Re: [osg-users] Problems with VPB and DTED data.

2009-02-25 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
? file extensions? Ken Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW wrote: It seems that VPB (SVN revision 953) won't accept DTED data. Looking at the VPB code, VPB gets a list of GDAL supported extensions (and adds a few that GDAL doesn't report). Looking at GDAL, it fails to report

[osg-users] Problems with VPB and DTED data.

2009-02-23 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
It seems that VPB (SVN revision 953) won't accept DTED data. Looking at the VPB code, VPB gets a list of GDAL supported extensions (and adds a few that GDAL doesn't report). Looking at GDAL, it fails to report the DTED extensions (.dt0, .dt1, .dt2) via the GetMetadataItem(DMD_EXTENSIONS) method.

[osg-users] VPB and imagery without filename extensions.

2009-02-23 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
A lot of the imagery data we use is in ENVI's native format. GDAL does support it and it has worked in previous versions of Virtual Planet Builder. It now fails with the current SVN head (953) because the data doesn't use a filename extension. Typically the ENVI format is composed of two files

Re: [osg-users] Multiple GPU

2009-02-04 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Just to offer an alternative setup... We have OSG running a system of 6 screens representing a single view. The solution we chose was to use a single 8800 GTX and two of the matrox triple-head-to-go devices. Nvidia's twinview lets us treat it as one big screen of resolution 3840x2048, which makes

[osg-users] OT: Access to OSG website.

2009-01-30 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Over the past couple weeks, accessing the OSG website/SVN has become near impossible for me from home (connection timeouts). While at work, the website is quite fast and responsive. I've taken the issue up with my ISP, but at least one co-worker on a different ISP has the same issue. My ISP's

Re: [osg-users] OT: Access to OSG website.

2009-01-30 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
with when the server is most likely to be overloaded and to grind to a halt. Robert. On Fri, Jan 30, 2009 at 3:09 PM, Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW kenneth.sew...@wpafb.af.mil wrote: Over the past couple weeks, accessing the OSG website/SVN has become near impossible for me

Re: [osg-users] Vertex list indexing into another vertex list?

2009-01-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
/OpenSceneGraphReferenceDocs /a01369.html#4596d0e18fb5217a1306c324a2eaba72 Regards, Vincent. 2009/1/14 Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW kenneth.sew...@wpafb.af.mil Is it possible to specify a vertex list by indexing into a different vertex list? Sorry if that's

[osg-users] Vertex list indexing into another vertex list?

2009-01-14 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Is it possible to specify a vertex list by indexing into a different vertex list? Sorry if that's confusing, I'll try to explain a bit more. I've got some data that is organized in the following way: - A primary vertex list that is the regular xyz values you'd expect. - A secondary vertex list

[osg-users] Interleaved vertex data and VBOs.

2009-01-08 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
I'm porting some OpenGL code that has the vertex position, normal, tex coord, ... interleaved in one large array. In OpenGL I could use one buffer: glBindBuffer( GL_ARRAY_BUFFER, bufferObject ); glVertexPointer( 3, GL_FLOAT, sizeOfVertex, 0 ); glNormalPointer( GL_FLOAT, sizeOfVertex,

Re: [osg-users] Slightly of Topic: Access OSG SVN thru Autoproxy.

2008-08-18 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Have you tried adding the following lines to your svn servers file? http-proxy-host = your.proxy.server.here http-proxy-port = yourproxyportnumber If your proxy requires name/password you also set the lines: http-proxy-username = defaultusername http-proxy-password = defaultpassword -Ken.

Re: [osg-users] osgdem performance...

2008-08-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
with in the VPB work is using similar hardware and OS and getting solid 60Hz so I would expect you to be able to achieve similar. W.r.t checking for VBO issue, go read the recent thread on this Intel VBO crash. Robert. On Fri, Aug 15, 2008 at 3:25 PM, Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW [EMAIL

Re: [osg-users] osgdem performance...

2008-08-14 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
We had similar issues with terrain recently. On windows it was single digit framerates and the same database on Linux was 30 fps but %100 on 2 cores. Rebuilding our terrain without the -terrain flag solved the issue. Framerates on windows jumped up to 30 fps, Linux to 60 fps with %30 on 1 core.

Re: [osg-users] OpenScenGraph-2.6.0-rc2 tagged

2008-08-04 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
OSG 2.6.0-3c2 compiles and runs on 32-bit openSUSE 11.0. I did stumble upon one small issue with Virtual Planet Builder though. GCC 4.3.1 requires cstring to be included to support the calls made to memcmp and strchr in the file src/vpb/PropertyFile.cpp. After adding that include, VPB compiled

[osg-users] vpb/osgdem textures in different layers blending.

2008-05-19 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
When using vpb or osgdem and using the --layer options, I expected the layers to be assigned to different texture units. However when I generate the terrain the layers seem to be blended 50/50 and stored as one texture. Is this a bug or am I not understanding what osgdem is referring to as a

Re: [osg-users] vpb/osgdem textures in different layers blending.

2008-05-19 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
Oops. My shader wasn't being loaded properly, fixed that and now the layers are behaving as expected. Ken. -Original Message- When using vpb or osgdem and using the --layer options, I expected the layers to be assigned to different texture units. However when I generate the terrain

[osg-users] osgdem/vpb ignore alpha channel

2008-05-15 Thread Sewell, Kenneth R Civ USAF AFMC AFRL/RYZW
I have several hundred images I'm using in my terrain generation. Each image contains 4 bands of data, 3 are the standard RGB, but the 4th is another visual band. Osgdem/VPB is using the 4th band as an alpha channel, which is causing some visual artifacts. Is there an undocumented command line