No, you can not alter the output location of the fragment. You can possibly
use some new GL4 texture write features to write to arbitrary locations in
a different texture image though.
On Sat, Aug 23, 2014 at 3:58 AM, shuiying Wang shuiying.w...@fu-berlin.de
wrote:
Hello,
I am wondering
Hi,
it seems that openHMD had implemented dk2 initial dk2 support 4 days ago :)
Thank you!
Cheers,
alberto
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pajuelo wrote:
it seems that openHMD had implemented dk2 initial dk2 support 4 days ago :)
Well that is great news. But their interface are a bit different, so it won't
work as a drop in replacement for the 0.4.1 version of the Oculus SDK if you
want to use my integration.
The OpenHMD
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On 08/24/2014 11:08 AM, alberto pajuelo wrote:
Hi,
it seems that openHMD had implemented dk2 initial dk2 support 4
days ago :)
For DK2 it supports only rotation tracking at the moment, which is
basically identical to the DK1, sans magnetometer
Hi,
Yes but thinking a little about the future, they will implement those features
at some time but the oculus sdk will become closed source sooner than later...
Thank you!
Cheers,
alberto
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Hello Chris,
Thanks for your reply.
On 08/24/2014 09:05 PM, osg-users-requ...@lists.openscenegraph.org wrote:
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Message: 2
Date: Sun, 24 Aug 2014 08:21:15 -0600
From: Chris Hansonxe...@alphapixel.com
To: OpenSceneGraph Usersosg-users@lists.openscenegraph.org
pajuelo wrote:
Yes but thinking a little about the future, they will implement those
features at some time but the oculus sdk will become closed source sooner
than later... and dont forget that now the oculus sdk has no linux support :(
I don't think that that Oculus SDK will become a
Greetings,
Sorry for the noob question ( and maybe more of a general OSG one ) ... I am
working off of the osgoculus viewerexample, trying to set the
background/Clear color. I guess I'm having trouble understanding how the
views/viewers work together.
I've tried in the graphics context:
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