Sanat Talmaki writes:
@Alberto
You were spot on. It was the remote desktop that was doing that. Tried it on
the host machine and nothing of that popped up.
I wonder why it does that on Remote Desktop, did you manage to find out ?
I think it's along the lines that J-S said: inability to
Hi Zhang Hongmin,
Zhang Hongmin writes:
The solution in openGL is to change the render mode to feedback. But I don't
know how to do this inside OSG.
To do that, please take a look at the osgpick example.
--
Alberto
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On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
I would like tag developer releases of the OSG and VPB tomorrow so
testing across compile and runtime platforms would be very useful.
Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB
since my
Robert Osfield writes:
Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB
since my call?
Current OSG SVN is compiling fine for me on Debian amd64 and gcc version
4.4.4 (Debian 4.4.4-1).
Not a corner case, though.
--
Alberto
___
Hi Robert,
OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:
# osgviewer cow.osg
Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window
not realized; cannot warp pointer
Error:
Hi Robert,
I will compile 32 and 64 bit this weekend, maybe today.
Win7
VS 2008 SP1
Thank you!
Cheers,
Torben
--
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http://forum.openscenegraph.org/viewtopic.php?p=29114#29114
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HI Wang Rui,
On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote:
OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:
# osgviewer cow.osg
Error: [Screen #0]
Hi Robert,
I am using osgAnimation more and more and it seems to me that at least 2
examples are not working 100%:
- osganimationtimeline does not animate the diffuse material for the
head, as far as I can see (nathan.osg)
- osganimationsolid does not animate the 2nd animation (euler), as far
HI Wang Rui,
I forgot to mention. Would it be possible for you try out VPB and see
if you can reproduce the problem in the parsing of the .source file
when reading it. See the thread started by Brad Christiansen on the
topic.
A bit of background, I've ported VPB across to using the new osgDB
Some FlightGear users are reporting a spew of debug messages from the
database pager. I'm not clear if they are completely up-to-date i.e.,
whether there are some debug messages left in, or whether we really have a
problem.
Tim
On Fri, Jun 18, 2010 at 11:40 AM, Robert Osfield
Hi Tim,
On Fri, Jun 18, 2010 at 10:42 AM, Tim Moore timoor...@gmail.com wrote:
Some FlightGear users are reporting a spew of debug messages from the
database pager. I'm not clear if they are completely up-to-date i.e.,
whether there are some debug messages left in, or whether we really have a
Hi Raymond,
I'll leave this to Cedric Pinson to pick up on. If it's easy for him
to fix then I'll let him jump in an address it before I make the dev
release, otherwise I'll just make the release and we can look into
next week. Please chase Cedric up on this one though ;-)
Robert.
On Fri,
Hi Wang Rui et. al,
On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote:
OSG builds fine on my Windows XP, with both VS2005 and VS2008.
It seems that the GraphicsWindowWin32 sends a warning message when
starting the viewer:
# osgviewer cow.osg
Error: [Screen #0]
Hi Robert,
Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that,
and I can try it out almost immediately.
Have fun.
Raymond
On 6/18/2010 11:52 AM, Robert Osfield wrote:
Hi Raymond,
I'll leave this to Cedric Pinson to pick up on. If it's easy for him
to fix then I'll
Hi,
Right now I can place that compass static on the screen now. But now it does
not reflect correctly. Guess my calculations are done incorrectly. Does anyone
done it before?
...
Thank you!
Cheers,
Vincent
--
Read this topic online here:
Hi Wang J-S
I saw it on Radeon 4800 5890 in Windows 7 with multiple monitors. But it
was week ago and obvioulsy it wasn't the current version. I am currently
rebuilding last version. I will let you know when I do the tests. However,
in the meantime I have uninstalled the Radeons but have
Hi Wojtek, Wang Rui,
Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows
version (mine is 7 64 bit) has more to do with it...
Windows 7 64bit here too... Wang Rui, were you able to debug into the
code and find anything?
J-S
--
Hi Robert, J-S et al,
In DriveManipulator.cpp, the init() and home() methods both try to
call requestWarpPointer() to modify the cursor, which may happen
before the viewer is realized and produce the warning messages. I
believe that an application not using the DriverManipulator will never
see
Hi J-S,
Got osgOcean (oceanExample) to work finally (yeah!) [Well, sort of as I am
still having issues with the SkyDome not showing up].
As for the PNG file problem, seems there are some issues with the debug
libraries I was using.
I appreciate your guidance as it was critical in getting me
I hit send too fast. Let me write it again:
Hi J-S,
Just put breakpoints at line where warning is output and in
GraphicsWindowWin32::realizeImplementation(). First is hit before the
second.
So case is straight forward:
FlightManipulator is added to KeySwithcManipulator set as main Viewer
Hi Wojciech,
Yes, FlightManipulator also calls centerMousePointer() in its init()
and home() method, which calls requestWarpPointer() internally. The
FlightManipulator and DriverManipulator both bring about the issue.
Cheers,
Wang Rui
2010/6/18 Wojciech Lewandowski lewandow...@ai.com.pl:
I
If you have Globalmapper, you can easily convert the .adf format to a GeoTIFF
(elevation 16/32) or DTED. If that is something you want to do.
David Riepl
Content Development Lead
Visualization IG/DB Team
Training Systems Services
The Boeing Company
314-777-4741
-Original Message-
Hi Adam,
Got osgOcean (oceanExample) to work finally (yeah!) [Well, sort of as I am
still having issues with the SkyDome not showing up].
Good to know you got your compilation and runtime issues worked out.
The skydome is loaded from images, so two obvious causes for it not
working would
Brad,
Sorry for the confusion, but reverting to GDAL 1.6 was our work-around. :(
We haven't had time to investigate exactly what the cause of the
problem was or how to fix it.
If and when we do find a way to use a more current version of GDAL,
I'll try to remember to let you all know,
Hi Guys,
I thought I had checked in my changes to make the warning using the
INFO notify level, but alas I now find that I didn't, there are now
checked in. This will quieten the warning.
Whether we need to do anything about osgGA's invoking the warp pointer
is still an open question though, I
Hi Sanat,
VBP using GDAL for reading imagery and DEMS, so it supports all the
formats that GDAL reads. Either of the following wll list all the
formats:
osgdem --formats
vpbmaster --formats
Or you can just invoke GDAL's command line tools to get essentially
the same info:
gdalinfo
Hi,
I have problem. I would be thankful if anyone would be able to help.
I wish to do a Render to Texture in which I have set the render target for the
camera to be an osg image.
Is there a way by which I can know if the prerender pass has finished or not ?.
...
Thank you!
Cheers,
Hi Prakahar,
Just use a Camera post draw callback.
Robert.
On Fri, Jun 18, 2010 at 3:15 PM, Prakhar Jain mindfields@gmail.com wrote:
Hi,
I have problem. I would be thankful if anyone would be able to help.
I wish to do a Render to Texture in which I have set the render target for
Hi Robert,
OSG builds fine on my Windows XP, with VS2008.
Our application runs as expected. I have not tested VPB nor have I
tested with linux (not test case ready).
Laurens.
On 6/18/2010 10:30 AM, Robert Osfield wrote:
On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield
Hi Robert,
I think thats Ok to silence the warning only. Maybe warpPointer should not
be called at the inital home() call but I guess it should be called on next
home() call when user presses space.
So in the end I don't know either, whether its wrong or good to have
requestWarpPointer()
Prakhar Jain wrote:
I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image.
Is there a way by which I can know if the prerender pass has finished or not ?.
Attach a post-draw callback to the Camera. See the Camera header file.
--
-Paul
Hi All,
I have just tagged the OpenSceneGraph-2.9.8 dev release. Thanks to
all those who've contributed to development these four months since
the last dev release, and all those that have been testing/debugging
over the last day. I've put a quick summary of changes up on
[quote=Paul Martz]Prakhar Jain wrote:
I wish to do a Render to Texture in which I have set the render target for
the camera to be an osg image.
Is there a way by which I can know if the prerender pass has finished or not
?.
Attach a post-draw callback to the Camera. See the Camera
Hi all,
I've just submitted a new CompositeLayer wrapper and made some fixes
to DatabaseBuilderIO.cpp. Hope the problem be solved now.
Cheers,
Wang Rui
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Hi,
have a look at osghud example. It shows how to use postDrawCallbacks to save
the rendered image into a file
-Nick
On Fri, Jun 18, 2010 at 7:49 PM, Prakhar Jain mindfields@gmail.comwrote:
[quote=Paul Martz]Prakhar Jain wrote:
I wish to do a Render to Texture in which I have set
error:
Scanning dependencies of target osgQt
[ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o
[ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QGraphicsViewAdapter.o
[ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QWidgetImage.o
[ 98%] Building CXX
Hi, I feel I should point out that the newest SDK, 2011.3 is having the same
issue.
Cheers,
Peter
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http://forum.openscenegraph.org/viewtopic.php?p=29164#29164
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Compiling from source on x86_64 and OSG make fails with this error;
Code:
[ 96%] Building CXX object
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegClocks.o
[ 96%] Building CXX object
src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderAudio.o
[ 96%] Building CXX object
The same issue as what?
The FBX developers temporarily parted with their sanity for 2011.3 and
switched from providing only static libraries to providing only dynamic
libraries. After much protest from developers they've agreed to release a
new version soon with both dynamic static libs so I'll
Taurnil Oronar wrote:
/usr/include/libavutil/common.h:154: error: 'UINT64_C' was not declared in this
scope
make[2]: ***
[src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegImageStream.o] Error 1
make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2
make: *** [all]
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