Re: [osg-users] osgviewer error messages:-

2010-06-18 Thread Alberto Luaces
Sanat Talmaki writes: @Alberto You were spot on. It was the remote desktop that was doing that. Tried it on the host machine and nothing of that popped up. I wonder why it does that on Remote Desktop, did you manage to find out ? I think it's along the lines that J-S said: inability to

Re: [osg-users] How can I get vertex from screen coordinate

2010-06-18 Thread Alberto Luaces
Hi Zhang Hongmin, Zhang Hongmin writes: The solution in openGL is to change the render mode to feedback. But I don't know how to do this inside OSG. To do that, please take a look at the osgpick example. -- Alberto ___ osg-users mailing list

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield robert.osfi...@gmail.com wrote: I would like tag developer releases of the OSG and VPB tomorrow so testing across compile and runtime platforms would be very useful. Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Alberto Luaces
Robert Osfield writes: Oooo the silence... Has anyone tested out svn/trunk for OSG and VPB since my call? Current OSG SVN is compiling fine for me on Debian amd64 and gcc version 4.4.4 (Debian 4.4.4-1). Not a corner case, though. -- Alberto ___

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Robert, OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0] GraphicsWindowWin32::requestWarpPointer() - Window not realized; cannot warp pointer Error:

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Torben Dannhauer
Hi Robert, I will compile 32 and 64 bit this weekend, maybe today. Win7 VS 2008 SP1 Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29114#29114 ___ osg-users mailing list

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
HI Wang Rui, On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote: OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0]

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Raymond de Vries
Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
HI Wang Rui, I forgot to mention. Would it be possible for you try out VPB and see if you can reproduce the problem in the parsing of the .source file when reading it. See the thread started by Brad Christiansen on the topic. A bit of background, I've ported VPB across to using the new osgDB

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Tim Moore
Some FlightGear users are reporting a spew of debug messages from the database pager. I'm not clear if they are completely up-to-date i.e., whether there are some debug messages left in, or whether we really have a problem. Tim On Fri, Jun 18, 2010 at 11:40 AM, Robert Osfield

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Tim, On Fri, Jun 18, 2010 at 10:42 AM, Tim Moore timoor...@gmail.com wrote: Some FlightGear users are reporting a spew of debug messages from the database pager. I'm not clear if they are completely up-to-date i.e., whether there are some debug messages left in, or whether we really have a

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll let him jump in an address it before I make the dev release, otherwise I'll just make the release and we can look into next week. Please chase Cedric up on this one though ;-) Robert. On Fri,

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Wang Rui et. al, On Fri, Jun 18, 2010 at 10:16 AM, Wang Rui wangra...@gmail.com wrote: OSG builds fine on my Windows XP, with both VS2005 and VS2008. It seems that the GraphicsWindowWin32 sends a warning message when starting the viewer: # osgviewer cow.osg Error: [Screen #0]

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Raymond de Vries
Hi Robert, Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that, and I can try it out almost immediately. Have fun. Raymond On 6/18/2010 11:52 AM, Robert Osfield wrote: Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll

Re: [osg-users] Static rotating a box shape

2010-06-18 Thread Vincent Ong
Hi, Right now I can place that compass static on the screen now. But now it does not reflect correctly. Guess my calculations are done incorrectly. Does anyone done it before? ... Thank you! Cheers, Vincent -- Read this topic online here:

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski
Hi Wang J-S I saw it on Radeon 4800 5890 in Windows 7 with multiple monitors. But it was week ago and obvioulsy it wasn't the current version. I am currently rebuilding last version. I will let you know when I do the tests. However, in the meantime I have uninstalled the Radeons but have

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Jean-Sébastien Guay
Hi Wojtek, Wang Rui, Its on QuadroPlex. But I doubt hardware is involved. Maybe Windows version (mine is 7 64 bit) has more to do with it... Windows 7 64bit here too... Wang Rui, were you able to debug into the code and find anything? J-S --

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Robert, J-S et al, In DriveManipulator.cpp, the init() and home() methods both try to call requestWarpPointer() to modify the cursor, which may happen before the viewer is realized and produce the warning messages. I believe that an application not using the DriverManipulator will never see

Re: [osg-users] [osgPlugins] reading png files in OSG

2010-06-18 Thread Adam Smith
Hi J-S, Got osgOcean (oceanExample) to work finally (yeah!) [Well, sort of as I am still having issues with the SkyDome not showing up]. As for the PNG file problem, seems there are some issues with the debug libraries I was using. I appreciate your guidance as it was critical in getting me

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski
I hit send too fast. Let me write it again: Hi J-S, Just put breakpoints at line where warning is output and in GraphicsWindowWin32::realizeImplementation(). First is hit before the second. So case is straight forward: FlightManipulator is added to KeySwithcManipulator set as main Viewer

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wang Rui
Hi Wojciech, Yes, FlightManipulator also calls centerMousePointer() in its init() and home() method, which calls requestWarpPointer() internally. The FlightManipulator and DriverManipulator both bring about the issue. Cheers, Wang Rui 2010/6/18 Wojciech Lewandowski lewandow...@ai.com.pl: I

Re: [osg-users] [vpb] Required File Formats for VPBMaster

2010-06-18 Thread Riepl, David M
If you have Globalmapper, you can easily convert the .adf format to a GeoTIFF (elevation 16/32) or DTED. If that is something you want to do. David Riepl Content Development Lead Visualization IG/DB Team Training Systems Services The Boeing Company 314-777-4741 -Original Message-

Re: [osg-users] [osgPlugins] reading png files in OSG

2010-06-18 Thread Jean-Sébastien Guay
Hi Adam, Got osgOcean (oceanExample) to work finally (yeah!) [Well, sort of as I am still having issues with the SkyDome not showing up]. Good to know you got your compilation and runtime issues worked out. The skydome is loaded from images, so two obvious causes for it not working would

Re: [osg-users] Visual Studio 2010 and VPB

2010-06-18 Thread D.J. Caldwell
Brad, Sorry for the confusion, but reverting to GDAL 1.6 was our work-around. :( We haven't had time to investigate exactly what the cause of the problem was or how to fix it. If and when we do find a way to use a more current version of GDAL, I'll try to remember to let you all know,

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Robert Osfield
Hi Guys, I thought I had checked in my changes to make the warning using the INFO notify level, but alas I now find that I didn't, there are now checked in. This will quieten the warning. Whether we need to do anything about osgGA's invoking the warp pointer is still an open question though, I

Re: [osg-users] [vpb] Required File Formats for VPBMaster

2010-06-18 Thread Robert Osfield
Hi Sanat, VBP using GDAL for reading imagery and DEMS, so it supports all the formats that GDAL reads. Either of the following wll list all the formats: osgdem --formats vpbmaster --formats Or you can just invoke GDAL's command line tools to get essentially the same info: gdalinfo

[osg-users] How to know if a pre render pass has finished rendering

2010-06-18 Thread Prakhar Jain
Hi, I have problem. I would be thankful if anyone would be able to help. I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. ... Thank you! Cheers,

Re: [osg-users] How to know if a pre render pass has finished rendering

2010-06-18 Thread Robert Osfield
Hi Prakahar, Just use a Camera post draw callback. Robert. On Fri, Jun 18, 2010 at 3:15 PM, Prakhar Jain mindfields@gmail.com wrote: Hi, I have problem. I would be thankful if anyone would be able to help. I wish to do a Render  to Texture in which I have set the render target for

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Laurens Voerman
Hi Robert, OSG builds fine on my Windows XP, with VS2008. Our application runs as expected. I have not tested VPB nor have I tested with linux (not test case ready). Laurens. On 6/18/2010 10:30 AM, Robert Osfield wrote: On Thu, Jun 17, 2010 at 5:23 PM, Robert Osfield

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Wojciech Lewandowski
Hi Robert, I think thats Ok to silence the warning only. Maybe warpPointer should not be called at the inital home() call but I guess it should be called on next home() call when user presses space. So in the end I don't know either, whether its wrong or good to have requestWarpPointer()

Re: [osg-users] How to know if a pre render pass has finished rendering

2010-06-18 Thread Paul Martz
Prakhar Jain wrote: I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. Attach a post-draw callback to the Camera. See the Camera header file. -- -Paul

[osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-18 Thread Robert Osfield
Hi All, I have just tagged the OpenSceneGraph-2.9.8 dev release. Thanks to all those who've contributed to development these four months since the last dev release, and all those that have been testing/debugging over the last day. I've put a quick summary of changes up on

Re: [osg-users] How to know if a pre render pass has finished rendering

2010-06-18 Thread Prakhar Jain
[quote=Paul Martz]Prakhar Jain wrote: I wish to do a Render to Texture in which I have set the render target for the camera to be an osg image. Is there a way by which I can know if the prerender pass has finished or not ?. Attach a post-draw callback to the Camera. See the Camera

Re: [osg-users] VPBMaster failing

2010-06-18 Thread Wang Rui
Hi all, I've just submitted a new CompositeLayer wrapper and made some fixes to DatabaseBuilderIO.cpp. Hope the problem be solved now. Cheers, Wang Rui ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to know if a pre render pass has finished rendering

2010-06-18 Thread Trajce (Nick) Nikolov
Hi, have a look at osghud example. It shows how to use postDrawCallbacks to save the rendered image into a file -Nick On Fri, Jun 18, 2010 at 7:49 PM, Prakhar Jain mindfields@gmail.comwrote: [quote=Paul Martz]Prakhar Jain wrote: I wish to do a Render to Texture in which I have set

Re: [osg-users] OpenSceneGaph 2.9.8 dev release tagged :-)

2010-06-18 Thread Maxim Gammer
error: Scanning dependencies of target osgQt [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QGraphicsViewAdapter.o [ 98%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QWidgetImage.o [ 98%] Building CXX

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-06-18 Thread Peter Bear
Hi, I feel I should point out that the newest SDK, 2011.3 is having the same issue. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29164#29164 ___ osg-users mailing list

[osg-users] [build] osg-2.8.3 and ffmpeg-0.6

2010-06-18 Thread Taurnil Oronar
Compiling from source on x86_64 and OSG make fails with this error; Code: [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegClocks.o [ 96%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderAudio.o [ 96%] Building CXX object

Re: [osg-users] FBX plugin with FBX SDK 2011.2

2010-06-18 Thread Michael Platings
The same issue as what? The FBX developers temporarily parted with their sanity for 2011.3 and switched from providing only static libraries to providing only dynamic libraries. After much protest from developers they've agreed to release a new version soon with both dynamic static libs so I'll

Re: [osg-users] [build] osg-2.8.3 and ffmpeg-0.6

2010-06-18 Thread Paul Martz
Taurnil Oronar wrote: /usr/include/libavutil/common.h:154: error: 'UINT64_C' was not declared in this scope make[2]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegImageStream.o] Error 1 make[1]: *** [src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/all] Error 2 make: *** [all]