Re: [osg-users] (no subject)

2016-04-23 Thread Marko Käning
1] and start using the MinGW toolchain instead of Microsoft’s Visual C++? Greets, Marko [1] http://msys2.github.io/___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Does OSG still build against Qt 4.8.7?

2016-03-22 Thread Marko Käning
GE) /opt/local/share/cmake-3.5/Modules/FindOpenSceneGraph.cmake:234 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) CMakeLists.txt:38 (find_package) -- Configuring incomplete, errors occurred! --- What am I missing? Why isn't the libosgQt library built in case of Qt4? Greets, Marko __

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2016-03-22 Thread Marko Käning
Thanks, Robert, for the clarifications! OK, will mark them as spam. Greets, Marko ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2016-03-22 Thread Marko Käning
list’s mailing list daemon at all and I need to search somewhere else? Greets, Marko ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Does OSG still build against Qt 4.8.7?

2016-03-22 Thread Marko Käning
have probably both version installed on > your machine and the first found by CMake is the Qt5. Look which version of > qmake is found in the cmake-gui (or ccmake). That's the starting point for > the Qt choice of CMake. Ah, no, I have only qt4 installed on t

Re: [osg-users] Does OSG still build against Qt 4.8.7?

2016-03-22 Thread Marko Käning
D_QT_VERSION=4 is actually enough to get it to build the osgQt lib… For some reason I could get this to work for Qt5 only, trying the same for Qt4 on OSX didn't succeed for me - up to now. Greets, Marko ___ osg-users mailing li

[osg-users] Does OSG still build against Qt 4.8.7?

2016-03-22 Thread Marko Käning
Hi, I was wondering whether the latest stable 3.4.0 still builds with Qt4? Greets, Marko ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Wait for camera to finish rendering

2013-06-19 Thread Marko Srebre
camera PostDraw callback, but it doesn't really solve the problem, since the downloaded data won't be available in the next frame update travesal. If anyone can share some experience on this matter, I'd appreciate it. Thanks. Cheers, Marko -- Read this topic online here: http

Re: [osg-users] Post-render Camera Reusing the Depth-buffer

2012-06-12 Thread Marko Srebre
I tried your suggestion and it works. I attached the depth texture to the first pass and reused it in the second. I guess the performance of RTT is just about the same as rendering to conventional buffer, so this should work pretty good. It also gives some more control over the situation. Thank

[osg-users] Include Sub-camera in Near/Far Computation

2012-06-12 Thread Marko Srebre
the first camera to include the geometry from the second camera when computing near/far plane? I need this since both cameras share the depth buffer. Thanks, Marko -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48222#48222

[osg-users] Post-render Camera reusing the Depth Buffer

2012-06-11 Thread Marko Srebre
that. If anyone has experience with this or ideas where to look, I'd very much appreciate it. Thanks. Cheers, Marko[/code] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48179#48179 ___ osg-users mailing

Re: [osg-users] Post-render Camera Reusing the Depth-buffer

2012-06-11 Thread Marko Srebre
Hello Sebastian, thanks for a quick reply. I wanted to do something like that, but I am missing the depth_tex part. The first camera doesn't render to texture, but to a classical frame buffer/depth_buffer. The second camera is then RTT, but it should be using the depth buffer from the first

Re: [osg-users] osgWidget examples dataset

2012-04-16 Thread Marko Srebre
Did you ever use png themes? I am trying to use 66x66 pngs for theming with osgWidget::Frame::createSimpleFrameFromTheme(), but the corners/borders of the frame are not displayed correctly. There is a one pixel wide gap at corners of the frame. This also happens with stock theme-2.png that's

[osg-users] osgWidget examples dataset

2012-04-13 Thread Marko Srebre
? Thanks. Cheers, Marko -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47042#47042 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] OSG, physics serialization

2011-01-11 Thread Marko Srebre
that could be used, but there would still need to be a register that knows how to connect appropriate physics bodies to OSG nodes after both states have been restored. I would appreciate any suggestions and ideas, or if anyone has experience to share regarding this topic. Thanks. Cheers, Marko

[osg-users] osgLua and osgShadow

2009-09-10 Thread Marko Srebre
along. Best regards, Marko #0 0x7fca5fa385aa in osg::Matrixd::set () from /usr/local/lib64/libosg.so.55 #1 0x7fca5fa67c9c in osg::Matrixd::Matrixd () from /usr/local/lib64/libosg.so.55 #2 0x7fca57fff04e in osgIntrospection::Value::Instance_boxosg::Matrixd::Instance_box

[osg-users] Cross compiling with mingw32 on Linux

2009-01-08 Thread Marko
Hi, I have a Linux box and I am trying to cross compile osg with mingw32, following instructions at http://www.vtk.org/Wiki/CmakeMingw . I use this cmake command: cmake -DCMAKE_TOOLCHAIN_FILE=/home/marko/dev/Toolchain-minigw32.cmake - DCMAKE_INSTALL_PREFIX=/home/marko/dev/minigw-install

Re: [osg-users] Vertex texture fetch in r600+ ATI cards

2008-07-19 Thread Marko Srebre
of the baseTexture from osgshaderterrain must be alphabetically before the terrainTexture, as it is by default. So for example renaming the heightmap to aterrainTexture render the object white, while cterrainTexture works just fine. Marko ___ osg-users mailing list

Re: [osg-users] Vertex texture fetch in r600+ ATI cards

2008-07-18 Thread Marko Srebre
queer behaviour when using two textures in fragment program... ati opengl support seems quite buggy and unpredictable. Marko wrote: This is my first post on the lists; hello to everybody and thanks for all the precious info I gathered here in one year of working with openscenegraph. I have

[osg-users] Vertex texture fetch in r600+ ATI cards

2008-07-17 Thread Marko
users, it would be helpful to know if osgshaderterrain runs there, since the drivers (8.5+) supposedly support it. Any hints on where to look for information are most welcome. Thanks. Marko ___ osg-users mailing list osg-users@lists.openscenegraph.org