Re: [osg-users] Camera set to RTT, texture never changes

2011-06-04 Thread Wojciech Lewandowski
Hi Kris, Unfortunatelly I cannot offer you a working code example. But I have few observations that could help I believe. For sure you have an error in glBindTexture call. It should be called with GL texture object id. You can obtain it from your RTT texture with

[osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-04 Thread Glen Swanger
Hi, I have some questions concerning the best approach to update textures using a pre-render FBO camera. First I want to provide a little background before my questions. For the project I'm working on I've been integrating a 3rd party vendor product (Scaleform) into OpenSceneGraph to

[osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-04 Thread Reza Akhavian
Hi, I have a question concerning this subject. I have a flat ASCII file, containing values for x,y,z angles of a moving object, that I got from a 3D orientation tracker. How can I read these values in my code to move the object in the scene based on them? p.s: I am kind of new to OSG, so

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-04 Thread Robert Osfield
Hi Glen, The solution you are explaining sounds far too complicated for what is actually needed. I can't see why a pre-render FBO camera would be required, unless Scaleform is using OpenGL. The normal way to implement video textures with the OSG is to subclass from osg::ImageStream as the

Re: [osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-04 Thread Robert Osfield
Hi Reza, On Sat, Jun 4, 2011 at 7:29 AM, Reza Akhavian reza.akhav...@gmail.com wrote: I have a question concerning this subject. I have a flat ASCII file, containing values for x,y,z angles of a moving object, that I got from a 3D orientation tracker. How can I read these values in my code

Re: [osg-users] osgExport work flow

2011-06-04 Thread Cedric Pinson
Hi, I copyied the message on the mailing list in case other users have same questions. First of all thanks for the effort you have put into the osgExport. Its great that someone is maintaining the script. As I mentioned in the OSG forum I need to: 1. Import a mesh of a hand (.obj)

Re: [osg-users] osgExport work flow

2011-06-04 Thread Cedric Pinson
Hi, I copyied the message on the mailing list in case other users have same questions. First of all thanks for the effort you have put into the osgExport. Its great that someone is maintaining the script. As I mentioned in the OSG forum I need to: 1. Import a mesh of a hand (.obj)

Re: [osg-users] 2.8.5 RC3 call for testing

2011-06-04 Thread Paul Martz
Thanks, Ryan. This is committed now to the 2.8 branch. I'll wait until I see a successful build before I tag the RC. -Paul On 6/3/2011 10:29 PM, Ryan Pavlik wrote: OK, I've attached updated introspection wrappers. Haven't had the chance to build them yet - touching the Object header is a

Re: [osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-04 Thread Reza Akhavian
Thank you very much Robert, but... Could you please take a look at what I have thus far. I wrote it based on the osganimate example (I'm not sure if you mean osganimate by osganimation) and it reads an ASCII file, but just the first line, so it doesn't produce a moving object. Please find

[osg-users] OSG 2.8.5 RC4 - call for testing

2011-06-04 Thread Paul Martz
Hi all -- Here's a new RC with the fix for the uniform name ID feature, plus Ryan's analogous change for osgWrappers: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.5-rc4 Please test! This should be very close to the final 2.8.5 release at this point. Here's the

Re: [osg-users] [osgPlugins] Read animation path from a flat ASCII file!

2011-06-04 Thread Robert Osfield
Hi Reza, On Sat, Jun 4, 2011 at 5:04 PM, Reza Akhavian reza.akhav...@gmail.com wrote: Thank you very much Robert, but... Could you please take a look at what I have thus far. I wrote it based on the osganimate example (I'm not sure if you mean osganimate by osganimation) and it reads an

Re: [osg-users] OSG 2.8.5 RC4 - call for testing

2011-06-04 Thread Robert Osfield
Hi Paul, Impressive turnaround on the release candidates, thanks your dedication and energy in getting 2.8.5 out ;-) Just before I read you notification about rc4 I checked out the 2.8 branch and have just tested this - it all builds and runs fine for me under Kubunut 11.04 64bit + Geforce

Re: [osg-users] OSG 2.8.5 RC4 - call for testing

2011-06-04 Thread Paul Martz
On 6/4/2011 10:59 AM, Robert Osfield wrote: Hi Paul, Impressive turnaround on the release candidates, thanks your dedication and energy in getting 2.8.5 out ;-) Eight cores helps a lot. :-) Just before I read you notification about rc4 I checked out the 2.8 branch and have just tested this