Hi Kris,
Unfortunatelly I cannot offer you a working code example. But I have few
observations that could help I believe. For sure you have an error in
glBindTexture call. It should be called with GL texture object id. You can
obtain it from your RTT texture with
Hi,
I have some questions concerning the best approach to update textures using a
pre-render FBO camera. First I want to provide a little background before my
questions.
For the project I'm working on I've been integrating a 3rd party vendor product
(Scaleform) into OpenSceneGraph to
Hi,
I have a question concerning this subject. I have a flat ASCII file, containing
values for x,y,z angles of a moving object, that I got from a 3D orientation
tracker. How can I read these values in my code to move the object in the scene
based on them?
p.s: I am kind of new to OSG, so
Hi Glen,
The solution you are explaining sounds far too complicated for what is
actually needed. I can't see why a pre-render FBO camera would be
required, unless Scaleform is using OpenGL.
The normal way to implement video textures with the OSG is to subclass
from osg::ImageStream as the
Hi Reza,
On Sat, Jun 4, 2011 at 7:29 AM, Reza Akhavian reza.akhav...@gmail.com wrote:
I have a question concerning this subject. I have a flat ASCII file,
containing values for x,y,z angles of a moving object, that I got from a 3D
orientation tracker. How can I read these values in my code
Hi,
I copyied the message on the mailing list in case other users have same
questions.
First of all thanks for the effort you have put into the osgExport.
Its great that someone is maintaining the script.
As I mentioned in the OSG forum I need to:
1. Import a mesh of a hand (.obj)
Hi,
I copyied the message on the mailing list in case other users have same
questions.
First of all thanks for the effort you have put into the osgExport.
Its great that someone is maintaining the script.
As I mentioned in the OSG forum I need to:
1. Import a mesh of a hand (.obj)
Thanks, Ryan. This is committed now to the 2.8 branch. I'll wait until I see a
successful build before I tag the RC.
-Paul
On 6/3/2011 10:29 PM, Ryan Pavlik wrote:
OK, I've attached updated introspection wrappers. Haven't had the chance to
build them yet - touching the Object header is a
Thank you very much Robert, but...
Could you please take a look at what I have thus far. I wrote it based on the
osganimate example (I'm not sure if you mean osganimate by osganimation) and it
reads an ASCII file, but just the first line, so it doesn't produce a moving
object.
Please find
Hi all -- Here's a new RC with the fix for the uniform name ID feature, plus
Ryan's analogous change for osgWrappers:
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc4
Please test! This should be very close to the final 2.8.5 release at this point.
Here's the
Hi Reza,
On Sat, Jun 4, 2011 at 5:04 PM, Reza Akhavian reza.akhav...@gmail.com wrote:
Thank you very much Robert, but...
Could you please take a look at what I have thus far. I wrote it based on the
osganimate example (I'm not sure if you mean osganimate by osganimation) and
it reads an
Hi Paul,
Impressive turnaround on the release candidates, thanks your
dedication and energy in getting 2.8.5 out ;-)
Just before I read you notification about rc4 I checked out the 2.8
branch and have just tested this - it all builds and runs fine for me
under Kubunut 11.04 64bit + Geforce
On 6/4/2011 10:59 AM, Robert Osfield wrote:
Hi Paul,
Impressive turnaround on the release candidates, thanks your
dedication and energy in getting 2.8.5 out ;-)
Eight cores helps a lot. :-)
Just before I read you notification about rc4 I checked out the 2.8
branch and have just tested this
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