Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread manish Choudhary
Hi, I really want to use Bullet library but before proceeding forward I have some question so that I don't face problem in future :- 1.Can OsgBullet integrate with my current application ? 2.Does OsgBullet give me list of intersection point where two object node meet ? I need Intersection

Re: [osg-users] [build] View.obj : error LNK2001: unresolved external symbol public: virtual void __thiscall osg::View::Slave::updateSlaveImplementation(class osg::View ) (?updateSlaveImplementatio

2011-03-17 Thread Fred Smith
robertosfield wrote: Hi Fred, This is likely to be down to the lack of an OSG_EXPORT in the declaration of View::Slave. Slave used to implemented entirely in the header, but now has methods implementated in the .cpp. I've just checked in the addition of an OSG_EXPORT, could you try this

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread Fred Smith
Hi Chris, Working with VC++ 2010 with no SP1 installed (yet) - I am not seeing any unusual behavior. Cheers, Fred -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37675#37675 ___ osg-users mailing

[osg-users] [vpb] target coordinate system into meters

2011-03-17 Thread Vijeesh Theningaledathil
Hi, I generated the terrain using osgdem. But the positions are in lat/lon degress. Is there any way to set target coordinate system into meters. Also is there any tool to place 3d models in to the terrain? Thank you! Cheers, Vijeesh -- Read this topic online here:

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread Kim Bale
1.Can OsgBullet integrate with my current application ? I don't know about the specifics of your application but I for one am using osgBullet in it's current form to compute collisions in several of my programs. 2.Does OsgBullet give me list of intersection point where two object node meet ?

[osg-users] calculate velocity for Sound

2011-03-17 Thread Marco Bigolin
Hi, I want to implement a Sound-Node (with FMOD) for the OSG-Framework for a project From which class i must extend my sound-Node Class? osg::Group? or osg::Node? Which function is called for transform the node? I want to calculate the velocity for the sound and i think i must overwrite the

[osg-users] OpenNI(Kinect) and osgAnimation

2011-03-17 Thread Aitor Ardanza
I'm going crazy with arrays! I need help! Given these guidelines for OpenNI libraries... http://groups.google.com/group/openni-dev/browse_thread/thread/5ff07c5a742da2d2 Hey, A few notes about using the skeleton orientation data: 1) All orientations reported from OpenNI are absolute (or

Re: [osg-users] osgviewer.exe has stopped working

2011-03-17 Thread John Kyles
Thank you for the replies. Toren, I just ran osgviewer again and checked the system log, this is what I get though I have no understanding of what it means (I do 3d modeling, some networking, etc, but not a coder at heart though I have done some in the past). Code: Faulting application name:

Re: Marching Cube Example?

2011-03-17 Thread Nan WANG
I create a prototype of Using GPU matching cubebut when I run it~nothing display.. i think it is the Shader Problem...Who can help me about it? All the structure a ready...I am looking for bugs or error in my code...I thing if i can successful run it ~ i will upload it here~ Thank you!

Re: [osg-users] osgviewer.exe has stopped working

2011-03-17 Thread Torben Dannhauer
Hi, If I understood right, you can compile and use OSG on the pure Nvidia system, and it crashes an the mixed Nvidia/ATI system? aticfx32.dll is the library which failed, so it seems to have some kind of problem related the ATI driver. Several people here in the forum use ATI, so I assume it

Re: [osg-users] ref_ptr rules

2011-03-17 Thread Glenn Waldron
Old, but still relevant, write-up on ref_ptr: http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html Glenn Waldron / Pelican Mapping / 703.652.4791 / @glennwaldron 2011/3/16 Sergey Polischuk

Re: [osg-users] ref_ptr rules

2011-03-17 Thread Frederic Bouvier
Using ref_ptr everywhere is a good way to be exception safe because you know the pointer will be deleted even it it wasn't added to another OSG object. There is a possible pitfall if you want to return a ref_ptr in a function that returns a pointer, because the object will be deleted before the

Re: [osg-users] calculate velocity for Sound

2011-03-17 Thread Paul Martz
On 3/17/2011 3:26 AM, Marco Bigolin wrote: Hi, I want to implement a Sound-Node (with FMOD) for the OSG-Framework for a project From which class i must extend my sound-Node Class? osg::Group? or osg::Node? Which function is called for transform the node? I want to calculate the velocity

Re: [osg-users] OpenNI(Kinect) and osgAnimation

2011-03-17 Thread Chris 'Xenon' Hanson
On 3/17/2011 4:59 AM, Aitor Ardanza wrote: I'm going crazy with arrays! I need help! I don't have any suggestions, but I'd love to talk to you about what you're doing with Kinect. I'm trying to keep all OSG Kinect users in touch with each other. -- Chris 'Xenon' Hanson, omo sanza lettere.

Re: [osg-users] Collision Detection and getting intersection point between two object

2011-03-17 Thread Paul Martz
On 3/17/2011 12:36 AM, manish Choudhary wrote: 2.Does OsgBullet give me list of intersection point where two object node meet ? osgBullet per se doesn't provide anything like this. The Bullet API already provides one or more contact points when two collision shapes meet. You'd have to study

Re: [osg-users] OpenNI(Kinect) and osgAnimation

2011-03-17 Thread Aitor Ardanza
Chris 'Xenon' Hanson wrote: On 3/17/2011 4:59 AM, Aitor Ardanza wrote: I don't have any suggestions, but I'd love to talk to you about what you're doing with Kinect. I'm trying to keep all OSG Kinect users in touch with each other. I'm trying to animate an avatar with osgAnimation and

[osg-users] osg osggis osgearth and all others

2011-03-17 Thread issam boughanmi
Hi, i have my pagedlod terrain, my mini airport inside a delta3d in my little flight-sim application and every thing is beautifull now you agree with me that a flight sim without surrounding buildings, vegetation, and maybe some roads is boring and somehow useless, i found the osggis and

[osg-users] uniform array passing to Shader question

2011-03-17 Thread Nan WANG
Hi, everyone I got a problem about passing uniform array to shader array. the problem is in my shader I have: Code: uniform vec3 vertDecals[8]; I have to pass uniform value from OSG to shader so how to create an uniform array in osg code and add 8 values that will be used in shader... I

Re: [osg-users] OpenNI(Kinect) and osgAnimation

2011-03-17 Thread Serge Lages
Hi, We have done some work on Kinect and OSG but I didn't manage to make it work with osgAnimation (it also made me crazy with all the transformations between coordinates...), I didn't have enough time to find a solution. Gook luck ! Cheers, On Thu, Mar 17, 2011 at 3:39 PM, Aitor Ardanza

Re: [osg-users] osg osggis osgearth and all others

2011-03-17 Thread Glenn Waldron
Issam, Did you experiment with the osgEarth examples? What specifically are you having trouble with? Glenn Waldron / Pelican Mapping / 703.652.4791 / @glennwaldron On Thu, Mar 17, 2011 at 10:41 AM, issam boughanmi amigof...@gmail.comwrote: Hi, i have my pagedlod terrain, my mini airport

Re: [osg-users] osg osggis osgearth and all others

2011-03-17 Thread issam boughanmi
for example what's file format that is used to generate buildings models in osggis or osgearth in thses screens : http://wush.net/trac/osggis/browser/images/800px-2008-03-27_172207.jpg http://wush.net/trac/osggis/browser/images/2008-04-24_090640.jpg

Re: [osg-users] osg osggis osgearth and all others

2011-03-17 Thread Glenn Waldron
Issam, Those are all ESRI Shapefiles (shp/shx/dbf format) -- it's the most common format for GIS vector data. Availability varies. City GIS data is typically either owned by municipalities or available for purchase from commercial providers. For example: the Boston data below came from MassGIS (

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread Chuck Seberino
Chris, I haven't been impressed at all with VS2010. The IDE tends to crash quite a bit - annoying, but not the end of the world. I did have an issue with 64-bit builds, particularly with Qt-4.7.x. Seems that there were byte-alignment issues (http://support.microsoft.com/kb/2280741). After

[osg-users] Nvidia OpenGL driver error message?

2011-03-17 Thread Jean-Sébastien Guay
Hi all, In the last few days, I've started getting the following error message (in a dialog that pops up after starting my app and rendering a few frames): Dialog title: NVIDIA OpenGL Driver Your hardware configuration does not meet

[osg-users] Texturing with Fisheye images

2011-03-17 Thread John Kua
Hi everyone, Is there a way to directly use fisheye images for texturing rather than the standard rectilinear projections? Am I right that I would get better quality texturing this way as opposed to reprojecting the original fisheye image to a set of rectilinear projections? Thanks. -John

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread Paul Sherman
Chris, I have not, as of yet, gotten around to building OSG with VS2010SP1, but in general I would say that if you are using VS2010, get the service pack. It fixes quite a few bugs and there are some drastic improvements in performance. The one woefully horrible piece of functionality is Go

Re: [osg-users] Texturing with Fisheye images

2011-03-17 Thread Robert Osfield
Hi John, Have a look at osgdistortion example. Robert. On Thu, Mar 17, 2011 at 5:20 PM, John Kua j...@eecs.berkeley.edu wrote: Hi everyone, Is there a way to directly use fisheye images for texturing rather than the standard rectilinear projections? Am I right that I would get better quality

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread Anders Backman
I second the one about performance. I have a 4 Core Machine (8 with HT) with 6GB memory. Since I started using VS2010, I feel kidnapped by Microsoft. The Intellisense is extremely slow for larger projects. VS is an editor, but sometimes it feels like a CAD application, it commonly uses 700-800Mb,

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread D.J. Caldwell
Hi, Chris. I have been using OSG 2.8.3 built as 64 bit shared libraries with VS2010 (no SP1) on 64 bit Windows 7 for several weeks now, with no real problems. Specifically with OSG, using CMake 2.8.3, I only had problems with the INSTALL target; it appears the .lib, .dll, and .exe files weren't

Re: [osg-users] Download details: Microsoft Visual Studio 2010 Service Pack 1 (Installer)

2011-03-17 Thread D.J. Caldwell
Sorry, everyone. I hit Send too fast before I could remember something else import to my experience. There were some minor changes discussed in the list about adding an include directive to a few header files. Try referring to

Re: [osg-users] Nvidia OpenGL driver error message?

2011-03-17 Thread Robert Osfield
Hi J-S, I haven't seen similar reports posted on osg-users before so can't add anything specific to the dicussion. I do wonder if a service pack or OpenGL driver version is at play. Have you tested other OSG apps like osgviewer and the examples? Have you tested other OpenGL applications?

Re: [osg-users] Nvidia OpenGL driver error message?

2011-03-17 Thread Jean-Sébastien Guay
Hi Robert, I haven't seen similar reports posted on osg-users before so can't add anything specific to the dicussion. Heh, just my luck :-) I do wonder if a service pack or OpenGL driver version is at play. The nvidia display driver on Windows contains their OpenGL ICD. So when I say

Re: [osg-users] uniform array passing to Shader question

2011-03-17 Thread Sergey Polischuk
Hi, Nan You should use like: osg::Uniform* u = new osg::Uniform(osg::Uniform::FLOAT_VEC3, vertDecals, 8);//last parameter is array size u-setElement(0,osg::Vec3(0,0,0));//first parameter is array index u-setElement(1,osg::Vec3(0.5,0.5,0.5)); Cheers, Sergey. 17.03.2011, 17:53, Nan WANG

Re: [osg-users] ViewDependentShadow massive flickering problems

2011-03-17 Thread Wojciech Lewandowski
Hi, Ramy Sorry for late response (Excuse: Terribly Busy). Truth is I do not have much to suggest in your case. I have tried with J-S to investigate the problem of massive flicker when non zero MinLightMargin was used. This is the observation I got then: When View (shadow receiving) volume

Re: [osg-users] ViewDependentShadow massive flickering problems

2011-03-17 Thread Ramy Gowigati
Hi Wojciech , Thanks for your reply. I was browsing the forums a little bit more carefully and I saw you suggestion reading links from nvidia and so on. I went on there and for a few days I need reading there and reading of the real time rendering books. Indeed PSSM is the best optimal

[osg-users] Kinect as a visual aid

2011-03-17 Thread Paul Martz
Familiar names in the video credits, so I have to wonder if the debug rendering in the lower left uses OSG... http://www.engadget.com/2011/03/17/navi-hack-uses-a-kinect-to-let-the-blind-see-wear-awesome-headg/ -- -Paul Martz Skew Matrix Software