Hi,
Looking the patch, I've seen that this is the same mod that I've tried but
doesn't looks good to me...I'm using the trunk version, so the patch is
different because some stuffs are moved in Technique file, but the mod is the
same and I'm not really able to tone down (mean: add a lower refle
Hi,
Nice, I've seen now the mod, I'll try them as soon
Thank you!
Cheers,
Dario
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Thanks I'll check out the effect and merge it.
Kim.
On 15 November 2013 00:33, Tisham Dhar wrote:
> Hi,
>
> I have successfully implemented a changing reflection intensity by adding
> 1) Multiplier to env_map
> 2) Creating a uniform corresponding to the multiplier in the shader
> 3) Setting thi
Hi,
I have successfully implemented a changing reflection intensity by adding
1) Multiplier to env_map
2) Creating a uniform corresponding to the multiplier in the shader
3) Setting this uniform via stateset and creating a corresponding variable in
FFTOceanSurface.
SVN diff to release tag attach
Hi,
In effect, I see the env_color computation in the fragment shader. I'm able to
multiply this one by a tiny constant < 1 (like 0.2) to obtain the result
desired, but the problem is that the total final tone change drastically.
I don't know if I've made right operation, but I'm trying to re-
Hi Dario,
I would take a look inside the surface fragment shader and then tone down
the mix function that blends the reflection texture with the surface. It
should be pretty simple.
Regards,
Kim.
On 27 September 2013 17:37, Dario Minieri wrote:
> Hi,
>
> I'm looking to modify the amount of r
Hi,
I'm looking to modify the amount of reflections intensity inside ocean. I'm
using last trunk rev 258.
I'm stuck into this piece of code inside OceanScene:
Code:
_reflectionMatrix = osg::Matrixf( 1, 0, 0, 0,
0, 1, 0, 0,
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