[osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Cedric Pinson
Hi Robert, I have work on a small tool to detect how a program evolve during time, It tracks the numer of instance of each object inherited from osg::Referenced. I use this to detect 'leak' but release when quitting the program so not really a leak but to detect consumption of too much memory

Re: [osg-users] Visual Studio 2010 binaries

2010-08-02 Thread Wojciech Lewandowski
Thank You ! Wojtek -- From: Christiansen, Brad brad.christian...@thalesgroup.com.au Sent: Sunday, August 01, 2010 2:26 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Visual Studio 2010 binaries Hi All, I have built OSG, VPB and

Re: [osg-users] Different textures on each face of a geometry?

2010-08-02 Thread Ku Krapox
Hi Nick, If you mean using osg::Geometry::setTexCoordArray, that's what I was doing until now, but I can't anymore since I want to put 2 textures on a single Geometry AND show different parts of them... But if this is not possible without modifying the geometry, I could get by with a simple

[osg-users] [vpb] Height retrieval from dted file

2010-08-02 Thread Padmini Kiran
Hi, ... i am a new bie, i have built .ive file from texture and dted file using below command osgdem -l 8 -d n1.dt0 -t n1.tif -o n1_out.ive The n1.dt0 has wgs84, therefore i could see the lat lon using osgpick. But i like to see the height at given position. how to go about this, please help

[osg-users] how to share texture in different .ive models?

2010-08-02 Thread John Water
Hi, everyone: I want to opmitize my osg' programm, and want to share the same texture (image) in different .ive models, I think it may reduce osg'StateSet numbers. what can I do ?? any advice, very appreciate!! Thank you! Cheers, John -- Read this topic online here:

[osg-users] anyone can tell me how to share texture in different ive models??

2010-08-02 Thread John Water
Hi, everyone: I got one trouble. I create one scene of having about 20,000~30,000 triangles(in the eyeview) when roaming in my machine( T400, ati hd3400 ), speed is very slower. I try to opitimize the scene' statesets of osg( about 1100) to cut down, using Tools(GLIntercept), I found that the

Re: [osg-users] anyone can tell me how to share texture in different ive models??

2010-08-02 Thread Riccardo Corsi
Hi John, you can take a look at osgDB::SharedStateManager, in particular the SHARE_TEXTURES mode. HTH, Ricky On Thu, Jul 29, 2010 at 09:48, John Water akin...@hotmail.com wrote: Hi, everyone: I got one trouble. I create one scene of having about 20,000~30,000 triangles(in the eyeview) when

Re: [osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Jean-Sébastien Guay
Hi Cedric, I have work on a small tool to detect how a program evolve during time, It tracks the numer of instance of each object inherited from osg::Referenced. I use this to detect 'leak' but release when quitting the program so not really a leak but to detect consumption of too much memory

Re: [osg-users] lights and scale

2010-08-02 Thread Gianni Ambrosio
Thanks Serge, I found the solution setting GL_NORMALIZE as you suggested. Regards Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30476#30476 ___ osg-users mailing list

Re: [osg-users] Tool to inspect instance of Referenced/Object

2010-08-02 Thread Cedric Pinson
Hi Jean Sebastien, My implementation just add a call in constructor and destructor of osg::Referenced, and then in a map increment or decrement from the type. It's really simple but was helpful. I will see how Robert answer, and we will adjust how to put our stuff and mixing them in osg.

[osg-users] [forum] How to edit the wiki ?

2010-08-02 Thread Julien Soula
Hi, I just couldn't find the way to edit the wiki on main site or to ask for permission, especially to post a job offer. Could someone help me to deal with this ? Thanks a lot ! Cheers, Julien -- Read this topic online here:

[osg-users] Need to set a viewpoint position based on an offset from the model the viewpoint is viewing.

2010-08-02 Thread Johnny Guitar
Need to set a viewpoint position based on an offset from the model the viewpoint is viewing. I want to specify the offset in the model coordinate system. For example: specifying 1,0,0 the viewpoint would be looking down the models x axis, specifying 0,1,0 the vp would be looking down the y

Re: [osg-users] Need to set a viewpoint position based on an offset from the model the viewpoint is viewing.

2010-08-02 Thread Paul Martz
Johnny Guitar wrote: Need to set a viewpoint position based on an offset from the model the viewpoint is viewing. I want to specify the offset in the model coordinate system. For example: specifying 1,0,0 the viewpoint would be looking down the models x axis, specifying 0,1,0 the vp would

[osg-users] Problem with animations

2010-08-02 Thread Simone Mangano
Hi list, I'm quite new with OSG, with some friends of mine we are working on a simple augmented realty project that have to show some animated models on the marker, we started with osg 2.8, ARToolkit 2.72.1 and osgArt 2.0 RC3 with linux and blender to build the models and animate them. We

[osg-users] Problems with animations

2010-08-02 Thread Mailing List
Hi list, I'm quite new with OSG, with some friends of mine we are working on a simple augmented realty project that have to show some animated models on the marker, we started with osg 2.8, ARToolkit 2.72.1 and osgArt 2.0 RC3 with linux and blender to build the models and animate them. We first

[osg-users] [osgPlugins] COLLADA writer textures

2010-08-02 Thread Gareth Ferneyhough
Hello. I am trying to convert a .ive model to .dae using the collada plugin. It seemed to work fine, but no textures show in blender when I import it. Is this expected? Is there a way to get textures to export properly? I ask because I have been converting to .flt which was working well, and

[osg-users] VBO's and geometry instancing [SEC=UNCLASSIFIED]

2010-08-02 Thread Paul Pocock
Hi, Are there any caveats to be mindful of when trying to implement instancing using VBO's? I'm using a static tri stored in a VBO - however I'm facing massive bottlenecks in the frag shader - with obvious fillrate issues dragging my frames down drastically. and I can't see any obvious state