Hi Robert,
I have work on a small tool to detect how a program evolve during time,
It tracks the numer of instance of each object inherited from
osg::Referenced. I use this to detect 'leak' but release when quitting
the program so not really a leak but to detect consumption of too much
memory
Thank You !
Wojtek
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From: Christiansen, Brad brad.christian...@thalesgroup.com.au
Sent: Sunday, August 01, 2010 2:26 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Visual Studio 2010 binaries
Hi All,
I have built OSG, VPB and
Hi Nick,
If you mean using osg::Geometry::setTexCoordArray, that's what I was doing
until now, but I can't anymore since I want to put 2 textures on a single
Geometry AND show different parts of them...
But if this is not possible without modifying the geometry, I could get by with
a simple
Hi,
...
i am a new bie, i have built .ive file from texture and dted file using below
command
osgdem -l 8 -d n1.dt0 -t n1.tif -o n1_out.ive
The n1.dt0 has wgs84, therefore i could see the lat lon using osgpick.
But i like to see the height at given position.
how to go about this, please help
Hi, everyone:
I want to opmitize my osg' programm, and want to share the same texture (image)
in different .ive models, I think it may reduce osg'StateSet numbers.
what can I do ?? any advice, very appreciate!!
Thank you!
Cheers,
John
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Hi, everyone:
I got one trouble. I create one scene of having about 20,000~30,000
triangles(in the eyeview) when roaming in my machine( T400, ati hd3400 ), speed
is very slower.
I try to opitimize the scene' statesets of osg( about 1100) to cut down, using
Tools(GLIntercept), I found that the
Hi John,
you can take a look at osgDB::SharedStateManager, in particular the
SHARE_TEXTURES mode.
HTH,
Ricky
On Thu, Jul 29, 2010 at 09:48, John Water akin...@hotmail.com wrote:
Hi, everyone:
I got one trouble. I create one scene of having about 20,000~30,000
triangles(in the eyeview) when
Hi Cedric,
I have work on a small tool to detect how a program evolve during time,
It tracks the numer of instance of each object inherited from
osg::Referenced. I use this to detect 'leak' but release when quitting
the program so not really a leak but to detect consumption of too much
memory
Thanks Serge, I found the solution setting GL_NORMALIZE as you suggested.
Regards
Gianni
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http://forum.openscenegraph.org/viewtopic.php?p=30476#30476
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Hi Jean Sebastien,
My implementation just add a call in constructor and destructor of
osg::Referenced, and then in a map increment or decrement from the type.
It's really simple but was helpful.
I will see how Robert answer, and we will adjust how to put our stuff
and mixing them in osg.
Hi,
I just couldn't find the way to edit the wiki on main site or to ask for
permission, especially to post a job offer.
Could someone help me to deal with this ?
Thanks a lot !
Cheers,
Julien
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Need to set a viewpoint position based on an offset from the model the
viewpoint is viewing. I want to specify the offset in the model coordinate
system. For example: specifying 1,0,0 the viewpoint would be looking down
the models x axis, specifying 0,1,0 the vp would be looking down the y
Johnny Guitar wrote:
Need to set a viewpoint position based on an offset from the model the
viewpoint is viewing. I want to specify the offset in the model
coordinate system. For example: specifying 1,0,0 the viewpoint would
be looking down the models x axis, specifying 0,1,0 the vp would
Hi list,
I'm quite new with OSG, with some friends of mine we are working on a
simple augmented realty project that have to show some animated models
on the marker, we started with osg 2.8, ARToolkit 2.72.1 and osgArt 2.0
RC3 with linux and blender to build the models and animate them.
We
Hi list,
I'm quite new with OSG, with some friends of mine we are working on a simple
augmented realty project that have to show some animated models on the
marker, we started with osg 2.8, ARToolkit 2.72.1 and osgArt 2.0 RC3 with
linux and blender to build the models and animate them.
We first
Hello. I am trying to convert a .ive model to .dae using the collada plugin. It
seemed to work fine, but no textures show in blender when I import it. Is this
expected? Is there a way to get textures to export properly?
I ask because I have been converting to .flt which was working well, and
Hi,
Are there any caveats to be mindful of when trying to implement
instancing using VBO's?
I'm using a static tri stored in a VBO - however I'm facing massive
bottlenecks in the frag shader - with obvious fillrate
issues dragging my frames down drastically. and I can't see any obvious
state
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