Hi Max??
Robert is right,add constraint to dragger.
You can find the constraint work on command in dispatch method of class
Dragger.
As for the example,you can see the class GridConstraint inherited from class
Contraint.
Just add breakpoint,and follow the code,you can know how it wor
Hi
In fact the mapvisitor was not involves, I react to soon to a maybe-bug.
i closed the pr...
The answer to your problem is my first post
...or that you forgot the shader...
Cheers
mp3butcher wrote:
> I have checked and it seems to work.
> you also must launch the example from a directory contai
Hi Max,
On Thu, 25 Oct 2018 at 17:20, Max Power
wrote:
> But how is the situation currently? Are osgmanipulator and especially the
> dragger classes are still used today? Or do most people rather write
> everything from scratch instead of using osgmanipulator?
>
As far as I'm aware osgManipulat
Hi Robert,
ah okay, I understand. Thank you for your fast reply.
I saw OpenSceneGraph/examples/osgmanipulator/osgmanipulator.cpp and I noticed,
that it also uses the Constraint class. However, I don't quite understand it
unfortunately. All constrain methods of the class are set to true here and
I have checked and it seals to work.
you also must launch the example in a directory containing skinning.vert
Did you do that?
check error outputs
...
donvito wrote:
> sure I made both changes of course.
> Please run the example by yourself and you will see the same issue.
> G
>
>
>
> mp3butc
sure I made both changes of course.
Please run the example by yourself and you will see the same issue.
G
mp3butcher wrote:
> Mmmh I compiled 3.6 only to pr and checked the results...
> Are you sure you've applied the hack to avoid ss sharing?
> You need both the source correction AND the examp
Hi Max,
I'm afraid the original author of osgManipulator has moved company, where
he developed it, over a decade ago so to know exactly how to use it we all
just have to look at the code an figure it out. I haven't personally use
osgManipulator in the way you are wanting to use it so can't provid
Mmmh I compiled 3.6 only to pr and checked the results...
Are you sure you apply the hack to avoid ss sharing?
You need both the correction AND the in order this to work
donvito wrote:
> Nope, the same result sorry.
> Do you have a chance to test the example on your side?
> Thanks
> G
>
>
> mp
Thanks for the advice.
Remo, it appears we are having some success with OSG 3.6.3. We still
need to build and test our main project, but it looks like osgviewer
is able to show both the terrain and the texture on a Mac.
Chris: we were not able to immediately see anything meaningful in the
OSG Not
Hi,
I'm quite new to OpenSceneGraph. I actually just finished to read the book
"OpenSceneGraph 3.0 Beginner's Guide" and now I want to go a bit further.
Currently, I try to move objects via the mouse. I already saw, that I can use
the class osgManipulator::Dragger for this. Here I wrote my own
Nope, the same result sorry.
Do you have a chance to test the example on your side?
Thanks
G
mp3butcher wrote:
> You'reright,
> there is a diff between my git and the release 3.6
>
> the problem seams to be in osgAnmiation/BoneMapVisitor
> by removing apply(Node&) function make all work
> If yo
You'reright,
there is a diff between my git and the release 3.6
the problem seams to be in osgAnmiation/BoneMapVisitor
by removing apply(Node&) function make all work
If you can validate this change, i would make a pr to fix it
donvito wrote:
> Uhmm, actually it seems not enough.
> As you can s
Hi Ferran,
On Wed, 24 Oct 2018 at 18:58, Ferran Pallarès
wrote:
> Any hint on how I could achieve this in the latest release?
>
It should be possible to use GlyphQuads::_coords to work out where the
glyphs are. They will be aligned on the XY plane, and the
Text::CharacterSize should enable you
Uhmm, actually it seems not enough.
As you can see in this screenshot the nathans are still in T-pose while
playing...
Thanks
Giuseppe
mp3butcher wrote:
> Hi,
> It comes from a know bug:
> HardwareTransform doesn't support RigGeometry sharing StateSet.
> One day, I may correct the exampple myH
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