Hi Robert,
I used dynamic data variance and it seems to have fixed the issue, thank
you.
Anyway i work with a single thread. But the text update is called by an
event handler in MOVE event, maybe is it called too much in a short time ?
What does DYNAMIC data variance change ? Is it a kind of
Hi, thanks for the answer but I am using CMake/regular makefiles to do
all my building and using the OSX Ingest into bundle script that
comes with osg. I just presumed it did all magic but maybe I should
check out the actual paths in the libs. I'll be back with a report.
/Filip
On Fri, Nov 20,
Hi Robert
thanks a lot, I got it from this mailing list message:
http://www.mail-archive.com/osg-us...@openscenegraph.net/msg11209.html
I will try the texture coordinates scaling. But just for interesting,
how would the texture matrix work, do you have some basic code snippet?
Regards
HI Jacob,
There really is much that others can do to help without be able to run
the same test and see the same behaviour and then run vpbmaster in a
debugger to see what is going on. vpbmaster should be dispatching the
osgdem tasks and then sitting most idle while the osgdem tasks do the
actual
On Mon, Nov 23, 2009 at 8:09 AM, Harold Comere harold.com...@gmail.com wrote:
Hi Robert,
I used dynamic data variance and it seems to have fixed the issue, thank
you.
Anyway i work with a single thread. But the text update is called by an
event handler in MOVE event, maybe is it called too
Hi osgUsers,
I have question about rendering shadows on grass billboards. This is
not a question about anything missing or not working in
OpenSceneGraph, but a question how to solve a problem with shadows and
grass.
The problem is the grass are created using a shader that creates
billboard
Hi,
ok, I tried to post some images and was stopped by the mailing list, because to
big :) There is a limitation of 300KB on the mailing list side. On the forum
side, I see the problem. The thumbnail of the attachment is the downsized
version with strange colors. I'll check this. However, if
Hi Art et. al,
The mailing list has a max email size of 300KB to keep down how much
bandwidth the mailing list consumes, as those 300Kb+ has to be sent to
each of nearly 2000 recipients.
Robert.
On Mon, Nov 23, 2009 at 10:09 AM, Art Tevs arti_t...@yahoo.de wrote:
Hi,
ok, I tried to post some
On 23/11/09 10:09 AM, Dominic Stalder wrote:
I will try the texture coordinates scaling. But just for interesting,
how would the texture matrix work, do you have some basic code snippet?
osg::TexMat provides a matrix and any texture coordinates you specify will be multiplied
by that.
The
Hi folks,
OK, it seems, I've corrected the issue. Since mailing list has a quota of
300KB, I changed the forum settings in the way, so that any attachment sent
with a message from the forum will not be attached to the mail, but a link will
be used instead. So that this attachments can then be
Hi Art,
That appears to work perfectly.
Cheers!
Kim.
2009/11/23 Art Tevs arti_t...@yahoo.de:
Hi folks,
OK, it seems, I've corrected the issue. Since mailing list has a quota of
300KB, I changed the forum settings in the way, so that any attachment sent
with a message from the forum
Good to hear,
due to the current implementation of the forum-mailing list connection, users
are allowed to specify the settings of how their attachments are treated. So a
user can force real attachments to be used (instead of links in emails). He can
also force thumbnails to be attached
Hi everyone,
I have a strange problem with the TryStripVisitor:
When I use it on a model (with about 6000 triangles, described as TRIANGLES
[thus using 18000 vertices]) I get trip strip primitive sets indeed BUT
actually I get a few TRIANGLE_STRIP primitive sets with 4 vertices in each,
and
Hi everybody
thanks for the help. It's really that easy, but I didn't see the hint ;-)
Sorry for that. Now I just set the value of the geometry width instead just 1.0.
Cheers,
Dominic
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20132#20132
Hi Peter
I can't help you with your problem. I am a newbie to OSG, but I'm
actually trying to have a nice (back)ground for our scene and thought
that grass and a tree would look very nice. And I have to say that your
video looks amazing!
Where can I find some helpful information for
Hi Guys,
I wish to join the discussion because we are currently dealing with real
problem related to this topic.
First some background. Its a long comedy of circumstances and sideffects. But
please bear with me...:
1. We use PagedLOD database. We used our tools to build it, but it does not
Hi,
did anyone noticed that the dashboard at
http://cdash.openscenegraph.org/index.php?project=OpenSceneGraph
displays incorrect information?
It reports successful builds even they are not; furthermore, it is
evident that the number of updated files every day is also incorrect: in
the last ten
Okay,
more details on this:
the problem comes from the helper structure VertexAttribComparitor
in the function VertexAttribComparitor::compare(unsigned int lhs, unsigned
int rhs) we call the template array compare(unsigned int lhs, unsigned int
rhs) function, and there we just use regular
Hi Manu,
The TriStripVisitor shouldn't change anything in the data apart form
re-organize it. Adding in tolerances to the vertex comparisons would
require the vertex data to modified to collapse adjacent vertices's
onto the same position in space.
Would could add such functionality as an extra
Hi Manu,
We found a bug those days in TriStripVisitor.cpp. I didn't really read
your latest email, but this might be related to your precision issues:
class WriteValue : public osg::ConstValueVisitor
{
...
// add those 3 lines
virtual void apply(const Vec2d v) { _o v; }
Hi Robert,
My apologies for SARCASM. I wanted to be provocative because former posts
went unnoticed. Maybe I have gone too far...
But I would strongly defend merits of arguments in the post. You say we did
wrong, but whats you recommendation on mixing many intersections with
rendering ?
Well, let me ask you this then...I launched vpbmaster.exe passing in a list of
490 bitmaps with --xt, --yt, --xx, --yy, and --t arguments. Earlier in this
thread I showed the last line output to the screen. It has generated a .task
file at Level 0, 16 at Level 3, and 256 at Level 7. It sat for
HI Stephan,
On Mon, Nov 23, 2009 at 2:31 PM, Stephan Kussmaul
stephan.kussm...@triangraphics.de wrote:
We found a bug those days in TriStripVisitor.cpp. I didn't really read your
latest email, but this might be related to your precision issues:
What bug was this? Could you explain? Which
Hi Robert,
We are using OSG 2.8.2.
The problem we encountered was when the TriStripVisitor was used with
double data (e.g. for OpenFlight with double precision). As far as I can
remember in this case the wrong member function (remap(...)) in the
base class was used. That's why we had to add
Hi Stephan,
On Mon, Nov 23, 2009 at 4:15 PM, Stephan Kussmaul
stephan.kussm...@triangraphics.de wrote:
The problem we encountered was when the TriStripVisitor was used with double
data (e.g. for OpenFlight with double precision). As far as I can remember
in this case the wrong member function
On Mon, Nov 23, 2009 at 11:10 AM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi Wojtek,
On Mon, Nov 23, 2009 at 2:34 PM, Wojciech Lewandowski
lewandow...@ai.com.pl wrote:
But I would strongly defend merits of arguments in the post. You say we
did
wrong, but whats you recommendation on
Janna Terde wrote:
Hi Robert,
Thank you very much for your reply!
I am going to look into the osg::Terrain.
The other goal is to make an interactive editing of the height field so we
can change the layout of the terrain on fly. However when I used Height Field
class and alternated the
Jacob Armstrong wrote:
Well, let me ask you this then...I launched vpbmaster.exe passing in a
list of 490 bitmaps with --xt, --yt, --xx, --yy, and --t arguments.
Earlier in this thread I showed the last line output to the screen. It
has generated a .task file at Level 0, 16 at Level 3, and 256
Hi Chris,
Sorry for mentioning HeightFields again.
But thank you for taking your time replying! Currently I am
implementing functionality using osg::Terrain::TerrainTile/HeightFieldLayer.
Thanks again!
Cheers,
Janna
--
Read this topic online here:
Hi Robert,
How should we tackle it, if current
approach is wrong ?
[..]
If you do want to mix the two then you need to ask questions about how
you want to do intersections and how your thread them. Do you do
intersections in the main loop? In a separate thread? Do you run the
Thanks Glenn. I will look at this. Wojtek
- Original Message -
From: Glenn Waldron
To: OpenSceneGraph Users
Sent: Monday, November 23, 2009 5:41 PM
Subject: Re: [osg-users] Refactoring DatabasePagerNeedToRemovestringflagging
technique
On Mon, Nov 23, 2009 at 11:10 AM,
Janna Terde wrote:
Hi Chris,
Sorry for mentioning HeightFields again.
But thank you for taking your time replying! Currently I am
implementing functionality using osg::Terrain::TerrainTile/HeightFieldLayer.
Let us know how it performs for you. I think you will be satisfied with the
Hi!
Chris, thank you for your advice! I will definitely take a look into VPB!
I got some results but couple of things did not work as I expected, yet.
Sorry in advanced for so many questions.
When I use osg::Terrain::TerrainTile/HeightFieldLayer regardless of X/Y
intervals I set while
Janna Terde wrote:
When I use osg::Terrain::TerrainTile/HeightFieldLayer regardless of X/Y
intervals I set while creation of the HeightField I always get the same
result (as if I set X/Y to 1). When I used only HeightFields+ShapeDrawable it
worked fine. I am wondering if something like
Hi,
By searching the forums I have found quite a few questions regarding the use of
osgTerrain, but somehow I have never found a satisfactory solution.
I have - by using the osgTerrain example code - constructed a heightmap based
terraintile.
I'm having two issues, the terrain is ridiculously
Hi,
i only have set -setDataVariance(osg::Object::DYNAMIC); to the geode, now i
also have set it to the shapeDrawable. Should i apply it only to the
shapeDrawable or to both?
After this change it draws the first point of my setHeight() changes, any
following setHeight() call doesnt paint
Hi,
It's usually best to break this up into smaller tiles. OSGDEM/VPB uses 64x64
tiles, and
LODs each group of four of those into a smaller 64x64 tile, etc, etc.
Thanks for the quick reply, 2 million polys shouldn't be able to pull the
framerate that far down, especially since the
Hi,
i use SingleThreaded, i got no multithreading enum property only these
SingleThreaded,
CullDrawThreadPerContext,
ThreadPerContext = CullDrawThreadPerContext,
DrawThreadPerContext,
CullThreadPerCameraDrawThreadPerContext,
Hi, and thanks for your fast answer.
To reconstruct my problem I take the osgAnimationNode Example and tweak its
main, so that it writes an osg file instead of creating the viewer (
Attachment ).
When I open the osg file with an text editor, the UpdeteCallbacks are empty,
and the file crashes
Hi,
My nVidia graphics driver supports GL 3.2. So I enabled OSG_GL3_AVAILABLE and
got hundreds of errors about gl3.h. I downloaded gl3.h from OpenGL.org and
placed it where it would be found, and got hundreds of new errors.
I know I am doing something wrong and was wondering if someone would
Hi Mattias,
OK, after checking PATH,
and setting OSG_NOTIFY_LEVEL=DEBUG, it finds all the libraries in the
pluggin
and 3rdparty path but I still get
This application has failed to start because MSVCR80.dll was not found.
Re-installing the application may
fix this problem
for the following
Hi Ted,
You can use the Dependency Walker (http://www.dependencywalker.com/) to
check the version number of the runtime, the dependencies were compiled
against.
I just tried it with the zlib and png dlls contained in VisualStudio 9
(2008) SP1 prebuild dependencies (
Hi Kim,
I update the source code from SVN today and generate the new ocean project.
When run the example, some errors emerge. The error image is as follow link:
http://storage.openlab.net.cn/forums/2009-11-24/1981569/%e9%94%99%e8%af%af.JPG
Something wrong with the water.frag?
Thank you!
Hi,
thanks for help but really i need add SDL to my osg project How i do that??
some body help me
...
Thank you!
Cheers,
Ivan
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20197#20197
___
Hi,
I tried compile osgmovie and I have problems with that classes because i have 3
errors say me getFrameRate isn't member of osg::Imagestream and
getPixelAspecRatio isn't member of osg::Image. so what happened somebody
have any idea because i download that classes of osg page and replace
Hi Ricardo,
On Mon, Nov 23, 2009 at 3:58 PM, Ricardo Ruiz osgfo...@tevs.eu wrote:
Thanks Rafa, but it does not work.
Try something like this:
Code:
double angle=0;
while (!viewer.done()) {
angle=viewer.getFrameStamp()-getReferenceTime();
46 matches
Mail list logo