Re: [osg-users] osgBullet: Stereo mode / TriMesh Collision Shapes

2010-11-19 Thread Alexander Moeller
Excuse me for an out of topic question: @Socke: How do you import the Catia files to osg? I'm looking for a fast importer for some weeks now. Please contact me: alexander.moel...@av-sim.de Alexander -- Read this topic online here:

[osg-users] create Geometry

2010-11-19 Thread Alexander Moeller
Hi, Is there a possibility to create a geometrical object bei subtracting an object(or drawable or...) from another? And how can i create a polygon with a curved surface. For example a cylindrical surface. Cheers, Alexander -- Read this topic online here:

Re: [osg-users] Incremental Draw?

2010-11-19 Thread Robert Osfield
Hi Michael, On Thu, Nov 18, 2010 at 6:41 PM, Michael Platings mplati...@gmail.com wrote: The scenes are rendered to FBOs so they're not tied to any particular window/context or display method. The scenario is that a user will set one scene to be rendered and sent to an external display system

Re: [osg-users] create Geometry

2010-11-19 Thread Robert Osfield
Hi Alexander, On Fri, Nov 19, 2010 at 8:26 AM, Alexander Moeller alexander.moel...@tu-clausthal.de wrote: Is there a possibility to create a geometrical object bei subtracting an object(or drawable or...) from another? There is no constructional geometry code like you are asking for in the

Re: [osg-users] Incremental Draw?

2010-11-19 Thread Michael Platings
Thanks J-S, I had the same idea myself but unfortunately OpenGL drivers don't take thread or process priority into account. I made a simple test app that just renders thousands of quads, ran two instances simultaneously, set the process priority of one to high, and the priority of the other to

[osg-users] Cannot save osgText::Text when statically linking OSG

2010-11-19 Thread Iñaki García
Hi all, When I save my scene to a file.osg, osgText::Text nodes are not saved into the file. This happens only when I statically link OSG to my application, when I use the DLLs everything is OK. So I suppose that the Plugins osgText is not being registered/linked to my app. I have tried to

Re: [osg-users] Dynamic Terrain

2010-11-19 Thread Sanat Talmaki
@Torben Yes, I want to do the modifications at runtime. It is mainly due to interaction of actors with the terrain causing deformations. My idea is also to modify the height value in the terrain grid and this height value will constantly be updated and rendered to show a sort of real-time

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-11-19 Thread Katharina Plugge
Hi, sorry that my answer took so long. I had a lot of other things to do the last weeks. I posted an issue at the OSG FLT export project issue page: http://code.google.com/p/osgfltexport/issues/detail?id=1 And I added my files to the submission page:

Re: [osg-users] Dynamic Terrain

2010-11-19 Thread Sanat Talmaki
@Robert: I have read up on a bit of the techniques people have tries to use for this: From what I've read, this is the approach: Represent the terrain as Blocks. Blocks are the basic storage unit for data and are used to transfer data from the CPU to GPU for processing. The Blocks are made up

[osg-users] Identify whether Geode is inside the viewport or not...

2010-11-19 Thread Lalit Manchwari
Hi, I am working with LiDAR data. Its a huge data containing the information of X, Y, Z co-ordinates. I have divided this data into spatial blocks and making a Geode for every block. I want to increase the density of point cloud as the user zoom in the data. I want to know how can I identify

Re: [osg-users] create Geometry

2010-11-19 Thread Jean-Sébastien Guay
Hello Alexander, Is there a possibility to create a geometrical object bei subtracting an object(or drawable or...) from another? And how can i create a polygon with a curved surface. For example a cylindrical surface. In addition to Robert's explanations I will add that you could have a

Re: [osg-users] Making sure I am completely freeing up OSG shader-related resources

2010-11-19 Thread Fred Smith
I am not surprised this message has been left unanswered as it is not rocket science to release shader objects. It might be a bug, or at least a very unfortunate behavior, in the AMD Catalyst drivers, see: JVM won't die after shader compile

[osg-users] Thread Affinity Question

2010-11-19 Thread Paul Palumbo
I'm attempting to call Thread::setProcessorAffinity() by doing the following: Code: mThread-setProcessorAffinity(cpuNum); In looking at this code, I'm seeing the affinity is only set by this call if the following condition is true: Code: if (pd-isRunning Thread::CurrentThread()==this)

Re: [osg-users] integrating tessellation shaders into osg

2010-11-19 Thread Fred Smith
I can't test your code right now because the code I am currently using in a geometry shader is compiled incorrectly on my machine and I can't make it work! I have reported a bug to AMD that they are currently investigating. I will test the code in the future, I just don't exactly know when.

Re: [osg-users] Cannot save osgText::Text when statically linking OSG

2010-11-19 Thread Robert Osfield
Hi Iñaki, You'll need to include both the osg plugin and the osgText plugin. What USE_OSGPLUGIN lines are you using right now? Robert. On Fri, Nov 19, 2010 at 10:13 AM, Iñaki García igar...@euve.org wrote: Hi all, When I save my scene to a file.osg, osgText::Text nodes are not saved into

Re: [osg-users] Dynamic Terrain

2010-11-19 Thread Robert Osfield
Hi Sanat, I sounds a bit complicated to me. VPB generates a quad tree paged database for you, I would suggest for your source of terrain data use the TerrainTile that are loaded at runtime, and using the quad tree scene graph structure that paged in at runtime if you want to manage the level of

Re: [osg-users] Cannot save osgText::Text when statically linking OSG

2010-11-19 Thread Chris 'Xenon' Hanson
On 11/19/2010 3:13 AM, Iñaki García wrote: When I save my scene to a file.osg, osgText::Text nodes are not saved into the file. This happens only when I statically link OSG to my application, when I use the DLLs everything is OK. So I suppose that the Plugins osgText is not being

Re: [osg-users] How to render the OSG scene to an image file?

2010-11-19 Thread Igor Galochkin
Thanks a lot for you replies! I tried to use the code but so far without success. At most I get a completely black image, but sometimes the SnapImageDrawcallback's operator() is never even called.. Here is my code. What exactly am I doing wrong here? class

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-11-19 Thread Paul Martz
Thanks -- Just taking a look at your test file now. It references two image files, which you did not attach to the Google Code issue. Could you email those directly to me, please? Or attach them to the issue, either one. Thank you, -Paul On 11/19/2010 5:40 AM, Katharina Plugge wrote: Hi,

Re: [osg-users] [osgPlugins] OpenFlight Export - MultiTexturing - wrong Texture Coordinates

2010-11-19 Thread Paul Martz
Actually, it appears this model will not be suitable for the osgfltexport test suite, as the initial view is an edge-on polygon, so the image compare will succeed even if the polygon is drawn incorrectly. However, I've noted that the issue appears to be related to rendering a PrimitiveSet

Re: [osg-users] CompositeViewer and camera manipulator

2010-11-19 Thread Matt Caron
Ok, to use a View I have had to make some changes to my input system because I was extending Viewer and adding Joystick support to it. The final problem I seem to be having with extending View instead of Viewer is that the method elapsedTime() is not provided. Do you have any suggestions

Re: [osg-users] VIDEO with Alpha Channel

2010-11-19 Thread Theo Ribeiro
Hi Aruna, Are you using ffmpeg to load your videos? Is your video an AVI, MOV or FLV? Thank you! Cheers, Theo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33878#33878 ___ osg-users mailing list

[osg-users] Retrieve the light position from the transformation matrix

2010-11-19 Thread Sajjad
Hello forum, I have a scene where i am animating the light position using the animation path(picked up from an example). Now i want to implement the per-pixel lighting to a certain node in the scene. I need to end the light position as uniform variable to the vertex shader program. I think i

Re: [osg-users] [osgPlugins] OSG Plugins

2010-11-19 Thread Samuel Grant
Hi, Using MSYS MingW on WinXP Pro. I can get the libraries to compile, and get OSG to compile all the plugins, but when I try to open a file, I get the 'no data loaded' error. Thank you! Cheers, Samuel -- Read this topic online here:

[osg-users] VS2010 3rd party dependancies updated

2010-11-19 Thread Brad Christiansen
Hi, I have just updated the 2010 3rd party binaries and have updated the wiki to point to the new file ( http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies?version=25 ). I have added a README.txt which lists the changes: x86 - Replaced incorrect png headers (thanks to