Hi,
I really want to use Bullet library but before proceeding forward I have some
question so that I don't face problem in future :-
1.Can OsgBullet integrate with my current application ?
2.Does OsgBullet give me list of intersection point where two object node meet
?
I need Intersection
robertosfield wrote:
Hi Fred,
This is likely to be down to the lack of an OSG_EXPORT in the
declaration of View::Slave. Slave used to implemented entirely in the
header, but now has methods implementated in the .cpp.
I've just checked in the addition of an OSG_EXPORT, could you try this
Hi Chris,
Working with VC++ 2010 with no SP1 installed (yet) - I am not seeing any
unusual behavior.
Cheers,
Fred
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37675#37675
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Hi,
I generated the terrain using osgdem. But the positions are in lat/lon degress.
Is there any way to set target coordinate system into meters. Also is there
any tool to place 3d models in to the terrain?
Thank you!
Cheers,
Vijeesh
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Read this topic online here:
1.Can OsgBullet integrate with my current application ?
I don't know about the specifics of your application but I for one am using
osgBullet in it's current form to compute collisions in several of my
programs.
2.Does OsgBullet give me list of intersection point where two object node
meet ?
Hi,
I want to implement a Sound-Node (with FMOD) for the OSG-Framework for a project
From which class i must extend my sound-Node Class? osg::Group? or osg::Node?
Which function is called for transform the node? I want to calculate the
velocity for the sound and i think i must overwrite the
I'm going crazy with arrays! I need help!
Given these guidelines for OpenNI libraries...
http://groups.google.com/group/openni-dev/browse_thread/thread/5ff07c5a742da2d2
Hey,
A few notes about using the skeleton orientation data:
1) All orientations reported from OpenNI are absolute (or
Thank you for the replies. Toren, I just ran osgviewer again and checked the
system log, this is what I get though I have no understanding of what it means
(I do 3d modeling, some networking, etc, but not a coder at heart though I have
done some in the past).
Code:
Faulting application name:
I create a prototype of Using GPU matching cubebut when I run it~nothing
display.. i think it is the Shader Problem...Who can help me about it?
All the structure a ready...I am looking for bugs or error in my code...I thing
if i can successful run it ~ i will upload it here~
Thank you!
Hi,
If I understood right, you can compile and use OSG on the pure Nvidia system,
and it crashes an the mixed Nvidia/ATI system?
aticfx32.dll is the library which failed, so it seems to have some kind of
problem related the ATI driver.
Several people here in the forum use ATI, so I assume it
Old, but still relevant, write-up on ref_ptr:
http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html
http://andesengineering.com/OSG_ProducerArticles/RefPointers/RefPointers.html
Glenn Waldron / Pelican Mapping / 703.652.4791 / @glennwaldron
2011/3/16 Sergey Polischuk
Using ref_ptr everywhere is a good way to be exception safe because you know
the pointer will be deleted even it it wasn't added to another OSG object.
There is a possible pitfall if you want to return a ref_ptr in a function that
returns a pointer, because the object will be deleted before the
On 3/17/2011 3:26 AM, Marco Bigolin wrote:
Hi,
I want to implement a Sound-Node (with FMOD) for the OSG-Framework for a project
From which class i must extend my sound-Node Class? osg::Group? or osg::Node?
Which function is called for transform the node? I want to calculate the
velocity
On 3/17/2011 4:59 AM, Aitor Ardanza wrote:
I'm going crazy with arrays! I need help!
I don't have any suggestions, but I'd love to talk to you about what you're
doing with
Kinect. I'm trying to keep all OSG Kinect users in touch with each other.
--
Chris 'Xenon' Hanson, omo sanza lettere.
On 3/17/2011 12:36 AM, manish Choudhary wrote:
2.Does OsgBullet give me list of intersection point where two object node meet ?
osgBullet per se doesn't provide anything like this. The Bullet API already
provides one or more contact points when two collision shapes meet. You'd have
to study
Chris 'Xenon' Hanson wrote:
On 3/17/2011 4:59 AM, Aitor Ardanza wrote:
I don't have any suggestions, but I'd love to talk to you about what you're
doing with
Kinect. I'm trying to keep all OSG Kinect users in touch with each other.
I'm trying to animate an avatar with osgAnimation and
Hi,
i have my pagedlod terrain, my mini airport inside a delta3d in my little
flight-sim application and every thing is beautifull
now you agree with me that a flight sim without surrounding buildings,
vegetation, and maybe some roads is boring and somehow useless,
i found the osggis and
Hi, everyone
I got a problem about passing uniform array to shader array. the problem is
in my shader I have:
Code:
uniform vec3 vertDecals[8];
I have to pass uniform value from OSG to shader
so how to create an uniform array in osg code and add 8 values that will be
used in shader...
I
Hi,
We have done some work on Kinect and OSG but I didn't manage to make it work
with osgAnimation (it also made me crazy with all the transformations
between coordinates...), I didn't have enough time to find a solution.
Gook luck !
Cheers,
On Thu, Mar 17, 2011 at 3:39 PM, Aitor Ardanza
Issam,
Did you experiment with the osgEarth examples? What specifically are you
having trouble with?
Glenn Waldron / Pelican Mapping / 703.652.4791 / @glennwaldron
On Thu, Mar 17, 2011 at 10:41 AM, issam boughanmi amigof...@gmail.comwrote:
Hi,
i have my pagedlod terrain, my mini airport
for example
what's file format that is used to generate buildings models in osggis or
osgearth in thses screens :
http://wush.net/trac/osggis/browser/images/800px-2008-03-27_172207.jpg
http://wush.net/trac/osggis/browser/images/2008-04-24_090640.jpg
Issam,
Those are all ESRI Shapefiles (shp/shx/dbf format) -- it's the most common
format for GIS vector data. Availability varies. City GIS data is typically
either owned by municipalities or available for purchase from commercial
providers. For example: the Boston data below came from MassGIS (
Chris,
I haven't been impressed at all with VS2010. The IDE tends to crash quite a
bit - annoying, but not the end of the world. I did have an issue with 64-bit
builds, particularly with Qt-4.7.x. Seems that there were byte-alignment
issues (http://support.microsoft.com/kb/2280741). After
Hi all,
In the last few days, I've started getting the following error message
(in a dialog that pops up after starting my app and rendering a few frames):
Dialog title: NVIDIA OpenGL Driver
Your hardware configuration does not meet
Hi everyone,
Is there a way to directly use fisheye images for texturing rather than the
standard rectilinear projections? Am I right that I would get better quality
texturing this way as opposed to reprojecting the original fisheye image to
a set of rectilinear projections? Thanks.
-John
Chris,
I have not, as of yet, gotten around to building OSG with VS2010SP1, but
in general I would say that if you are using VS2010, get the service
pack. It fixes quite a few bugs and there are some drastic improvements
in performance. The one woefully horrible piece of functionality is Go
Hi John,
Have a look at osgdistortion example.
Robert.
On Thu, Mar 17, 2011 at 5:20 PM, John Kua j...@eecs.berkeley.edu wrote:
Hi everyone,
Is there a way to directly use fisheye images for texturing rather than the
standard rectilinear projections? Am I right that I would get better quality
I second the one about performance.
I have a 4 Core Machine (8 with HT) with 6GB memory.
Since I started using VS2010, I feel kidnapped by Microsoft. The
Intellisense is extremely slow for larger projects.
VS is an editor, but sometimes it feels like a CAD application, it commonly
uses 700-800Mb,
Hi, Chris.
I have been using OSG 2.8.3 built as 64 bit shared libraries with VS2010 (no
SP1) on 64 bit Windows 7 for several weeks now, with no real problems.
Specifically with OSG, using CMake 2.8.3, I only had problems with the
INSTALL target; it appears the .lib, .dll, and .exe files weren't
Sorry, everyone. I hit Send too fast before I could remember something
else import to my experience.
There were some minor changes discussed in the list about adding an include
directive to a few header files. Try referring to
Hi J-S,
I haven't seen similar reports posted on osg-users before so can't add
anything specific to the dicussion. I do wonder if a service pack or
OpenGL driver version is at play.
Have you tested other OSG apps like osgviewer and the examples? Have
you tested other OpenGL applications?
Hi Robert,
I haven't seen similar reports posted on osg-users before so can't add
anything specific to the dicussion.
Heh, just my luck :-)
I do wonder if a service pack or
OpenGL driver version is at play.
The nvidia display driver on Windows contains their OpenGL ICD. So when
I say
Hi, Nan
You should use like:
osg::Uniform* u = new osg::Uniform(osg::Uniform::FLOAT_VEC3, vertDecals,
8);//last parameter is array size
u-setElement(0,osg::Vec3(0,0,0));//first parameter is array index
u-setElement(1,osg::Vec3(0.5,0.5,0.5));
Cheers,
Sergey.
17.03.2011, 17:53, Nan WANG
Hi, Ramy
Sorry for late response (Excuse: Terribly Busy). Truth is I do not have much
to suggest in your case. I have tried with J-S to investigate the problem
of massive flicker when non zero MinLightMargin was used.
This is the observation I got then: When View (shadow receiving) volume
Hi Wojciech ,
Thanks for your reply.
I was browsing the forums a little bit more carefully and I saw you suggestion
reading links from nvidia and so on. I went on there and for a few days I need
reading there and reading of the real time rendering books. Indeed PSSM is the
best optimal
Familiar names in the video credits, so I have to wonder if the debug rendering
in the lower left uses OSG...
http://www.engadget.com/2011/03/17/navi-hack-uses-a-kinect-to-let-the-blind-see-wear-awesome-headg/
--
-Paul Martz Skew Matrix Software
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