. Having searched the mailing list archives the most recent mention of a SpeedTree example that I found was over a year ago. Has anyone been using SpeedTree with OSG and possibly put together an example that would

Re: [osg-users] osgWidget suggestions

2009-10-28 Thread Jeremy Moles
On Wed, 2009-10-28 at 06:17 +, Himar Carmona wrote: Hi Jeremy, some days ago you asked about some feedback for osgWidget. Since i read your message i have been looking at osgWidget and i have some suggestions, comments about how its works and possible future lines of work. And no,

Re: [osg-users] SpeedTree Example for late version of OSG?

2009-10-28 Thread Pierre Bourdin (gmail)
Hi Wyatt, I would be very interested by this integration... Is there a possibility to have a free version of SpeedTree ? Pierre. Le mardi 27 octobre 2009 à 17:43 -0500, Wyatt Earp a écrit : I would like to integrated SpeedTree 5.0 into an osg application. Having searched the mailing list

Re: [osg-users] Improving multisampled FBO

2009-10-28 Thread Paul Martz
Thanks.Building now, will test shortly. -Paul Wojciech Lewandowski wrote: Hi Paul, I have just submitted proposed changes to osg-submissions. Please, see [osg-submissions] DisplaySettings masks for implicit buffer attachments thread for details. Cheers, Wojtek Lewandowski

[osg-users] Errors on svn trunk

2009-10-28 Thread Paul Martz
osganimationtimeline fails to build on VC 2005. See attached error log. (FYI, several other of the plethora of osganimation* examples generate a lot of warnings about inheriting by dominance. These should be investigated and resolved.) -- Paul Martz Skew Matrix Software LLC

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Robert Osfield
Hi Paul, Thanks for reporting the problems. Neither Cedric (author of osgAnimation this new example) nor I have access to a Windows systems to test against, from the errors nothing jumped out at me as what is the likely problem, perhaps Cedric might be able to have a better guess. Rather than

[osg-users] Texture3D with OSG and shaders

2009-10-28 Thread Hadrien Thomas
Hi all! I have found some docs about animating a textured object using texture3D. So I have tried to do it myself but it doesn't seem to work, it freezes on a single noise 2D texture. I use Perlin Noise to build dynamically the texture. Then I pass it to the fragment shader. I managed to write

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Jean-Sébastien Guay
Hi Robert, Paul, Rather than guessing, perhaps yourself or fellow Windows dev might be able to spot the problem and propose a fix. I can check it out when I come back from lunch, if Paul hasn't beaten me to it. J-S -- __ Jean-Sebastien

Re: [osg-users] Texture3D with OSG and shaders

2009-10-28 Thread Hadrien Thomas
As a hint. I have found that the size of the written image is far from being right. It seems to be a 256*256*1 image rather than a 256*256*256 image. It weights 257ko which is nearly the same as 4*256*256 (4 for rgba) -- Read this topic online here:

[osg-users] multiple root graphs?

2009-10-28 Thread Cory Riddell
I want to create a graph where some nodes have more than one parent, but every parent node doesn't necessary have a non-backtracking path back to the root node. Does this make sense? How about some bad ascii art: A | B C | / D A has been designated as the root but there is a node C that isn't a

Re: [osg-users] Texture3D with OSG and shaders

2009-10-28 Thread Hadrien Thomas
Sorry, I found out that it was one of the Perlin.cpp function that was the problem. I created 256 times the same image so i could not see the animation! Good evening ;) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18812#18812

Re: [osg-users] multiple root graphs?

2009-10-28 Thread Tomlinson, Gordon
OSG is a DAG http://www.vis-sim.com/imgdp/dagb.jpg Which means every node has at least one parent expect the Root node In your case 'C' would never get traversed with the standard OSG traversers unless you provide all your own traversal routines Gordon Product Manager 3d

Re: [osg-users] SpeedTree Example for late version of OSG?

2009-10-28 Thread Wyatt Earp
Actually I haven't tried any of these for various reasons: According to the post with the most info, “There are serveral ways to do it: 1. alternative: Just use the opengl example from speedtree and wrap it with a custom drawable. Using this solution there are many pros: * easy to integrate

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Paul Martz
Jean-Sébastien Guay wrote: I can check it out when I come back from lunch, if Paul hasn't beaten me to it. Thanks J-S. I'm deep into another task at the moment, getting on fine without osgAnimation (which I have never had occasion to use). Paul Martz Skew Matrix Software LLC

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Jean-Sébastien Guay
Hi Paul, (FYI, several other of the plethora of osganimation* examples generate a lot of warnings about inheriting by dominance. These should be investigated and resolved.) Seems the dominance warnings are because the class inherits from two classes that define the same member...

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Tomlinson, Gordon
Yes having 2 members could be a big issue errr uhmm ohh Gordon -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Wednesday, October 28, 2009 2:23 PM To:

Re: [osg-users] SpeedTree Example for late version of OSG?

2009-10-28 Thread Jean-Sébastien Guay
Hi Wyatt, I assume that the above methods involve SpeedTree prior to v5, which is what I am using. According to the SpeedTree website v5 includes a reorganization of the SDK. How much, I do not know, but maybe someone has experience with it and OSG. I hope you get some answers about this, I

Re: [osg-users] First pass at Optional compile paths now checked in.

2009-10-28 Thread Paul Martz
Robert Osfield wrote: The door will also be open to adding OpenGL ES 1.1 support shortly after, and OpenGL 3.x support should not be too difficult either. These are areas where the community could particularly help out on as I don't yet have any experience with working on these OpenGL targets.

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Jean-Sébastien Guay
Hi Paul, osganimationtimeline fails to build on VC 2005. See attached error log. It builds for me. Perhaps you had a partial update, because osganimationtimeline.cpp revision 10697 seems to contain the modifications to include the necessary header to fix your error. About the warnings. I

[osg-users] [vpb] Can I build a round earth with DEM?

2009-10-28 Thread Lv Qing
Hi, ... I have created an earth model with VPB ( an ellipsoid with earth texture) by the instruction post in http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem. (osgdem --bluemarble-west -t land_shallow_topo_west.tif --bluemarble-east -t land_shallow_topo_east.tif -l

[osg-users] [osgOcean] Is it possible to combine the effect of osgOcean to the terrain model which is build by VPB?

2009-10-28 Thread Lv Qing
Hi, ... I have build some terrain model by VPB(VirtualPlanetBuilder) which including some area of ocean.Is it possible to combine the effect of osgOcean to the terrain model which is build by VPB? Thank you! Cheers, Lv -- Read this topic online here:

Re: [osg-users] First pass at Optional compile paths now checked in.

2009-10-28 Thread Robert Osfield
Hi Paul, On Wed, Oct 28, 2009 at 6:48 PM, Paul Martz pma...@skew-matrix.com wrote: Working on GL3 as of today. I have a few days available to start the investigation, and if things go well, I can table other work to keep plugging at GL3. Great news. A couple of tips to help you along the

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Paul Martz
Jean-Sébastien Guay wrote: osganimationtimeline fails to build on VC 2005. See attached error log. It builds for me. Perhaps you had a partial update, because osganimationtimeline.cpp revision 10697 seems to contain the modifications to include the necessary header to fix your error.

Re: [osg-users] First pass at Optional compile paths now checked in.

2009-10-28 Thread Paul Martz
Robert Osfield wrote: In the case of GL3 you'll want to set the following CMake vars: OSG_GLU_AVAILABLE to OFF OSG_GL1_AVAILABLE to OFF OSG_GL2_AVAILABLE to OFF OSG_GL3_AVAILABLE to ON OSG_GLES1_AVAILABLE to OFF (default) OSG_GLES2_AVAILABLE to OFF (default) OSG_GL_DISPLAYLISTS_AVAILABLE to OFF

Re: [osg-users] Errors on svn trunk

2009-10-28 Thread Jolley, Thomas P
Hi J-S, Try virtual public T in the derived class. Tom Jolley -Original Message- Before we decide to suppress warning C4250 though, could someone with more knowledge/experience than me check to see that it's all ok? Just to summarize, this is the situation:

[osg-users] TerrainManipulator Questions

2009-10-28 Thread Allen Saucier
Hi, I'm trying to use the TerrainManipulator class and I am scratching my head. Problem: I use a patch of terrain w/in a simple program and the terrainmanipulator works great. In another example of mine: I then add a sky-dome by simply putting a sphere around the terrain and painted the

Re: [osg-users] First pass at Optional compile paths now checked in.

2009-10-28 Thread Robert Osfield
Hi Paul, On Wed, Oct 28, 2009 at 8:57 PM, Paul Martz pma...@skew-matrix.com wrote: OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE to OFF ?? I hope that's a cut and paste error. Vertex arrays are a part of GL3. Or maybe this CPP macro controls use of the deprecated part of vertex arrays:

Re: [osg-users] runtime bug when loading obj model in OpenSceneGraph 2.8.2

2009-10-28 Thread Nguyen Tien Dat
My optimizer is only check for identical textures - i.e. materials that load the same image. I didn't check for materials without texture. Do you need to compare all properties of each material in order to find duplicate? Thanks, Dat On Wed, Oct 28, 2009 at 2:14 AM, Ulrich Hertlein

Re: [osg-users] First pass at Optional compile paths now checked in.

2009-10-28 Thread Paul Martz
Robert Osfield wrote: Could you do another svn update as I've now checked in my changes to the node kits, these all now compile cleanly under OpenGL ES 1.1 and 2.0, and shouldn't hit upon the above issue if you disable the macros appropriately Thanks. Builds clean when set for GL3 on VS2009,