I have been trying to build a OSG terrain using the instructions for osgDem to
create a BlueMarble.ive file. I have received a variety of errors depending on
the versions I use. I was finally able to build osgDem using the VTB code from
SVN but when I start the process I get a delayed error
I am working with a MFC based OSG application. I can get the viewer up with a
model displayed and I can move it around with the mouse. I have added a
variety of events including the StatsHandler.
I want to use keboard inputs as they are used in the osgViewer application but
I can not get
of these may or may not be
appropriately as your question is far too open ended.
Robert.
On Tue, Jul 6, 2010 at 2:11 AM, Clay, Bruce bc...@ball.com wrote:
I have a few IVE files that I downloaded from the network. I want to place
a variety of objects in the scene that I downloaded
Is osgPlanet still an active project? I downloaded version 1.3 and it
does not build with OpenSceneGraph 2.8.3.
If not is there another option to dynamically add GDAL based data to an
osgViewer based application?
Bruce
This message and any enclosures are intended only for the
: Re: [osg-users] osgPlanet
You can do that with osgEarth.
http://osgearth.org
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Mon, Jul 5, 2010 at 12:00 PM, Clay, Bruce bc...@ball.com wrote:
Is osgPlanet still an active project? I downloaded version 1.3 and it
does not build
PM, Clay, Bruce wrote:
Is osgPlanet still an active project? I downloaded version 1.3 and it
does not build with OpenSceneGraph 2.8.3.
If not is there another option to dynamically add GDAL based data to an
osgViewer based application?
Bruce
This message and any enclosures
I have a few IVE files that I downloaded from the network. I want to
place a variety of objects in the scene that I downloaded. Is there any
way to get the coordinates of various locations?
I don't know if the objects I see in the scene are models that would
respond to a pick list or not.
I have some 6 inch per pixel SID files and 10 meter per pixel elevation
files. When I create an IVE terrain the resultant scene is very grainy.
I assume it is because of the 10 meter elevation data. Is there any way
to get a full resolution texture output even though the elevation data
is 10
Elmar:
You may want to take a look at Delta3D if you are just getting started
in OSG. Delta3D is OSG based and has the support for what you described
in your initial post on this topic
Bruce
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
There is a long list of sites at http://www.lodbook.com/models/
Not all of the sites are still valid such as 3Dcafe which has been in
maintenance mode since August or Avalon that don't reply at all. Some
of the links have free models and others cost a lot of money
A lot of the models are in
This is probably a dumb question but is there any rule of thumb or logic
to use when creating terrain databases of differing resolutions that
will reduce edge differences.
For example if I create a full world database from the Blue Marble
images and higher resolution local area database from
Similar issue - CMAKE in Windows gives ERROR: Version 2.9.5 or higher
of OpenSceneGraph is required. Version CreateProcessError: The system
cannot find the file specified.
If I change FIND_PACKAGE(OSG 2.9.5) to FIND_PACKAGE(2.8.2) and click on
configure I get the same error message except version
VirtualPanetBuilder does not build with OSG 2.8.2. I pulled the SVN
version VirtualPanetBuilder. There are several references to
DatabaseRevision and that does not seem to be in OSG 2.8.2.
I tried VtBuilder and that crashes half way through the terrain build
process.
osgDem is doesn't
...@lists.openscenegraph.org] On Behalf Of Chris
'Xenon' Hanson
Sent: Thursday, December 10, 2009 4:32 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] VirtualPanetBuilder does not build
On 12/10/2009 2:24 PM, Clay, Bruce wrote:
VirtualPanetBuilder does not build with OSG 2.8.2. I pulled the SVN
This question may be a bit off track for OSG but it is something that I
think can be used by OSG developers.
I have collected many 3D models through the years and I am at a point
where I have lost track of everything I have so I am building a database
of the models. Since the models are
-boun...@lists.openscenegraph.org] On Behalf Of Jason
Daly
Sent: Friday, September 11, 2009 11:29 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3D model database
Clay, Bruce wrote:
Some of these attributes can be defined programmatically and others will
require human assessment.
I
J-S
Thanks for the information.
I will do the Luke Skywalker thing and Use the Source or was that force oh
well.
Bruce
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien
Guay
Sent:
-users] version cross reference table
Clay, Bruce wrote:
Is there a cross reference table anywhere that identifies the changes
from one version of OSG to the next?
I am trying to update some OSG based applications I wrote 2 or 3 years
ago and am running into problems finding the new
Is there a cross reference table anywhere that identifies the changes
from one version of OSG to the next?
I am trying to update some OSG based applications I wrote 2 or 3 years
ago and am running into problems finding the new classes to do the old
function.
For example, I used
I started working with the OSG MFC sample on a Vista windows box. When
I load a model into the window and rotate it, I notice that the aspect
ratio of the model changes. When the model is vertical in the window it
appears shorter and fatter than expected yet closer to the expected
dimensions.
. The ancient osgGLUT
library really isn't worth looking at as it dates back to a time
before time forgot.
Robert.
On Thu, May 28, 2009 at 6:51 PM, Clay, Bruce bc...@ball.com wrote:
I can not get the osgGlut viewer to build either. The error list is
attached below. I am using Visual Studio 2005
I have tried all of the ones except for osgWin32Demo (the link is
nonresponsive) in the windowing Toolkit section and can not get them to
compile with the current version of OSG for various reasons. One uses a
CameraManipulator which doe4s not seem to be in the current build.
Another is looking
I can not get the osgGlut viewer to build either. The error list is
attached below. I am using Visual Studio 2005 and compiling against OSG
2.8.1, OpenThreads and Producer both pulled with svn today.
Several of the errors in this list come from STL
Any thoughts?
Bruce
Is the OSG server down or bad on my end?
Bruce
This message and any enclosures are intended only for the addressee. Please
notify the sender by email if you are not the intended recipient. If you are
not the intended recipient, you may not use, copy, disclose, or distribute this
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Clay,
Bruce
Sent: Friday, April 03, 2009 3:34 PM
To: OpenSceneGraph Users
Subject: [osg-users] Server down?
Is the OSG server down or bad on my end?
Bruce
This message and any enclosures are intended only for the addressee.
Please
Paul:
I agree with most of what you said on your blog and I would have
posted a message there instead of to the whole OSG body except I know
some of the hardware vendors hang out here and may not see your blog.
It area I strongly disagree with is the automatic updates. That is one
feature
Robert:
Since parts of OSG uses GDAL and GDAL is about ready to issue a stable
release, would it be a good idea to time the OSG release shortly after
GDAL release?
Bruce
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday,
] OpenSceneGraph-2.3.5 and
VirtualPlanetBuilder-0.9.6devrelease tagged.
On Fri, Mar 14, 2008 at 5:14 PM, Clay, Bruce [EMAIL PROTECTED] wrote:
Robert:
Since parts of OSG uses GDAL and GDAL is about ready to issue a
stable
release, would it be a good idea to time the OSG release shortly
after
GDAL
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