Re: [osg-users] Help: can the location of the fragments of the image rendered by OpenGL pipeline be changed arbitrarily?

2014-08-24 Thread Chris Hanson
No, you can not alter the output location of the fragment. You can possibly use some new GL4 texture write features to write to arbitrary locations in a different texture image though. On Sat, Aug 23, 2014 at 3:58 AM, shuiying Wang shuiying.w...@fu-berlin.de wrote: Hello, I am wondering

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread alberto pajuelo
Hi, it seems that openHMD had implemented dk2 initial dk2 support 4 days ago :) Thank you! Cheers, alberto -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60746#60746 ___ osg-users mailing list

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread Björn Blissing
pajuelo wrote: it seems that openHMD had implemented dk2 initial dk2 support 4 days ago :) Well that is great news. But their interface are a bit different, so it won't work as a drop in replacement for the 0.4.1 version of the Oculus SDK if you want to use my integration. The OpenHMD

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 08/24/2014 11:08 AM, alberto pajuelo wrote: Hi, it seems that openHMD had implemented dk2 initial dk2 support 4 days ago :) For DK2 it supports only rotation tracking at the moment, which is basically identical to the DK1, sans magnetometer

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread alberto pajuelo
Hi, Yes but thinking a little about the future, they will implement those features at some time but the oculus sdk will become closed source sooner than later... Thank you! Cheers, alberto -- Read this topic online here:

Re: [osg-users] osg-users Digest, Vol 86, Issue 29

2014-08-24 Thread shuiying Wang
Hello Chris, Thanks for your reply. On 08/24/2014 09:05 PM, osg-users-requ...@lists.openscenegraph.org wrote: -- Message: 2 Date: Sun, 24 Aug 2014 08:21:15 -0600 From: Chris Hansonxe...@alphapixel.com To: OpenSceneGraph Usersosg-users@lists.openscenegraph.org

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread Björn Blissing
pajuelo wrote: Yes but thinking a little about the future, they will implement those features at some time but the oculus sdk will become closed source sooner than later... and dont forget that now the oculus sdk has no linux support :( I don't think that that Oculus SDK will become a

Re: [osg-users] OpenSceneGraph Oculus Rift integration

2014-08-24 Thread Mike Strean
Greetings, Sorry for the noob question ( and maybe more of a general OSG one ) ... I am working off of the osgoculus viewerexample, trying to set the background/Clear color. I guess I'm having trouble understanding how the views/viewers work together. I've tried in the graphics context: