pajuelo wrote: > Yes but thinking a little about the future, they will implement those > features at some time but the oculus sdk will become closed source sooner > than later... and dont forget that now the oculus sdk has no linux support :(
I don't think that that Oculus SDK will become a purely closed source SDK. Some of the functions will remain closed to keep away cheap knockoffs. I guess functions such as sensor fusion and motion prediction will continue to be closed, since this is where I guess Oculus spent most of their R&D money. But I see no business benefit for Oculus to hide API access to screen nor to camera. Right now you can access the screen, but there is no easy way of accessing the camera. Hopefully this will open up in the future so that open source developers can build their pure open source SDK with their own sensor fusion and motion prediction algorithms. As of Linux support in the official SDK; that has been promised. But it will be interesting to see how they choose to implement it. /Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60752#60752 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

