Hi Boon Wah,
On 29 August 2012 03:18, Boon Wah boon...@gmail.com wrote:
My terrain database is about 3GB in size, and measures about 3 by
5 pixels just for the textures alone.
I have written a single frame renderer based on the OSG Viewer code base.
The load time for first
Hi Tom et al,
Openscenegraph.org is up again. I will try to closely monitor the state of
the server and I apologize for the inconveniences.
Regarding that I did make a few pages in the Platform specifics section
which i've set to 'Awaiting Review'. If you flag them as ok I'll try set
aside
Hi, Dario
0: Ops I was sure these methods are available Thats awkward ommission
considering how old this technique is. We probably should add them. But as
a temporal workoaround you can derive your own class from LispSM and add
proper setter and getter for polygon offset...
1: Yes closed was
Hello Jordi Torres,
Thank you very much for the help.
I added OSG macros and got loaded models.
But when I say viewer-frame i am getting only blew screen. I am not able to
see model.
Here is my code
Code:
if(mload)
{
LOG(Init);
int x=0;
int y=0;
int
Hi Koduri,
Maybe you are not getting the correct matrix transformation of your
trackable, so try first to get the model shown without any transformation.
In the other hand _viewer-frame() has to be called every frame you want to
get, not once in your code. Pay attention to the method draw() in
Hi,
I have problem with osgText::Text and stateset, osgText is drawable, why isn't
pushed my custom StateSet attached to it to StateSet stack in osg::State when
rendering ?
Thank you
Cheers,
Filip
--
Read this topic online here:
HI Filip,
osgText::Text assigns it's StateSet from the Font's StateSet that
provides the textures required for the text.
If you want to provide your own StateSet attach it to the Geode above
the Text drawable.
Robert.
On 29 August 2012 13:37, Filip Arlet fili...@seznam.cz wrote:
Hi,
I have
Hi
I was trying an application which renders some models on android phone using
osg. The application requires more number of models to be loaded. As the number
of models increases the rendering gets slowed down drastically as expected. The
way I do is that under a group node all other nodes
Hi Akilan,
What you will need to do work out what the bottlenecks are then
address what you find rather than go looking at solutions before you
understand the problem.
So have a look at the update, cull and draw dispatch and draw GPU
stats as you load more models. There might be certain
Hi
Yes, polygonoffset methods are presents in ShadowMap class only, but I use a
technique derived from StandardShadowMap which redefines the polygonoffset
variables and here we have no methods to set.
However, I've tried polygonoffset tweak and the final result is much better
even if not
Hi,
Hi all. I have some problem with shadow. I have 2 models in scene whith shadow.
And when i change model size in vertex shader nothing happens with shadow. Are
there any way to do this?
...
Thank you!
Cheers,
Umid
--
Read this topic online here:
11 matches
Mail list logo