[osg-users] invalid enumerant with optimization MERGE_GEOMETRY and MAKE_FAST_GEOMETRY

2012-04-24 Thread Christian Schulte
Hi all, I am migrating our simulation environment from OSG 2.8.3 to OSG 3.0.0-rc1 and have some problems with a quite huge multi LOD database we use daily. Indeed we receive continuously an openGL error "Warning: detected OpenGL error 'invalid enumerant' at after

[osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Hi. I'm new to OSG. I use OGRE for my game currently, but due to various issues I would like to switch to OSG. I coudn't find any info on games made with OSG, no pictures in OSG Forum - Album - Games, no Google results, only some simulations and other non-game stuff. The only game I found is

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Maxim Gammer
Hi. games for training examples http://www.openscenegraph.org/projects/osg/wiki/Screenshots/RI http://www.openscenegraph.org/projects/osg/wiki/Screenshots/TSOGU 2012/4/24 michael kapelko korn...@gmail.com: Hi. I'm new to OSG. I use OGRE for my game currently, but due to various issues I

Re: [osg-users] Current state of GLES2

2012-04-24 Thread Robert Osfield
Hi Preet, On 23 April 2012 22:43, Preet prismatic.proj...@gmail.com wrote: I'm new to OSG and OpenGL but I understand that ES2 has some pretty significant changes in how things are drawn. OpenGL ES 2 is entirely shader based, no fixed function pipeline to fullback on, which is a big

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Yes, that's what I meant by simulations and other non-game stuff. I mean games like Half-Life, Morrowind, Garsharp, Proun, for end users to relax, not for any kind of training. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] First OSG application on Ipad

2012-04-24 Thread Wojciech Lewandowski
Thanks, Eduardo. We already learned a bit on GLES but will certainly look for IOS specifics. Wojtek 2012/4/22 Eduardo Poyart poy...@gmail.com Hi, Stephan made great work helping iOS development with OSG. I've been extending it by providing Xcode projects built from scratch from Xcode

[osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread John Vidar Larring
Hi, Thankfully, there's a lot of people on this list using osgTerrain, which means that hopefully others have pondered about the same issue that we are currently having when rendering high resolution terrain: the visual popping of terrain tiles in the terrain. In the sample videos below, we

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Sebastian Messerschmidt
Hi Michael, I guess that there some reasons we don't see OSG for games so much. First, OGRE is more than a render kit if I remember correctly and OSG is not a game engine per se. As most people starting with games want to see fast progress they often stick to a game engine where they don't

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Garth D
Hi Michael, I don't believe you'll find too many games, but you'll find a respectable number of completed simulations and other projects, along with a good number of people working professionally with it. Coming from an OGRE background you'll probably appreciate the number of included

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread Glenn Waldron
John, osgEarth's LOD Blending function does this for imagery - it references two LOD textures per tile (level n and level n+1) and blends then in the shader based on camera distance. We are (once again) considering implementing something similar for heightfield data in the next version of

[osg-users] clipping the Intersectors

2012-04-24 Thread Andy Skinner
Should we expect the picking Intersectors to look at the clipping planes set up by ClipNodes and Scissors? We can clip the results, but it seems like the sort of thing the Intersectors would be good at. Basically, we've been getting points picked that should have been clipped by a clip box.

[osg-users] Drawable and OpenGL Extensions

2012-04-24 Thread Martin Großer
Hello, I have tried to implement transform feedback in openscenegraph. I posted this few weeks ago. Now I have a nice OpenGL example and want to transfer this to an osg implementation. In a first (more simple) example, I want to create a vertex array object and a vertex buffer object. I create

[osg-users] Viewer::checkNeedToDoFrame - doesn't account for update operations

2012-04-24 Thread Glenn Waldron
Robert, I see that Viewer::checkNeedToDoFrame() does not check the _updateOperations queue. Therefore, ON_DEMAND mode doesn't account for update ops. Is this by design, or is it an oversight? If the latter, I will submit a patch. Glenn Waldron / @glennwaldron

Re: [osg-users] Drawable and OpenGL Extensions

2012-04-24 Thread Sergey Polischuk
Hi Martin code where are you initialize your extensions and opengl stuff (atm all this happens in your drawable constructor) needs active opengl context It's better to move such initialization out of constructor and do it on first draw or some other place where opengl context already created

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Thomas Hogarth
Hi Micheal I've completed a few games with OSG http://itunes.apple.com/gb/app/apptoyz-alien-attack/id412615924?mt=8 http://itunes.apple.com/us/app/apptoyz-tin-can-alley/id457520117?mt=8 I find no problem using osg for games, if you just treat osg as a wrapper around OpenGL and not a game

Re: [osg-users] clipping the Intersectors

2012-04-24 Thread Robert Osfield
Hi Andy, One could adapt LineSegmentIntersector and IntersectionVisitor to take account of ClipNodes and Scissor tests, but would require tracking of state and clipping the intersector against the Scissor or ClipPlane (stored at the ClipPane). In the case of a Scissor test this could be treated

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread Robert Osfield
Hi John, Avoiding popping is a challenge for sure. However even with the popping it's a rather nice model BTW :-) Given the lighting changes looked to be the most obvious perhaps directly addressing this by using a normal map texture as well as a colour texture would be appropriate. This would

Re: [osg-users] Viewer::checkNeedToDoFrame - doesn't account for update operations

2012-04-24 Thread Robert Osfield
Hi Glenn, On 24 April 2012 15:07, Glenn Waldron gwald...@gmail.com wrote: I see that Viewer::checkNeedToDoFrame() does not check the _updateOperations queue. Therefore, ON_DEMAND mode doesn't account for update ops. Is this by design, or is it an oversight? If the latter, I will submit a

Re: [osg-users] Drawable and OpenGL Extensions

2012-04-24 Thread Martin Großer
Hello, I've got it! I initialise all in the first draw implementation call and then all works fine. I have to set all members to mutable, that was the tricky part! Cheers Martin Original-Nachricht Datum: Tue, 24 Apr 2012 15:48:53 +0200 Von: Martin Großer

[osg-users] Compile problem on Mac Os Lion

2012-04-24 Thread Moritz, Dominik
Hello, I am new to Open Scene Graph and have some installing problems. First I tried the 3.0.1 version from homebrew with some custom fixes to make it compile (https://github.com/mxcl/homebrew/issues/11391). However, the osgDB::readNodeFile function got stuck in an infinite loop when loading

Re: [osg-users] osgvolume brightness and sample density

2012-04-24 Thread Robert Osfield
Hi Clement, You simply need to attach a TransferFunctionProperty to the Layer assigned VolumeTile and set up this to map floating point intensity value to the colour/alpha value required. The osgvolume has example of it's setup. Robert. On 12 April 2012 03:52, clement@csiro.au wrote: Hi,

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Terry Welsh
Well, my game is called Retrobooster, but it isn't finished yet. It's at www.reallyslick.com and it's all for fun; absolutely not for simulation, training, or education of any kind. Yuck! OSG has been a good tool for this so far, but I have little experience with game engines such as Ogre. I

Re: [osg-users] Frame Event Button Mask Bug?

2012-04-24 Thread James Adkison
Hi Robert, Just curious if you ever got around to looking at this and if so what your conclusions/thoughts were. Thanks, James -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47266#47266 ___

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Jason Daly
On 04/24/2012 01:24 PM, Terry Welsh wrote: And I recall seeing screenshots for Pirates of the XXI Century, but I don't know if that game was ever finished. Anyone know what happened to it? I was going to mention it, but I couldn't find any active links for it either. I saw it being demoed

Re: [osg-users] Bug in OverlayNode.cpp

2012-04-24 Thread Chris Long
Hi, I'd like to request that someone patch OverlayNode with this one-line fix. We are still having to work around it in our OSG application. Thank you! Cheers, Chris -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47268#47268

Re: [osg-users] Bug in OverlayNode.cpp

2012-04-24 Thread Jason Daly
On 04/24/2012 03:21 PM, Chris Long wrote: Hi, I'd like to request that someone patch OverlayNode with this one-line fix. We are still having to work around it in our OSG application. You'll probably get quicker results if you patch the file yourself and post it (the whole modified file) to

Re: [osg-users] [vpb] osgdem not output .osga compressed file

2012-04-24 Thread walter perdan
Hi Robert, Thank you for the answer! Cheers, walter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47270#47270 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Martin Naylor
Nice, lunar lander and thrust, :-), ok I am showing my age! I assume that will be available on Iphone/Android? Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Terry Welsh Sent: 24 April 2012

[osg-users] colours in Android OSG

2012-04-24 Thread Maurizio Lodo
Hi, this is probably a daft question, but as I am a noob to the Android-OSG combo, I hope you will be gentle. I have built the android osgAndroidExampleGiLES1 and I tried to load, one of my osg models (nothing fancy, just a bunch of cubes and cylinders). These models display perfectly in the

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread Shayne Tueller
Hi, The popping is the effect of an abrupt change from one LOD to another. The typical solution is to geomorph the terrain over several frames with the LOD change. It smooths out the transition so that LOD changes are subtle. High end visual IGs have been doing geomorphing a long time with

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread Shayne Tueller
Hi, As others have pointed out, OSG is not a game engine. It's a scene graph and should be used in this context (no pun intended). There are plenty of rendering technologies that use OSG under the hood. When I went to IITSEC last year, there were a lot of vendors using OSG underneath for

Re: [osg-users] colours in Android OSG

2012-04-24 Thread Jorge Izquierdo Ciges
Maybe it's some kind of error in the light commands executated by OSG for GLES1. Still maybe you'll need to use the Notify to obtain errors through LogCat and that way maybe we can find the source of trouble. Good Luck 2012/4/24 Maurizio Lodo maurimaur...@msn.com These models display perfectly

Re: [osg-users] Strategies for reducing visual terrain-tile-popping with osgTerrain

2012-04-24 Thread Chris Hanson
Just throwing out ideas -- what about using a fade LOD technique? I know it temporarily incurs a higher draw overhead of drawing a tile at two different LODs at the same time, but perhaps it would be worthwhile in your case. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Shayne, yeah, I've found Delta3D, but I saw the same simulations in there. As for OGRE, it's only rendering engine, it's so only for rendering, that it uses external library for input which actually gives me most headaches. Terry, that's some very nice looking game! Good luck with that! Our team

Re: [osg-users] Why no games with OSG?

2012-04-24 Thread michael kapelko
Thomas, great to see games for Apple. Seeing games that actually exist I wonder why is Games - Album empty then. Its emptiness gives false impression of abandonment. OGRE forums has Showcase forum where people advertise their work. I see Announcments here, but it's 99% of job postings. Also, the