fix posted to osg-submission
-Nick
On Mon, Feb 22, 2010 at 9:57 AM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
Hi Robert,
in osgWidget::Window in this method
bool Window::_setWidget(Widget* widget, int index) {
HERE if(index 0) _objects.push_back(widget);
widget
Hi,
Ideally I don't want the extra step of combining two videos into one using
editing software before running my application. Posting again here in the hopes
that someone with more DirectShow experience could maybe explain what I am
doing wrong with my approach. As the methodology described
Hi Nathan,
the way how I would do it will be by adding some sync objects into
HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
DirectShowTexture.cpp
here the imagestream update is done.
At the very begining, you might want to register all your instances of
ImageStreams and
On Mon, Feb 22, 2010 at 8:22 AM, Trajce (Nick) Nikolov
nikolov.tra...@gmail.com wrote:
fix posted to osg-submission
An update for all. I've merged a slightly different fix than Nick
suggested which has been confirmed to work.
Thanks to Nick for the thorough testing/fixing ;-)
Robert.
Hi Robert,
I build latest SVN (osg) , VC 2008 and get crash due of osgWidget. The issue
came in within 1 week. But i am not sure. But i did a short review of the
code, there are some checks,
in the widget iteration, based on window object/class. I wonder why the
iteration can get invalid object
Hi Adrian,
this was just fixed half an hour ago. Do an update
-Nick
On Mon, Feb 22, 2010 at 11:07 AM, Adrian Egli OpenSceneGraph (3D)
3dh...@gmail.com wrote:
Hi Robert,
I build latest SVN (osg) , VC 2008 and get crash due of osgWidget. The
issue came in within 1 week. But i am not sure.
Hi,
Has OSG any agreement about the directory/cmake structure?
To prepare publication of my project, I'd like to know if I had to follow some
rules in my cmake structure.
Thank you!
Cheers,
Torben
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Hi Torben,
On Mon, Feb 22, 2010 at 10:50 AM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
Has OSG any agreement about the directory/cmake structure?
I'm not sure the OSG itself would be a good template as it's cmake
support is way more complicated that most app or libraries will ever
Hi Robert,
great, I'll dive into it!
Thank you!
Cheers,
Torben
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Hello,
I am curious to know if anyone have experience with how to make osgWidget work
together with a CompositeViewer, before I try and examine the implementation in
depth. I have not found anything on the forum, except for a statement saying
that it's definitely supported (from the author I
Hi,
if you just want to use OSG in your project you can also look at the new
support for finding OSG in CMake.
We e.g. use something like this:
SET(OpenSceneGraph_MARK_AS_ADVANCED ON)
FIND_PACKAGE(OpenSceneGraph 2.9.6 REQUIRED osgViewer osgUtil osgTerrain
osgGA osgFX osgDB osgText osgSim
Hi J.P,
Which version of CMake has this support?
Robert.
On Mon, Feb 22, 2010 at 12:08 PM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
if you just want to use OSG in your project you can also look at the new
support for finding OSG in CMake.
We e.g. use something like this:
Hi All,
After a long slog tending to some very meaty submissions, and
similarly taxing bug fixes/feature refinements, and can finally say
that 2.9.7 is here. Yay!
I've posted an entry in the dev blog:
http://blog.openscenegraph.org/
And updated the dev release page:
Hi Robert,
in our project we have minimum required 2.6.3. I've quickly checked the
cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is there at
least. Philip Lowman will be able to give more detail I think.
jp
Robert Osfield wrote:
Hi J.P,
Which version of CMake has this
Hi,
from http://www.cmake.org/files/v2.6/CMakeChangeLog-2.6.4
Changes in CMake 2.6.3 RC 11
- add FindOpenSceneGraph.cmake
jp
J.P. Delport wrote:
Hi Robert,
in our project we have minimum required 2.6.3. I've quickly checked the
cmake 2.6.4 source and the FindOpenSceneGraph.cmake module is
Hi,
I installed osg 2.8.2 by compiling all 3rd party sources including glut.
I tried to run one of example, osgblendequation, it throws the following error,
Error: Setting mode 'GL_COLOR_MATERIAL' via osg::StateSet::setMode(mode,value)
ignored.
The mode 'GL_COLOR_MATERIAL' is set by
Hi Nick,
there are many types of glows?
I have created this god ray postfilter effect,
you can see it here: http://www.youtube.com/watch?v=GFwhqxZz6qg
is this what you are looking for?
Peter Wraae Marino
On Thu, Feb 11, 2010 at 9:55 AM, Trajce Nikolov nikolov.tra...@gmail.com
wrote:
Hi
Hi Nick,
there are many types of glows?
I have created this god ray postfilter effect,
you can see it here: http://www.youtube.com/watch?v=GFwhqxZz6qg
is this what you are looking for?
Peter Wraae Marino
On Thu, Feb 11, 2010 at 9:55 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote:
Hi
Hi Peter,
could you post a snapshot? There are issues with youtube in this country?
I found all the glow effects are image post processing. I was wondering if
there is another method to make a glow, but looks like there is none
-Nick
On Mon, Feb 22, 2010 at 4:16 PM, Peter Wraae Marino
Hi Robert,
After a long slog tending to some very meaty submissions, and
similarly taxing bug fixes/feature refinements, and can finally say
that 2.9.7 is here. Yay!
Yes Yay! Congrats and thanks for all your hard work, hopefully this is
the start of the steady ramp up to 2.10/3.0!
J-S
--
Hi JS.
On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers with commit access to svn/trunk and
svn/branches. In the case of
Hello Robert,
On Feb 22, 2010, at 8:36 AM, Robert Osfield wrote:
Hi JS.
On Mon, Feb 22, 2010 at 2:25 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers
Yes! I have seen it and it looks very good!
Right now I'm working on porting everything to OSG - that's a task in it self
given what I have to work with.
Later I will work on other ideas including other map sources.
Right now I'm using terrain I generated using Terra Vista with NGA data.
Hi,
Robert Osfield wrote:
I will state again. svn access does not scale like testing and
debugging does. You can't scale up commit access and retain quality,
consistency and productivity. Might I suggest reading a text like the
Mythical Man Month will give you a few pointers about the
Hi Robert,
The fact is that right now, there's one person with commit access.
Errr no. This is not fact.
There are several developers with commit access to svn/trunk and
svn/branches. In the case of svn/trunk those with commit access are
for specific portions that they are the lead author
Hi,
Just testing my email is being received.
Rizzen
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David Cofer writes:
I added the recommended line to the mtl file and it did apply the texture to
the object this time, but it was still incorrect compared to what is seen in
directx. See picture. I tried a couple of the options for the map_Kd command
and none helped.
I think the
You rock Alberto!! I flipped the bmp and it mapped correctly. It would never
have occured to me to do that in a million years on my own. Thanks.
I tried to step into the osg code, but it did not work. It just stepped over
it. I am loading the debug versions, so I am not completly sure why it is
Hi David,
I will keep playing with it to see if it is dropping the u,v coords as you
suspect. Worst case scenario I just remove the ability to apply a texture at
run-time for a mesh and make them specify it in the mesh file.
Or, just map a dummy white 1x1 texture by default, so that the obj
David Cofer writes:
You rock Alberto!! I flipped the bmp and it mapped correctly. It would never
have occured to me to do that in a million years on my own. Thanks.
Glad I could help :) See below.
I tried to step into the osg code, but it did not work. It just stepped over
it. I am
Hi JS,
On Mon, Feb 22, 2010 at 3:04 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
You know full well I meant commit access to the core on svn trunk. That's
the main point right now.
No I didn't know you meant something other than what you said. You
said something that wasn't
On Mon, Feb 22, 2010 at 2:56 PM, J.P. Delport jpdelp...@csir.co.za wrote:
Hi,
how about having some tree of patch flow like e.g. linux kernel? Robert at
the top - some people with experience on some subsystems/build configs -
users/other devs.
Ahfhfhghghg this is not the thread to discuss
On Mon, Feb 22, 2010 at 2:38 PM, Doug McCorkle mc...@iastate.edu wrote:
Is this document somewhere where the community can see who has what
permissions where on the svn repository?
I thought there was one of what was loosely termed osg-crew from a few
years back, but I can't find any details on
Hi Rafa or Jordi
I have a different problem now on Windows XP. For some reason, I can not get
run-Examples.bat to run. Here's my error message.
C:\osgvp-2.2.0-SNAPSHOT-src\buildrun-Examples.bat
The system cannot find the file specified.
.
Exception in thread main
Another note:
from the User's Manual,
http://www.gvsig.org/web/projects/gvsig-commons/osgvp/resources/UserGuide_en.pdf
in section 9.2.2, I do not have an osgVP/binaries directory after running ant
from the command line within my C:\osgvp-2.2.0-SNAPSHOT-src directory.
Best regards,
Allen
Hi Robert,
Just a small typo correction for the last link in
http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I
think you meant
http://c*d*ash.openscenegraph.orghttp://cash.openscenegraph.org/
and not http://cash.openscenegraph.org :)
Mourad
On Mon, Feb 22, 2010 at 5:11
Hi Robert,
You know full well I meant commit access to the core on svn trunk. That's
the main point right now.
No I didn't know you meant something other than what you said. You
said something that wasn't true so I corrected it. Don't forgot that
you're not the only one reading this thread.
Mourad Boufarguine wrote on 2010-02-22:
Just a small typo correction for the last link in
http://www.openscenegraph.org/projects/osg/wiki/Community/Maintainers, I
think you meant http://cdash.openscenegraph.org
http://cash.openscenegraph.org/ and not
http://cash.openscenegraph.org
David Cofer wrote:
You rock Alberto!! I flipped the bmp and it mapped correctly. It would never
have occured to me to do that in a million years on my own. Thanks.
Random facts you may or may not care about...
DirectX uses a different origin from OpenGL when applying textures
(DirectX
Hi All,
*The need for discussion on project work systems and effort distribution
*
I'm striking up this thread for us to discuss how we as community can work
more efficiently and with better balance of work between members of the
community. The aim has to be develop better software, better
Another Note:
your batch file, run-Examples.bat
@echo off
SET PATH=binaries\win32;%PATH%
SET OSGVP_JARS=.
for /f delims= %%a in ('dir lib\ /s /b') do call :process %%a
echo OSGVP_JARS=%OSGVP_JARS%
java -cp %OSGVP_JARS% org.gvsig.ExamplesLauncher
:process
set OSGVP_JARS=%OSGVP_JARS%;%1
Hi Robert,
Of course you had to know that I would be one of the first to reply :-)
_My situation : just keeping up, but only by dedicating almost 100% of
time to unpaid project work, which is not sustainable_
[...]
Right now
I am clearing the submissions backlog but slower than I'd like, and
Hi Allen,
Yes, this file is out of date.Sorry we run osgVP from eclipse and forgot to
update this file. The PATH variable should be:
SET PATH=your-user-directory\.depman\bin;%PATH%
Hope this helps.
2010/2/22 Allen Saucier allen.sauc...@itt.com
Another Note:
your batch file,
What's the recommended way to change scenes? I'll have a static setup
of multiple cameras, then need to change what scene is being viewed.
I feel that one big issue is the scale of the scene I want to load, so
I guess I need a master PAT, which I may have to add, since I need to
keep the
Hi,
What is the issue with the server and repository?
Can anyone estimte the monthly traffic and the required harddrive space?
Depending of this values, I'll can see if I can offer a solution for free.
Cheers,
Torben
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Hi J.P.,
PS. I've come across this great lecture series (with videos) from Andrew
Tridgell (of Samba fame). Lecture 7: FOSS Governance might be of
interest (in the sense of being informative, not prescriptive).
http://cs.anu.edu.au/students/comp8440/lectures.php
Thanks for sharing this! I've
On 2/22/2010 11:36 AM, Torben Dannhauer wrote:
Hi,
What is the issue with the server and repository?
Can anyone estimte the monthly traffic and the required harddrive space?
Depending of this values, I'll can see if I can offer a solution for free.
I too, could probably offer something,
Hi Robert,
And updated the dev release page:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases
But you didn't update the news on the front page...
I'd offer to do it but no one other than you has access to that...
J-S
--
Hi Torben,
What is the issue with the server and repository?
Our hosting is provided at AI2, Universidad Politecnica de Valencia,
Spain by Jose Luis Hidalgo (see the footer on openscenegraph.org). In
the last few months there have been various outages and server problems,
some of which
Ok. I can get the mesh to work using the mtl file, but I have gone back and
tried to get the basic geometric textures working and I am still having
problems. I created a simple geometry for a box using the code shown below. I
set it up to try and place the texture file once on each face. When I
Hi,
I am new QSG user. I am trying to load the model from externally created
buffer. I have the .IVE file loaded int .NET byte [] buffer. I can easy convert
it into unmanaged, C type array (void*). I attempted to create std::string with
my data inside and passed it to the ReaderWriter readNode
A previous post suggested I try something other than a bmp. So just to make
sure it was not my image I tried a different jpg instead and it worked fine. I
then went back and tried it just using the standard osg::box and it worked as
well. So It looks like the bulk of my problems was the image
On 2/21/2010 3:33 AM, Oleg Shistik wrote:
I am new QSG user. I am trying to load the model from externally created
buffer. I have the .IVE file loaded int .NET byte [] buffer. I can easy
convert it into unmanaged, C type array (void*). I attempted to create
std::string with my data inside
Classification: UNCLASSIFIED
Caveats: NONE
When building an osg 2.9.6 rpm using cpack, the rpm builds ok, however
all of the .so's and .so.62's are left out. The rpmbuild.err file lists
all of the .so's and .so.62's and says they exist but are not packaged
in the rpm.
As such, when
I'll revisit this if anyone thinks of anything else to try, but for now I'm
going to give up on osgEarth (since it seems osgOcean may be more valuable to
us) and try VirtualPlanetBuilder to generate terrain that IS compatible with
osgOcean.
Someone has put those two together before, yes? :)
Hi Jordi
what you said does help but it also brings up another question:
how do I run osgvp from Eclipse?
I have compiled everything with ant.
I have read the User's Manual, section 9.2.2, and it states how that one must
import the osgvp projects into Eclipse.
Do I recompile the projects in
and what is depmanbin?
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Hi Chris,
Thanks you for your response. You are right, I used the istringstream class and
it works fine.
I am working with byte arrays because actually I don't have files. The data
comes from the server as a byte array and I passing it directly to the OSG.
...
Thank you!
Cheers,
Oleg
Hi,
Your screenshot shows a geocentric earth model.
osgOcean does not support this at the moment. Have you tried a flat terrain
model with osgEarth and osgOcean?
Cheers,
Torben
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Hi J-S,
I'll just add my thoughts one topic at time in each email to help with keep
subthreads are likely to spring up.
First the topic of submissions.
On Mon, Feb 22, 2010 at 6:07 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
from members of the community that site write
On Mon, Feb 22, 2010 at 6:07 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
You speak of website maintenance, support on the mailing list, etc. All
this is already as much off your shoulders as it could be.
In theory this is the case, and it largely is, but when things break
zonk wrote:
Your screenshot shows a geocentric earth model.
osgOcean does not support this at the moment. Have you tried a flat terrain
model with osgEarth and osgOcean?
Hi, Torben.
I don't think osgEarth does flat. But as I mentioned earlier in the thread, I'm
limiting the camera to only
Hi Chris,
I'll revisit this if anyone thinks of anything else to try, but for now I'm
going to give up on osgEarth (since it seems osgOcean may be more valuable to
us) and try VirtualPlanetBuilder to generate terrain that IS compatible with
osgOcean.
From your screenshots, I don't think
On Mon, Feb 22, 2010 at 4:30 PM, Chris Innanen f...@nonsanity.com wrote:
zonk wrote:
Your screenshot shows a geocentric earth model.
osgOcean does not support this at the moment. Have you tried a flat
terrain model with osgEarth and osgOcean?
Hi, Torben.
I don't think osgEarth does
On 2/22/2010 1:55 PM, Robert Osfield wrote:
_Is another version control system the way to go for more distributed
development?_
I do think that the type of version control system is secondary to the
importance to having individual or small groups of developers taking
responsibility for
I have a reputation for being pleasantly blunt, and thick-skinned or carefree
enough to
deal with the backlash of being so. You may recall that over the years I have
made a
number of pointed observations that I feel have led to beneficial changes in
the OSG
community. So, please read this
Hi Chris,
I think we can attempt to track down the problem. Whilst I haven't
tried osgEarth with osgOcean before as far as I understand all it
generates is a terrain model so it *should* work with osgOcean.
But firstly some background. The OceanScene class contains a custom
cull routine that is
Bruce,
I would recommend using the switch node osg::Switch to change between
scenegraphs. You can add the scenegraphs that the switch node can render at
any one time during setup and then select which one you want rendered using
the method setSingleChildOn.
Hope this helps...
-Shayne
Thanks, I have seen Switch nodes. Some wrinkles though - I need a
dynamic system, and there may be multiples active at a time, for
instance in between a cross-fade. But my main question still applies -
should I load the .osg file and attach the whole graph downstream of
the switch on the
robertosfield wrote:
When authors move on, the bucks stops with me
The issue of knowledge about code base become especially difficult when the
original authors have moved on from the project as it falls on me to become
the sole expert, not because I want to be, but because if no one else
On 2/22/2010 7:00 PM, Nick Schultz wrote:
Perhaps there should be an enforcement of better commenting standards on
submitted code. This might reduce the load of questions being asked by the
community as they can understand the code better and increase the amount of
users who can answer
Chris 'Xenon' Hanson wrote:
We have tried to conduct an OSG spelling/grammar commenting drive in the past
with some
success. We can continue this.
I wouldn't be too worried about the spelling/grammar, as long as it gets the
point across. What I'm talking about are the areas that can
On 2/22/2010 8:48 PM, Nick Schultz wrote:
I wouldn't be too worried about the spelling/grammar, as long as it gets the
point across.
Well, it does look a bit unprofessional.
What I'm talking about are the areas that can be fairly complex without any
explaination at all.
I agree,
Hi,
Chris 'Xenon' Hanson wrote:
On 2/22/2010 1:55 PM, Robert Osfield wrote:
_Is another version control system the way to go for more distributed
development?_
I do think that the type of version control system is secondary to the
importance to having individual or small groups of developers
Hi,
sending multiple emails...
Robert Osfield wrote:
_On the subject others taking on trivial submissions:_
I would also like to add in answer to another of your points from the
other thread, it's not the trivial submissions that take up significant
amount of the time I put into managing
Hi,
Robert Osfield wrote:
_Is another version control system the way to go for more distributed
development?_
This topic has been raised a couple of times over the last couple of
years - version control systems like git and mercial are better set up
of maintaining and merging separate
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