Hello!
I try to build map using vpb in ECEF.
According to manuals i've read it needs to start:
vpbmaster --geocentric -t texture_file -o output_file
So, clearly i need georeferenced texture file.
On that page:
http://www.osgvisual.org/projects/osgvisual/wiki/OsgTerrainData
there is a bunch of
Hi all,
I would like to show a Qt widget in a 3D viewer. I would like to drag it
around, scale it and interact with it.
I looked at the osgQtWidgets example but didn't find exactly what I need. Since
I already implemented objects that are osgWidget::Window, I thought to add the
geometry got
Thanks for your answer
I have already change my original post with an attached example but this update
doesnt appear in the mailing list
So i repost it for the mailing list
robertosfield wrote:
Hi Julien,
I have done a quick code review of MultipassTechnique and the
computeRenderingMode()
Hi Julien,
I have done a quick code review of MultipassTechnique and the
computeRenderingMode() could easily be changed to check for whether
the _volumeTile is set to avoid this specific crash, but I suspect the
root cause of the problem is elsewhere - a technique should have a
valid _volumeTile
Thanks for your answer
I have already change my original post with an attached example but this update
doesnt appear in the mailing list
So i repost it for the mailing list
robertosfield wrote:
Hi Julien,
I have done a quick code review of MultipassTechnique and the
computeRenderingMode()
Am 09.06.2015 um 11:35 schrieb Elias Tarasov:
Hello!
I try to build map using vpb in ECEF.
According to manuals i've read it needs to start:
vpbmaster --geocentric -t texture_file -o output_file
So, clearly i need georeferenced texture file.
On that page:
Hello everyone.
In my application I create several views and several cameras. Upon user
interaction each camera can be added or removed from a view using
View::addSlave() and View::removeSlave().
My code ensures that each camera is only assigned to only one view at a time. A
camera can't be
Hi Jannik,
Release build, Ubuntu 14.04 64 bit, g++ 4.8.2
In 3.2, the Update phase for this change takes 0.15ms.
In svn/trunk, it's 1 ms.
That's a factor 6 performance regression for the base cost of node callbacks.
I have introduced Object::asNode(), asNodeVisitor(),
asStateAttribute() and
Hello!
I totally agree with Sebastian. These data is surely geo-referenced, as
I myself often used in the past data from USGS. Locking at the metadata
you provided I would say that you are in an EPSG:2238 Lambert Conformal
Conic projection, which is the main projection system for north
Hi Robert and Rafa,
I just see this change was introduced by Christian Kehl (
http://comments.gmane.org/gmane.comp.graphics.openscenegraph.cvs/12859) but
probably he had a little mess in his computer when doing this change (As he
also stated later ). It is possible it might be not necessary.
Hi,
First, excuse the lack of details of the further, i haven't been able to debug
enough to understand where the bug is...
So, I tried a simple scenario with the osgvolume::MultipassTechnique:
I initialize the volume rendering with MultipassTechnique (as in the example)
And at runtime I change
Hi Nicolas,
On 9 June 2015 at 14:04, Nicolas Baillard nicolas.baill...@gmail.com wrote:
I keep my cameras and views using ref_prt. They are all created when the
application starts and never deleted.
That probably rules out dangling pointers then. Which leaves me with
no particular idea what
Hi Robert,
I've just did an svn update and the error in android is still there.
If we remove the line 35 ( typedef GLfloat GLdouble; ) of GLDefines file
then builds ok. And it does not affect to macosx build, and probably won't
affect to other desktop environments.
I think this commit (
Hi All,
I have checked a couple of bug and build fixes today, could you please
do an svn update and test again ;-)
Robert.
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Hello!
Thanks for quick reply, it helped to solve a problem.
SMesserschmidt wrote:
Am 09.06.2015 um 11:35 schrieb Elias Tarasov:
Hello!
I try to build map using vpb in ECEF.
According to manuals i've read it needs to start:
vpbmaster --geocentric -t texture_file -o output_file
So,
I have two comments:
- the default path on my 64bit system is C:\Program Files (x86)\ .. It
should be the place where 64bit programs are obviously installed,
C:\Program Files\
- the license (OSG one) is sort of really bad formated
On Tue, Jun 9, 2015 at 10:08 PM, Jannik Heller
Hi again,
I just noticed that what I need to achieve is actually quite simple: the
dynamicObjectRenderingCompletedCallback needs to be called from the culling
thread, rather than the drawing thread. This would ensure the next frame can
commence when the culling phase has ended, rather than
Hello!
Christian Schulte wrote:
Hello!
I totally agree with Sebastian. These data is surely geo-referenced, as
I myself often used in the past data from USGS. Locking at the metadata
you provided I would say that you are in an EPSG:2238 Lambert Conformal
Conic projection, which is the
Hello,
I don't understand what you're doing but if you want to display both Qt widgets
and osg 3D in the same window, I think you should take a look at osgviewerQt
example.
Hope it help..:/
gambr wrote:
Hi all,
I would like to show a Qt widget in a 3D viewer. I would like to drag it
Thank you Robert.
I keep my cameras and views using ref_prt. They are all created when the
application starts and never deleted.
I'm working on a minimal piece of code to reproduce the crash.
Nicolas
--
Read this topic online here:
Hi Nicolas,
Are you using C pointers or ref_ptr when keeping reference around
the to the slave Camera? If you use a C* pointer then there is good
chance that the reference count on the Camera is going to zero when
it's removed from the View and getting deleted, then you add that
dangling pointer
Hi Rafa,
On 9 June 2015 at 06:01, Rafa Gaitan rafa.gai...@gmail.com wrote:
osg-trunk/include/osg/GLDefines:35:21: error: conflicting declaration
'typedef GLfloat GLdouble'
I suspect this is the same problem others has spotted. I think you suggested
to do a better identification in cmake, or
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