Hi Thomas,
On 16/12/09 3:23 AM, Thomas Canipel wrote:
//creation of the data
int height=100;
int width=100;
int length=100;
const long size = width*height*length;
For RGB this needs to be (w*h*l)*3, ie. number-of-pixels * channels-per-pixel.
unsigned short* data = (unsigned
Hi all,
A quick comment first, it has been a couple of years since I have used
osgdem, and it is great to see it is going so well (as VPB). Thanks
Robert.
I have been experimenting with the various options for patching an
existing db. One of things I need to be able to is to add more optional
Hi All,
I need to implement a dynamic 'drawing' overlay that is rendered onto a
model created using vpb. Has anyone tackled this so far?
My first thought is to use the osgSim Overlay as I have used this to do
the same thing on a flat world. Should this work for a geocentric model?
My first
Hi Teodor,
I'm not sure if this is a common problem, but in the company I work
for we have never been able to get quad buffered stereo to work in a
window in Vista (fullscreen is fine). We've come to the conclusion
that it is a driver issue and reported it to nVidia, but thus far
there there
More generally I'm not convinced that we need to deprecate the none
ref versions. I'd be inclined towards just documenting that
multi-threaded reads should use the Ref versions.
It might not be convincing to have to go back to the code base and remove these
unsafe sections of code, but
Hi J-S,
Viewer::updateTraversal() and CompositeViewer::updateTraversal() both
traverse the scene graph and explictly camera's update callbacks.
What these updateTraversal() methods do is switch of the traversal of
the camera's subgraph when the camera subgraphs are traversed, so the
children
Hi Samuel,
On Tue, Dec 15, 2009 at 9:00 PM, Samuel Grant
gr...@novatechnologies.net wrote:
Getting unresolved reference errors when trying to build OSG into QT. All
stemming from the OSG libs?
Any thoughts?
Are you linking your app to the OSG??? Go check there aren't errors
about not
Hi Thomas,
On Tue, Dec 15, 2009 at 7:58 PM, Thomas Canipel
thomas.cani...@gmail.com wrote:
I am actually trying to understand the OSG Volume Example, The alpha
coefficient allow me to play with the extinction coefficient, but have
problem to use the transfer function. What does represent
On Tue, Dec 15, 2009 at 11:23 PM, Jan Pečiva pec...@fit.vutbr.cz wrote:
I like Coin (Open Inventor clone, OSG competitor) since:
1. it has intuitive consistent API and excellent design
IMHO, Inventor has a terrible design for a scene graph, the state
system breaks the ability to have a high
Hi Brad,
osgSim::OverlayNode does work for whole earth databases. Have a look
at the osgsimulation example for an example of this in action.
Robert.
On Wed, Dec 16, 2009 at 9:19 AM, Christiansen, Brad
brad.christian...@thalesgroup.com.au wrote:
Hi All,
I need to implement a dynamic
Hi Ryan,
On Wed, Dec 16, 2009 at 9:43 AM, Ryan H. Kawicki
ryan.h.kawi...@boeing.com wrote:
It might not be convincing to have to go back to the code base and remove
these unsafe sections of code, but by having a set of documentation is really
not going to help eighty or ninety percent of the
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On 2009-12-16 10:28, Kim Bale wrote:
It would be interested to know if there are many people on the list
having this issue actually since there seems to be a lot of bods
working with stereo here.
Yep, but not all are such masochists as to use
Hi,
I start to study openscenegraph. I try to do tutorials. On Basic Tutorials 7
that Finding and Manipulating a Switch and DOF Node I couldn't run the codes
wihich I download from the site. Winding Nodes worked but Manipulating a Switch
and DOF Node didn't work. I think mistake about osgSim.
Jan Ciger wrote:
Yep, but not all are such masochists as to use Vista for graphics work :)
That problem looks like a driver issue, indeed. However, I vaguely
recall that in Windows the stereo had to be enabled in two places -
first checkbox turned on the quad buffer support and the other stereo
Robert Osfield wrote:
On Tue, Dec 15, 2009 at 11:23 PM, Jan Pečiva pec...@fit.vutbr.cz wrote:
I like Coin (Open Inventor clone, OSG competitor) since:
1. it has intuitive consistent API and excellent design
IMHO, Inventor has a terrible design for a scene graph, the state
system
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On 2009-12-16 12:44, Jean-Christophe Lombardo wrote:
Actually, to enable openGL stereo display you have turn off the 3D
stereoscopic Driver...
(see Display Settings on
http://www.nvidia.com/object/quadro_pro_graphics_boards.html)
Usability you
Thank you all for your insight.
I have followed all the instructions on NVIDIA page to enable the stereo, and
then I have tried the osgstereoimage with --window option and it worked fine in
a 800x800 window.
Cheers,
Teodor
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Yeah, as far as I can tell, the OSG libs are on the link path...
This happens even when trying to compile the 'QOSGWidget' without any mods
(other than making sure it points to my OSG dir).
--Sam
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Hi Sam,
did you use moc to generate QT code from header files?
Cheers,
Teodor
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Hi John,
On Wed, Dec 16, 2009 at 12:15 PM, Jan Pečiva pec...@fit.vutbr.cz wrote:
We can never agree in the discussion. Inventor became de-facto standard for
visualization and simulations for its design that was revolutionary in 90's.
Inventor was the defacto standard in the 90's for scientific
calin wrote:
Hi Sam,
did you use moc to generate QT code from header files?
Cheers,
Teodor
In examining the output from the compile, it appears that the header files get
moc'ed. Also I get a few moc-prefixed CPP files in my source dir from some of
the QOSGWidget headers.
Hi there,
OK, after some fiddling around I was able to make the application run by
setting the following in the environment:
OSG_STEREO ON
OSG_STEREO_MODE QUAD_BUFFER
In my code I have the following:
osg::DisplaySettings::instance()-setStereo(true);
Hi Colin,
I tried adding an update callback to the top level camera and that did
work. I checked the code and it does call accept:
346:
_camera-accept(*_updateVisitor.get());
So it should work correctly (as of 2.8.2)
Sorry, I was mistaken in saying that the cameras did not get the update
Hi Robert,
What these updateTraversal() methods do is switch of the traversal of
the camera's subgraph when the camera subgraphs are traversed, so the
children won't be traversed. This is done so that the scene graphs
aren't traversed multiple times per frame, but... I believe in your
case
Thanks Alberto! This helped. More specifically, disabling this option helped to
allow osgUtil to build. (building osg 2.9.6)
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On 2009-12-16 14:56, Teodor Hanchevici wrote:
Hi there,
OK, after some fiddling around I was able to make the application run by
setting the following in the environment:
OSG_STEREOON
OSG_STEREO_MODE QUAD_BUFFER
In my code I
Hi Jan,
I commented off the line
osg::DisplaySettings::instance()-setStereoMode(osg::DisplaySettings::StereoMode::QUAD_BUFFER);
and unset OSG_STEREO in the environment, leaving only OSG_STEREO_MODE as
QUAD_BUFFER. This generated a lot of OpenGL errors and the app did not render
stereo.
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On 2009-12-16 16:18, Teodor Hanchevici wrote:
Hi Jan,
I commented off the line
osg::DisplaySettings::instance()-setStereoMode(osg::DisplaySettings::StereoMode::QUAD_BUFFER);
and unset OSG_STEREO in the environment, leaving only OSG_STEREO_MODE
Hi John et. al,
On Wed, Dec 16, 2009 at 1:34 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
To be clear automatically setting ReaderWriter::_supportedExtensions
from osgDB won't be generally be safe. For specific plugins it might
be possible to use it, and for these I would recommend you
Hi Colin,
Your analysis of the what is required is spot on, the only little
change I've made to it is to remove the (osg::Node node =
*_camera.get()); as one can simple use the _camera ref pointer
directly thus:
// traverse the scene graph to generate the rendergraph.
// If the camera
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yes the allocate Image is not necessary it is override by the setImage(), I was
missing the size of the channel ;)
Thank you!
Cheers,
Thomas
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In order to use a limit of 255, I needed to use GL_UNSIGNED_BYTE (char)
Code:
int height=100;
int width=100;
int length=100;
const long size = width*height*length*3;
unsigned char* data = (unsigned char*)calloc(size,sizeof(unsigned
char));
Hi,
Is there any way to read node file using osgDB::readNodeFile method from URL?
For example http://localhost/1.3DS
Thank you!
Cheers,
Danny
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Hi Robert and all --
As you know, I have a private nodekit that uses the .osgb extension. In
order to avoid collisions with the upcoming new OSG binary format, I've
added a static initializer to the nodekit to force load my .osgb plugin.
As we've discussed previously, this is what I need to
I've generated 2 textures, (started using osgprerender) and I can get those two
textures and blend them together (although not using a shader), just a textenv:
Code:
osg::StateSet* pTextureState= new osg::StateSet;
osg::TexEnv *texenv = new osg::TexEnv(osg::TexEnv::ADD);
Hi Jean-Sébastien,
thanks!
running the latest notes from the wiki main page all works fine.
now i'm exploring the example code.
a question :
have you never tried to add a python osgviewer inside a PyQt4 (or wx-python)
gui ?
thanks,
Massimo.
Il giorno 15/dic/2009, alle ore 18.47,
Hello Massimo,
running the latest notes from the wiki main page all works fine.
now i'm exploring the example code.
Good to know you're getting better success now.
have you never tried to add a python osgviewer inside a PyQt4 (or wx-python)
gui ?
No, sorry. If you try it let me know, I
Hi,
... i am trying to animate a solidworks model based on real position
translation data and was looking at osg composer to do this, is there anyway of
moving a part from a solidworks assembly using a script? i.e. to move leg 10cm
in x plane, 5 in y and 0 in z
Thank you!
Cheers,
j
Hi İsmail,
Are you linking against osgSim.lib or osgSimd.lib as well as core osg? In
Visual Studio you should be able to find them in you project's properties under
Linker-Input-Additional Dependancies.
Cheers,
Brendan
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Hi,
How is it possible to manage forest in osgEarth, i haven't found any clue at
it's project page.
Can you give me a hint?
Thank you!
Cheers,
Torben
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