Dear All,
I'm sure this has been answered before, and I'm merely missing the
magic combination of keywords in my various searches.
I'm developing a video-see-through AR application which will show the
user the contents of holes in the ground. To get the correct depth
cues, the user
Hi Simon,
On Thu, Jul 8, 2010 at 11:09 PM, Simon Julier s.jul...@cs.ucl.ac.uk wrote:
I'm developing a video-see-through AR application which will show the user
the contents of holes in the ground. To get the correct depth cues, the user
should be able to see the contents of the hole only when
Hello Pierre,
I send you in attachment what I get in my console with OSG_NOTIFY_LEVEL =
INFO when I run osgdem --geocentric -d data.dem -t data.tif -l 3 -o data.osg
and when I run osgviewer data.osg.
Otherwise, I use osg-2.8.2, VPB 0.9.10 and gdal 1.5.
I will try to use Boston data.
Thank you!
Thank you Jean-Sébastien for the detailed explanation.
I need to move objects related to cars and their positions/rotations are
already calculated by a solver. So I think I will try the callback approach.
Thanks again,
Gianni
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Hi,
I have similar problems with an ATI Radeon HD 5850 in Windows 7 64bit.
Textures are corrupted, it seems like the MIP levels are mixed together
somehow, so that different textures are shown and blended together
depending on the viewing distance and angle. I have tried different
versions
Hi,
I tested the boston example but I'm not sure that the projection has worked
well.
I run osgdem.exe --geocentric -d boston-dem-downtown-5m-utm19n-meters.tif -t
boston-10m-utm19n-meters.tif -l 5 -o test2.osg.
I send what I obtain in attachment.
Can you tell me if it worked well?
Thank you!
Hi everyone,
I'm just starting to play with the osgVolume sample and I have a very
beginner question about it:
- Can you actually have any kind of volumetric rendering with this ???
I perform many tests with various arguments, but each time, all I get is a
simple 2D image sequence of all the
Hello Lucie,
When looking at your log I see that the tiff texture is reprojected...
started DataSet::createDestination(3)
reprojecting to file temporaryfile_013c07_0100_deme.tif
reprojecting to file
temporaryfile_S4_06032_5215_20061018_m20_1_utm20.tif
Time for after_reproject 8.389910
as
I've downloaded the latest source code of the FBX plugin and osgAnimation
from svn but, I'm still experiencing different playback speed with respect
to QuickTime moreover I have also problems with the animations themselves.
As I said I'm using the latest code for FBX plugin and osgAnimation, on
One more question.
The solver I have generates positions and rotations for the object to move at
runtime. So I can not set all positions and rotations when the animation
starts. In case of using the osgAnimation library, how could I append new
positions and rotations at runtime?
Regards
Gianni
I have just upgraded to qt 4.6.3, and it has corrected the problem. Thanks,
Pan Liang, for the suggestion.
James
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Hi gianni,
The solver I have generates positions and rotations for the object to move at
runtime. So I can not set all positions and rotations when the animation
starts. In case of using the osgAnimation library, how could I append new
positions and rotations at runtime?
Err, I wonder, if
I am aware of the ReadFileCallback - but I guess the problem is how to
distinguish between my paging terrain files from other database files loaded
during runtime. All my files are FLTs (with the exception of a few TXP files
for the terrain). I can't use the file extension as a filter since
Dear Farshid,
You can use the osg::ColorMask state attribute to prevent the object
from writing to the color buffer. I've used this technique in my
video-see-through apps.
Thanks. I tried it, but it didn't seem to work for me. The way I did it is
as follows (r is of type osg::Node*):
Hi Jean-Sébastien,
I would like to handle two slightly different scenarios.
1) Rotation orientation values are loaded from file (already generated by the
solver). Those values are just like the channels of an animation, + one of them
is the time channel (with fixed step).
2) The solver
Hello Gianni,
Maybe what you suggested is correct but it seems the callback method allows me
to update the transform when the three is traversed by the update visitor.
Moreover I need a way to show the animation in realtime so I need a way to
synchronize the transform update to the time
Hi Simon,
On Fri, Jul 9, 2010 at 7:38 AM, s.jul...@cs.ucl.ac.uk wrote:
It seems to work fine for masking the bits off for each colour channel
separately. However, when I disable all the channels, the phantom object
does not appear to occlude objects behind it.
You will need to ensure that
I stumbled on this thread when working on a similar problem that I had using
IntersectionVisitor in Visual Studio projects.
I just wanted to confirm that I have found that the OSG examples and OSGHelp
examples that utilized IntersectionVisitor crashed under Windows when utilizing
the latest
Hello Tim,
Based on the previous posters response it appears that recompiling the Source
within Visual studio is the method to address this problem.
Err, no, usually just making sure you don't mix debug and release and
that you use binaries for the same version of Visual Studio should make
Hi Tim,
It just means you have to know what you're downloading. If you see
binaries for Visual Studio 8 and you're using Visual Studio 9, don't
assume it will still work and then wonder why it crashes...
In fact, the download page even states it in underlined text...
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