[osg-users] [build] osgviewer build failed for Android

2011-04-27 Thread Kebo Wang
Hi, I try to build osg for android on ubuntu 11.04. After getting svn trunk and cmake using opengl-es 2 following wiki page for platform specific for android and setting for opengl-es 2. the building processing worked great for a some time, then it complain the following while compiling

Re: [osg-users] SubloadCallback on iOS: missing texture.

2011-04-27 Thread Alessandro Terenzi
Hi Stephan and Thomas, what do you think about the sample code I've sent? Is there something wrong with it? Actually, since it works on a PC but not on iOS, maybe there is something wrong with the options used to build OSG for iOS (or maybe with CMake options)...I'm just guessing. Thanks.

Re: [osg-users] [build] Multi-threading crashing on start-up (2.8.3, XP, VS2008)

2011-04-27 Thread Robert Osfield
Hi Michele, Am I correct in understanding that you've built OpenThreads to use QT's inbuilt threading support, i which case you must have set the BUILD_OPENTHREADS_WITH_QT to ON via ccmake or CMakeSetup. Is this correct? I didn't implement and have not personally used the Qt build of

Re: [osg-users] New FBX SDK

2011-04-27 Thread Michael Platings
The attached FindFBX.cmake should now find the Linux paths as well, however I'm unable to test it. On 26 April 2011 09:26, Michael Platings mplati...@gmail.com wrote: Thanks Alessandro, now we only need the file locations for Linux :) On 22 April 2011 15:41, Alessandro Terenzi

Re: [osg-users] [osgPPU] osgPPU with CompositeViewer

2011-04-27 Thread Sami Moisio
Hi, Nobody tried this? I made the simplest possible test i could think of and just set one UnitOut to the processor so there would be no actual action from the processor other then relaying the image forward. I set the processor with the view camera of the first view and it works fine. When i

Re: [osg-users] [build] osgviewer build failed for Android

2011-04-27 Thread Jorge Izquierdo Ciges
Post the Cmake command chain that you used and the OSG version. That error it's not normal and i compiled well two days ago with trunk version. 2011/4/23 Kebo Wang m...@163.com Hi, I try to build osg for android on ubuntu 11.04. After getting svn trunk and cmake using opengl-es 2

Re: [osg-users] glCopyTexImage2D or Frame Buffer Object

2011-04-27 Thread John Ivar Haugland
Hi, I found a solution using a shared FBO object and two draw callbacks. _fbo = new osg::FrameBufferObject(); _fbo-setAttachment(osg::Camera::DEPTH_BUFFER, osg::FrameBufferAttachment(new osg::RenderBuffer(width,height,GL_DEPTH_COMPONENT24))); _fbo-setAttachment(osg::Camera::COLOR_BUFFER0,

Re: [osg-users] [build] Multi-threading crashing on start-up (2.8.3, XP, VS2008)

2011-04-27 Thread fiorentino
hi, yes, i checked BUILD_OPENTHREADS_WITH_QT to TRUE to get the error i mentioned. I could run my application just commenting all inside the function and returning a -1, but it's just a daily fix. With such hack using OSGART i got crashes when using DSVL multithread library for Augmented

[osg-users] any decent free scene editor for the OSG ?

2011-04-27 Thread issam boughanmi
all is on the title i am looking for free or really cheap scene editor that support the main osg features that i am using it for like : lod, pagedlod ...etc my final scene (an airport) can contain hundreds of objects (runway, buildings, trees ... etc) blender is great but i don't know how to

Re: [osg-users] Y up to Z up

2011-04-27 Thread Raymond de Vries
Hi Aitor, I was wondering if you had posted an example about what you did. I would like to try out exactly the same. Thanks a lot, cheers Raymond On 4/5/2011 5:03 PM, Aitor Ardanza wrote: Ok, I got it! All my problems were on the orientation of the bones in the model... Now,

Re: [osg-users] [build] Missing GLES 2.0 settings in CMake

2011-04-27 Thread Hoisun Ng
Thanks for the quick reply. However, I'm not sure that I understand how it works. If I don't enable GLES how does it know that it has to use the emulator and not the standard openGL that is available? Cheers, Hoisun -- Read this topic online here:

[osg-users] Issues with Material Visitor when dealing with models which have color layers

2011-04-27 Thread Darko Radiceski
Hi all, I seem to be having some issues with models that have color layers when i do the IVE generation from 3ds. I have a MaterialVisitor class that essentialy does this to make sure we use the material colors. And also i need this to make sure the lighting settings are passed to the models

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Sukender
Hi Peter, hi all, We're working on impementing the meta-data system. We found that there was very few feedback, and feel it's a bad sign of inacceptance of it... Anyone? Peter, when you told about immutability, it was with a database backend in mind, right? If so, I think it may be better not

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Robert Osfield
Hi Sukender, On Wed, Apr 27, 2011 at 3:09 PM, Sukender suky0...@free.fr wrote: We're working on impementing the meta-data system. We found that there was very few feedback, and feel it's a bad sign of inacceptance of it... Anyone? I don't have any comments beyond what others have added so

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Sukender
Keep up the good work :-) Nice to read it, Robert! ;) And you're right, keep your mind resources for all other important things here! Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Robert Osfield robert.osfi...@gmail.com a écrit : Hi

Re: [osg-users] Fine-grained render ordering

2011-04-27 Thread Craig S. Bosma
Robert, Thanks for pointing out the TraversalOrderBin, I wasn't aware of that. However, I'm still a little unclear on how that might help for my use. Suppose I have a scene with with a root Group node and two child Camera Nodes, A and B. Suppose both render to a texture via FBO, and that B

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread D.J. Caldwell
Hi Sukender, I, too, have been following this thread with interest. I have not had the time or resources to go over your documentation, yet, but I hope to do so soon. In my current project, we have adapted the osg::Node::DescriptionList to store some basic run time data at the node level. My

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Sukender
Thanks DJ. I must say the conversion of our project to the new meta-data system is not that instant... Hopefully the code is 99% backward compatible and the use of userData and Description list still work as expected. Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] Y up to Z up

2011-04-27 Thread Michael Weiblen
Hi, as a quick fix when loading the model, or just experimenting, you can use the .rot pseudo loader to put a rotation above your model. Something like: osgviewer cow.osg.90,0,0.rot cheers -- mew -- Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/ On Thu, Mar 31, 2011 at 4:09

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Chris 'Xenon' Hanson
On 4/27/2011 8:41 AM, D.J. Caldwell wrote: Hi Sukender, I, too, have been following this thread with interest. I have not had the time or resources to go over your documentation, yet, but I hope to do so soon. Likewise, I'm interested, and I trust you know what you're doing. At the

Re: [osg-users] Collada

2011-04-27 Thread Linda Lee
Hi, I tried following the steps from the link. However, I have difficulty getting rid of the Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR) msg from CMake. Any advise how to solve this? Thank you! Cheers, Linda -- Read this topic online here:

Re: [osg-users] depth problem (clip) - Bonus : osgDepthPartition problem (shake)

2011-04-27 Thread Clem Barbier
Hi, Thank you for the indication. I had some problem with osg upgrade (2.9.12) but it's ok (installation in my development environment and MatrixManipulator - CameraManipulator) ! osgShadows isn't a special depth partition example and I guess I don't understand everything (about how to use).

Re: [osg-users] osgDB ifstream / ofstream conflict

2011-04-27 Thread Vincent Bourdier
Hi, Sorry to insist but I would appreciate any advices about this issue. Maybe I'm the only one who encountered it, but the patch I did is not so... clean to my mind... Thanks. Regards, Vincent. Le 21/04/2011 14:50, Vincent Bourdier a écrit : Hi all, I just found a fix after some

[osg-users] osgEarth at FOSS4G in Denver

2011-04-27 Thread Glenn Waldron
osgEarth users (and anyone else interested in 3D terrain), We have submitted an abstract for an osgEarth presentation at this year's FOSS4G conference in Denver. FOSS4G selects presenters based on a community vote, so we need your support! The abstract is entitled Open Source 3D Globes with

[osg-users] Windows users please test svn/trunk

2011-04-27 Thread Robert Osfield
Hi All, I'm currently reviewing a Converity analysis of the OSG and to address some of the issues have had to modify Win32 specific code in OpenThreads, I've tried to be careful with these changes but since I don't have Windows dev box I can't test these changes I've checked in. So... Windows

Re: [osg-users] Windows users please test svn/trunk

2011-04-27 Thread Chris 'Xenon' Hanson
On 4/27/2011 10:40 AM, Robert Osfield wrote: Hi All, I'm currently reviewing a Converity analysis of the OSG and to address some of the issues have had to modify Win32 specific code in OpenThreads, I've tried to be careful with these changes but since I don't have Windows dev box I can't test

[osg-users] Get all vertices of a node

2011-04-27 Thread Marco Bigolin
Hi all, First of all, sorry for my very bad english! I'm on a soundimplementation for osg and FMOD (like osgAudio). It works great but now i want that FMOD calculate the echo and volume depending from the models (if you are in a room, there is an echo, etc.) for that i need all vertices

Re: [osg-users] Get all vertices of a node

2011-04-27 Thread Chris 'Xenon' Hanson
On 4/27/2011 11:35 AM, Marco Bigolin wrote: Hi all, First of all, sorry for my very bad english! I'm on a soundimplementation for osg and FMOD (like osgAudio). Are you working with osgAudio? If not, why not just enhance osgAudio to do what you want? It works great but now i want that

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Peter Amstutz
Sorry about that, you sent out the previous email on the weekend and I didn't have a chance to look at it; when Monday rolled around I had forgotten about it. Regarding the Value class, I think I understand the difference of opinion a little better. Let me present both sides. // Option A.

Re: [osg-users] SubloadCallback on iOS: missing texture.

2011-04-27 Thread Stephan Huber
Hi, Am 27.04.11 09:36, schrieb Alessandro Terenzi: what do you think about the sample code I've sent? Is there something wrong with it? Your example failed to work on my mac with a recent osg-version. Unfortunately I hadn't more time to investige the issue further. I had to change

Re: [osg-users] Meta-data in core OSG - project started

2011-04-27 Thread Sukender
Hi Peter, Your analysis seems fine. However, I must add a precision: In the current design, there is a ValueBase class (actually an empty class derived from Referenced). This way it's a bit easier dealing with values as the base class is not templated. Well, not something enough to change your

Re: [osg-users] SubloadCallback on iOS: missing texture.

2011-04-27 Thread Alessandro Terenzi
Thank you very much Stephan, I tried to modify my code as suggested: the warning disappeared and my subload callback is called. Tomorrow I'll try with the latest tagged release (2.9.13) and let you know. Alessandro On Wed, Apr 27, 2011 at 9:34 PM, Stephan Huber ratzf...@digitalmind.dewrote:

Re: [osg-users] Strange texture problem - can you help me?

2011-04-27 Thread Jochen Saginet
A test on my desktop PC with a ATI Radeon HD4870 and Catalyst 11.2 installed, showed up the same bad result as on my ATI mobility card. NVIDIA works great! Can nobody approve this problem with an ATI card [Question] -- Read this topic online here:

Re: [osg-users] Collada

2011-04-27 Thread fiorentino
Citando Linda Lee zenith...@hotmail.com: I can suggest to compile collada using the precompiled libraries you can find in the osg site( igot the vs 2008 ). They have a bunch of useful libraries packed together(boost, freetype, etc..etc..). Be aware anyway that (happened to me ) you must make

Re: [osg-users] Windows users please test svn/trunk

2011-04-27 Thread Torben Dannhauer
Hi Robert, I will rebuild my OSG today or tomorrow evening. What testing procedure should I run? Is just using osgViewer in multithreading sufficient? Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38838#38838