Re: [osg-users] osgWidget crfash

2010-02-22 Thread Trajce (Nick) Nikolov
fix posted to osg-submission -Nick On Mon, Feb 22, 2010 at 9:57 AM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: Hi Robert, in osgWidget::Window in this method bool Window::_setWidget(Widget* widget, int index) { HERE if(index 0) _objects.push_back(widget); widget

Re: [osg-users] [osgPlugins] Synchronising DirectShow videos

2010-02-22 Thread Nathan Schofield
Hi, Ideally I don't want the extra step of combining two videos into one using editing software before running my application. Posting again here in the hopes that someone with more DirectShow experience could maybe explain what I am doing wrong with my approach. As the methodology described

Re: [osg-users] [osgPlugins] Synchronising DirectShow videos

2010-02-22 Thread Trajce (Nick) Nikolov
Hi Nathan, the way how I would do it will be by adding some sync objects into HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample ) DirectShowTexture.cpp here the imagestream update is done. At the very begining, you might want to register all your instances of ImageStreams and

Re: [osg-users] osgWidget crfash

2010-02-22 Thread Robert Osfield
On Mon, Feb 22, 2010 at 8:22 AM, Trajce (Nick) Nikolov nikolov.tra...@gmail.com wrote: fix posted to osg-submission An update for all. I've merged a slightly different fix than Nick suggested which has been confirmed to work. Thanks to Nick for the thorough testing/fixing ;-) Robert.

[osg-users] osgWidget

2010-02-22 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, I build latest SVN (osg) , VC 2008 and get crash due of osgWidget. The issue came in within 1 week. But i am not sure. But i did a short review of the code, there are some checks, in the widget iteration, based on window object/class. I wonder why the iteration can get invalid object

Re: [osg-users] osgWidget

2010-02-22 Thread Trajce (Nick) Nikolov
Hi Adrian, this was just fixed half an hour ago. Do an update -Nick On Mon, Feb 22, 2010 at 11:07 AM, Adrian Egli OpenSceneGraph (3D) 3dh...@gmail.com wrote: Hi Robert, I build latest SVN (osg) , VC 2008 and get crash due of osgWidget. The issue came in within 1 week. But i am not sure.

[osg-users] CMake Structure for new projects

2010-02-22 Thread Torben Dannhauer
Hi, Has OSG any agreement about the directory/cmake structure? To prepare publication of my project, I'd like to know if I had to follow some rules in my cmake structure. Thank you! Cheers, Torben -- Read this topic online here:

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread Robert Osfield
Hi Torben, On Mon, Feb 22, 2010 at 10:50 AM, Torben Dannhauer z...@saguaro-fight-club.de wrote: Has OSG any agreement about the directory/cmake structure? I'm not sure the OSG itself would be a good template as it's cmake support is way more complicated that most app or libraries will ever

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread Torben Dannhauer
Hi Robert, great, I'll dive into it! Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24589#24589 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] osgWidget and Compositeviewer windows resize interference

2010-02-22 Thread Linus Hilding
Hello, I am curious to know if anyone have experience with how to make osgWidget work together with a CompositeViewer, before I try and examine the implementation in depth. I have not found anything on the forum, except for a statement saying that it's definitely supported (from the author I

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread J.P. Delport
Hi, if you just want to use OSG in your project you can also look at the new support for finding OSG in CMake. We e.g. use something like this: SET(OpenSceneGraph_MARK_AS_ADVANCED ON) FIND_PACKAGE(OpenSceneGraph 2.9.6 REQUIRED osgViewer osgUtil osgTerrain osgGA osgFX osgDB osgText osgSim

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread Robert Osfield
Hi J.P, Which version of CMake has this support? Robert. On Mon, Feb 22, 2010 at 12:08 PM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, if you just want to use OSG in your project you can also look at the new support for finding OSG in CMake. We e.g. use something like this:

[osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-22 Thread Robert Osfield
Hi All, After a long slog tending to some very meaty submissions, and similarly taxing bug fixes/feature refinements, and can finally say that 2.9.7 is here. Yay! I've posted an entry in the dev blog: http://blog.openscenegraph.org/ And updated the dev release page:

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread J.P. Delport
Hi Robert, in our project we have minimum required 2.6.3. I've quickly checked the cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is there at least. Philip Lowman will be able to give more detail I think. jp Robert Osfield wrote: Hi J.P, Which version of CMake has this

Re: [osg-users] CMake Structure for new projects

2010-02-22 Thread J.P. Delport
Hi, from http://www.cmake.org/files/v2.6/CMakeChangeLog-2.6.4 Changes in CMake 2.6.3 RC 11 - add FindOpenSceneGraph.cmake jp J.P. Delport wrote: Hi Robert, in our project we have minimum required 2.6.3. I've quickly checked the cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is

[osg-users] GL_COLOR_MATERIAL setting problem?

2010-02-22 Thread Akilan Thangamani
Hi, I installed osg 2.8.2 by compiling all 3rd party sources including glut. I tried to run one of example, osgblendequation, it throws the following error, Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::setMode(mode,value) ignored. The mode 'GL_COLOR_MATERIAL' is set by

Re: [osg-users] glow

2010-02-22 Thread Peter Wraae Marino
Hi Nick, there are many types of glows? I have created this god ray postfilter effect, you can see it here: http://www.youtube.com/watch?v=GFwhqxZz6qg is this what you are looking for? Peter Wraae Marino On Thu, Feb 11, 2010 at 9:55 AM, Trajce Nikolov nikolov.tra...@gmail.com wrote: Hi

Re: [osg-users] glow

2010-02-22 Thread Peter Wraae Marino
Hi Nick, there are many types of glows? I have created this god ray postfilter effect, you can see it here: http://www.youtube.com/watch?v=GFwhqxZz6qg is this what you are looking for? Peter Wraae Marino On Thu, Feb 11, 2010 at 9:55 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote: Hi

Re: [osg-users] glow

2010-02-22 Thread Trajce (Nick) Nikolov
Hi Peter, could you post a snapshot? There are issues with youtube in this country? I found all the glow effects are image post processing. I was wondering if there is another method to make a glow, but looks like there is none -Nick On Mon, Feb 22, 2010 at 4:16 PM, Peter Wraae Marino

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, After a long slog tending to some very meaty submissions, and similarly taxing bug fixes/feature refinements, and can finally say that 2.9.7 is here. Yay! Yes Yay! Congrats and thanks for all your hard work, hopefully this is the start of the steady ramp up to 2.10/3.0! J-S --

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Robert Osfield
Hi JS. On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: The fact is that right now, there's one person with commit access. Errr no. This is not fact. There are several developers with commit access to svn/trunk and svn/branches. In the case of

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Doug McCorkle
Hello Robert, On Feb 22, 2010, at 8:36 AM, Robert Osfield wrote: Hi JS. On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: The fact is that right now, there's one person with commit access. Errr no. This is not fact. There are several developers

Re: [osg-users] Pentium 4 ht vs. Core Duo - (My Mundane Observation of the day) Any Ideas?

2010-02-22 Thread David Glenn
Yes! I have seen it and it looks very good! Right now I'm working on porting everything to OSG - that's a task in it self given what I have to work with. Later I will work on other ideas including other map sources. Right now I'm using terrain I generated using Terra Vista with NGA data.

Re: [osg-users] svn trunk build broke

2010-02-22 Thread J.P. Delport
Hi, Robert Osfield wrote: I will state again. svn access does not scale like testing and debugging does. You can't scale up commit access and retain quality, consistency and productivity. Might I suggest reading a text like the Mythical Man Month will give you a few pointers about the

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, The fact is that right now, there's one person with commit access. Errr no. This is not fact. There are several developers with commit access to svn/trunk and svn/branches. In the case of svn/trunk those with commit access are for specific portions that they are the lead author

[osg-users] Mail test

2010-02-22 Thread Rizzen
Hi, Just testing my email is being received. Rizzen ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] newbie texture question

2010-02-22 Thread Alberto Luaces
David Cofer writes: I added the recommended line to the mtl file and it did apply the texture to the object this time, but it was still incorrect compared to what is seen in directx. See picture. I tried a couple of the options for the map_Kd command and none helped. I think the

Re: [osg-users] newbie texture question

2010-02-22 Thread David Cofer
You rock Alberto!! I flipped the bmp and it mapped correctly. It would never have occured to me to do that in a million years on my own. Thanks. I tried to step into the osg code, but it did not work. It just stepped over it. I am loading the debug versions, so I am not completly sure why it is

Re: [osg-users] newbie texture question

2010-02-22 Thread Jean-Sébastien Guay
Hi David, I will keep playing with it to see if it is dropping the u,v coords as you suspect. Worst case scenario I just remove the ability to apply a texture at run-time for a mesh and make them specify it in the mesh file. Or, just map a dummy white 1x1 texture by default, so that the obj

Re: [osg-users] newbie texture question

2010-02-22 Thread Alberto Luaces
David Cofer writes: You rock Alberto!! I flipped the bmp and it mapped correctly. It would never have occured to me to do that in a million years on my own. Thanks. Glad I could help :) See below. I tried to step into the osg code, but it did not work. It just stepped over it. I am

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Robert Osfield
Hi JS, On Mon, Feb 22, 2010 at 3:04 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: You know full well I meant commit access to the core on svn trunk. That's the main point right now. No I didn't know you meant something other than what you said. You said something that wasn't

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Robert Osfield
On Mon, Feb 22, 2010 at 2:56 PM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, how about having some tree of patch flow like e.g. linux kernel? Robert at the top - some people with experience on some subsystems/build configs - users/other devs. Ahfhfhghghg this is not the thread to discuss

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Robert Osfield
On Mon, Feb 22, 2010 at 2:38 PM, Doug McCorkle mc...@iastate.edu wrote: Is this document somewhere where the community can see who has what permissions where on the svn repository? I thought there was one of what was loosely termed osg-crew from a few years back, but I can't find any details on

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Hi Rafa or Jordi I have a different problem now on Windows XP. For some reason, I can not get run-Examples.bat to run. Here's my error message. C:\osgvp-2.2.0-SNAPSHOT-src\buildrun-Examples.bat The system cannot find the file specified. . Exception in thread main

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Another note: from the User's Manual, http://www.gvsig.org/web/projects/gvsig-commons/osgvp/resources/UserGuide_en.pdf in section 9.2.2, I do not have an osgVP/binaries directory after running ant from the command line within my C:\osgvp-2.2.0-SNAPSHOT-src directory. Best regards, Allen

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Mourad Boufarguine
Hi Robert, Just a small typo correction for the last link in http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I think you meant http://c*d*ash.openscenegraph.orghttp://cash.openscenegraph.org/ and not http://cash.openscenegraph.org :) Mourad On Mon, Feb 22, 2010 at 5:11

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, You know full well I meant commit access to the core on svn trunk. That's the main point right now. No I didn't know you meant something other than what you said. You said something that wasn't true so I corrected it. Don't forgot that you're not the only one reading this thread.

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Thrall, Bryan
Mourad Boufarguine wrote on 2010-02-22: Just a small typo correction for the last link in http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I think you meant http://cdash.openscenegraph.org http://cash.openscenegraph.org/ and not http://cash.openscenegraph.org

Re: [osg-users] newbie texture question

2010-02-22 Thread Jason Daly
David Cofer wrote: You rock Alberto!! I flipped the bmp and it mapped correctly. It would never have occured to me to do that in a million years on my own. Thanks. Random facts you may or may not care about... DirectX uses a different origin from OpenGL when applying textures (DirectX

[osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Robert Osfield
Hi All, *The need for discussion on project work systems and effort distribution * I'm striking up this thread for us to discuss how we as community can work more efficiently and with better balance of work between members of the community. The aim has to be develop better software, better

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Another Note: your batch file, run-Examples.bat @echo off SET PATH=binaries\win32;%PATH% SET OSGVP_JARS=. for /f delims= %%a in ('dir lib\ /s /b') do call :process %%a echo OSGVP_JARS=%OSGVP_JARS% java -cp %OSGVP_JARS% org.gvsig.ExamplesLauncher :process set OSGVP_JARS=%OSGVP_JARS%;%1

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, Of course you had to know that I would be one of the first to reply :-) _My situation : just keeping up, but only by dedicating almost 100% of time to unpaid project work, which is not sustainable_ [...] Right now I am clearing the submissions backlog but slower than I'd like, and

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Jordi Torres
Hi Allen, Yes, this file is out of date.Sorry we run osgVP from eclipse and forgot to update this file. The PATH variable should be: SET PATH=your-user-directory\.depman\bin;%PATH% Hope this helps. 2010/2/22 Allen Saucier allen.sauc...@itt.com Another Note: your batch file,

[osg-users] Changing scenes on the fly

2010-02-22 Thread Bruce Wheaton
What's the recommended way to change scenes? I'll have a static setup of multiple cameras, then need to change what scene is being viewed. I feel that one big issue is the scale of the scene I want to load, so I guess I need a master PAT, which I may have to add, since I need to keep the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Torben Dannhauer
Hi, What is the issue with the server and repository? Can anyone estimte the monthly traffic and the required harddrive space? Depending of this values, I'll can see if I can offer a solution for free. Cheers, Torben -- Read this topic online here:

Re: [osg-users] svn trunk build broke

2010-02-22 Thread Jean-Sébastien Guay
Hi J.P., PS. I've come across this great lecture series (with videos) from Andrew Tridgell (of Samba fame). Lecture 7: FOSS Governance might be of interest (in the sense of being informative, not prescriptive). http://cs.anu.edu.au/students/comp8440/lectures.php Thanks for sharing this! I've

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Chris 'Xenon' Hanson
On 2/22/2010 11:36 AM, Torben Dannhauer wrote: Hi, What is the issue with the server and repository? Can anyone estimte the monthly traffic and the required harddrive space? Depending of this values, I'll can see if I can offer a solution for free. I too, could probably offer something,

Re: [osg-users] OpenSceneGraph 2.9.7 developer release tagged

2010-02-22 Thread Jean-Sébastien Guay
Hi Robert, And updated the dev release page: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases But you didn't update the news on the front page... I'd offer to do it but no one other than you has access to that... J-S --

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Jean-Sébastien Guay
Hi Torben, What is the issue with the server and repository? Our hosting is provided at AI2, Universidad Politecnica de Valencia, Spain by Jose Luis Hidalgo (see the footer on openscenegraph.org). In the last few months there have been various outages and server problems, some of which

Re: [osg-users] newbie texture question

2010-02-22 Thread David Cofer
Ok. I can get the mesh to work using the mtl file, but I have gone back and tried to get the basic geometric textures working and I am still having problems. I created a simple geometry for a box using the code shown below. I set it up to try and place the texture file once on each face. When I

[osg-users] Loading Models from byte array

2010-02-22 Thread Oleg Shistik
Hi, I am new QSG user. I am trying to load the model from externally created buffer. I have the .IVE file loaded int .NET byte [] buffer. I can easy convert it into unmanaged, C type array (void*). I attempted to create std::string with my data inside and passed it to the ReaderWriter readNode

Re: [osg-users] newbie texture question

2010-02-22 Thread David Cofer
A previous post suggested I try something other than a bmp. So just to make sure it was not my image I tried a different jpg instead and it worked fine. I then went back and tried it just using the standard osg::box and it worked as well. So It looks like the bulk of my problems was the image

Re: [osg-users] Loading Models from byte array

2010-02-22 Thread Chris 'Xenon' Hanson
On 2/21/2010 3:33 AM, Oleg Shistik wrote: I am new QSG user. I am trying to load the model from externally created buffer. I have the .IVE file loaded int .NET byte [] buffer. I can easy convert it into unmanaged, C type array (void*). I attempted to create std::string with my data inside

[osg-users] CPack RPM build issues in 2.9.6 (UNCLASSIFIED)

2010-02-22 Thread Bunfield, Dennis AMRDEC/AEgis
Classification: UNCLASSIFIED Caveats: NONE When building an osg 2.9.6 rpm using cpack, the rpm builds ok, however all of the .so's and .so.62's are left out. The rpmbuild.err file lists all of the .so's and .so.62's and says they exist but are not packaged in the rpm. As such, when

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Chris Innanen
I'll revisit this if anyone thinks of anything else to try, but for now I'm going to give up on osgEarth (since it seems osgOcean may be more valuable to us) and try VirtualPlanetBuilder to generate terrain that IS compatible with osgOcean. Someone has put those two together before, yes? :)

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
Hi Jordi what you said does help but it also brings up another question: how do I run osgvp from Eclipse? I have compiled everything with ant. I have read the User's Manual, section 9.2.2, and it states how that one must import the osgvp projects into Eclipse. Do I recompile the projects in

Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-22 Thread Allen Saucier
and what is depmanbin? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24645#24645 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Loading Models from byte array

2010-02-22 Thread Oleg Shistik
Hi Chris, Thanks you for your response. You are right, I used the istringstream class and it works fine. I am working with byte arrays because actually I don't have files. The data comes from the server as a byte array and I passing it directly to the OSG. ... Thank you! Cheers, Oleg

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Torben Dannhauer
Hi, Your screenshot shows a geocentric earth model. osgOcean does not support this at the moment. Have you tried a flat terrain model with osgEarth and osgOcean? Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24648#24648

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Robert Osfield
Hi J-S, I'll just add my thoughts one topic at time in each email to help with keep subthreads are likely to spring up. First the topic of submissions. On Mon, Feb 22, 2010 at 6:07 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: from members of the community that site write

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Robert Osfield
On Mon, Feb 22, 2010 at 6:07 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: You speak of website maintenance, support on the mailing list, etc. All this is already as much off your shoulders as it could be. In theory this is the case, and it largely is, but when things break

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Chris Innanen
zonk wrote: Your screenshot shows a geocentric earth model. osgOcean does not support this at the moment. Have you tried a flat terrain model with osgEarth and osgOcean? Hi, Torben. I don't think osgEarth does flat. But as I mentioned earlier in the thread, I'm limiting the camera to only

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Jean-Sébastien Guay
Hi Chris, I'll revisit this if anyone thinks of anything else to try, but for now I'm going to give up on osgEarth (since it seems osgOcean may be more valuable to us) and try VirtualPlanetBuilder to generate terrain that IS compatible with osgOcean. From your screenshots, I don't think

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Glenn Waldron
On Mon, Feb 22, 2010 at 4:30 PM, Chris Innanen f...@nonsanity.com wrote: zonk wrote: Your screenshot shows a geocentric earth model. osgOcean does not support this at the moment. Have you tried a flat terrain model with osgEarth and osgOcean? Hi, Torben. I don't think osgEarth does

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Chris 'Xenon' Hanson
On 2/22/2010 1:55 PM, Robert Osfield wrote: _Is another version control system the way to go for more distributed development?_ I do think that the type of version control system is secondary to the importance to having individual or small groups of developers taking responsibility for

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Chris 'Xenon' Hanson
I have a reputation for being pleasantly blunt, and thick-skinned or carefree enough to deal with the backlash of being so. You may recall that over the years I have made a number of pointed observations that I feel have led to beneficial changes in the OSG community. So, please read this

Re: [osg-users] [osgOcean] osgOcean with osgEarth

2010-02-22 Thread Kim Bale
Hi Chris, I think we can attempt to track down the problem. Whilst I haven't tried osgEarth with osgOcean before as far as I understand all it generates is a terrain model so it *should* work with osgOcean. But firstly some background. The OceanScene class contains a custom cull routine that is

Re: [osg-users] Changing scenes on the fly

2010-02-22 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Bruce, I would recommend using the switch node osg::Switch to change between scenegraphs. You can add the scenegraphs that the switch node can render at any one time during setup and then select which one you want rendered using the method setSingleChildOn. Hope this helps... -Shayne

Re: [osg-users] Changing scenes on the fly

2010-02-22 Thread Bruce Wheaton
Thanks, I have seen Switch nodes. Some wrinkles though - I need a dynamic system, and there may be multiples active at a time, for instance in between a cross-fade. But my main question still applies - should I load the .osg file and attach the whole graph downstream of the switch on the

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Nick Schultz
robertosfield wrote: When authors move on, the bucks stops with me The issue of knowledge about code base become especially difficult when the original authors have moved on from the project as it falls on me to become the sole expert, not because I want to be, but because if no one else

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Chris 'Xenon' Hanson
On 2/22/2010 7:00 PM, Nick Schultz wrote: Perhaps there should be an enforcement of better commenting standards on submitted code. This might reduce the load of questions being asked by the community as they can understand the code better and increase the amount of users who can answer

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Nick Schultz
Chris 'Xenon' Hanson wrote: We have tried to conduct an OSG spelling/grammar commenting drive in the past with some success. We can continue this. I wouldn't be too worried about the spelling/grammar, as long as it gets the point across. What I'm talking about are the areas that can

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread Chris 'Xenon' Hanson
On 2/22/2010 8:48 PM, Nick Schultz wrote: I wouldn't be too worried about the spelling/grammar, as long as it gets the point across. Well, it does look a bit unprofessional. What I'm talking about are the areas that can be fairly complex without any explaination at all. I agree,

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread J.P. Delport
Hi, Chris 'Xenon' Hanson wrote: On 2/22/2010 1:55 PM, Robert Osfield wrote: _Is another version control system the way to go for more distributed development?_ I do think that the type of version control system is secondary to the importance to having individual or small groups of developers

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread J.P. Delport
Hi, sending multiple emails... Robert Osfield wrote: _On the subject others taking on trivial submissions:_ I would also like to add in answer to another of your points from the other thread, it's not the trivial submissions that take up significant amount of the time I put into managing

Re: [osg-users] Improving the OpenSceneGraph project efficiency and balance

2010-02-22 Thread J.P. Delport
Hi, Robert Osfield wrote: _Is another version control system the way to go for more distributed development?_ This topic has been raised a couple of times over the last couple of years - version control systems like git and mercial are better set up of maintaining and merging separate