Re: [osg-users] [osgPPU] no results with osgPPU

2010-01-07 Thread Sebastien Nerig
Hi Arts and have a happy new year Ok so I have decided to make a simple stand alone application to test what you said : create a new camera as a child of the main camera, the child camera will be the FBO camera for the PPU processor here is a part of my code : Code: void

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-15 Thread Sebastien Nerig
Hi Art, I will try to add a camera node as a child of the main camera. I will also try to disable the main camera callback Thank you! Cheers, Sebastien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21492#21492

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-10 Thread Sebastien Nerig
Hi Art, thx for your answer Sure you can know what the host application is doing, and unfortunately neither am I ... But I am trying to understant what is modified by the application, that's why I need some help... I have check in debug mode the run time passes throught the Unit::traverse

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-10 Thread Art Tevs
Hi Sebastian, seb wrote: I did what you suggest, and I have a black screen, like there was no root. I have one question about your graph, did you mean that the main camera node has 2 children : the osgPPU processor and the custom FBO camera with your graph ? Have you tried just to

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-10 Thread Sebastien Nerig
Hi Art, With the graph you propose, I have the back screen, I have checked and the scene graph is correct, I didn't forget to attach any nodes, so I do not understand. By modifying directly the main camera,I did it too, and I have the scene with no osgPPU (no resambled scene) like I explained

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-10 Thread Art Tevs
Hello, seb wrote: With the graph you propose, I have the back screen, I have checked and the scene graph is correct, I didn't forget to attach any nodes, so I do not understand. Try this first in your own application before going to the unknown thing. By modifying directly the

[osg-users] [osgPPU] no results with osgPPU

2009-12-09 Thread Sebastien Nerig
Hi, In my application, I just add this code on the init part : Code: osg::ref_ptrosg::Texture2D texture = new osg::Texture2D; texture-setTextureSize(width, height); texture-setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR); texture-setFilter(osg::Texture2D::MAG_FILTER,

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-09 Thread Art Tevs
Hi Sebastian, try to change the line: m_camera-setRenderTargetImplementation(osg::Camera::PIXEL_BUFFER_RTT); into: m_camera-setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); I have never tried osgPPU together with pbuffers. Usualy it shouldn't be any problem, because osgPPU just

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-09 Thread Sebastien Nerig
Hi, I tried with FRAME_BUFFER_OBJECT but I have the same result (ie no results ^^) But I think I have to explain my program context. In fact, I am developping a plugin for a closed application (I do not have the source of this application); within this plugin I have an access to the root scene

Re: [osg-users] [osgPPU] no results with osgPPU

2009-12-09 Thread Art Tevs
Hi Sebastian, of course I can not know what the host application is doing. You can run the application with OSG_NOTIFY_LEVEL=debug. The osgPPU units will then print information about their execution on the console. So if you do not see there anything, then it might be that they are disable for