Hi,
I have the same problem with 2.9.6 and 3ds write.
I export 3d data from a CAD software in ive format into a lot of relatively
small files.
And after that i combine the needed parts by reading in the ives and writing
them out into a single ive. So with ive format this process works without
Hello Agostinho,
Regarding the compilation problem, it was solved, as you said.
But I think that info should be in the documentation or in a readme file, because it's so
important, or if it is there, it should be made more visible because I
searched a lot and still couldn't find it.
The
Hi Jean.
Thank you again.
Ooops.. I didn't know there was the habit of making everybody compiling
developer versions... but after all, aren't all of them for developers? :-P
So, I think that puting those binaries there could spare newbies, like myself,
lots of precious time working around to
Hi Agos,
Ooops.. I didn't know there was the habit of making everybody compiling
developer versions... but after all, aren't all of them for developers? Razz
Yes but not all developers need to use developer releases... Some use
stable releases exclusively.
J-S
--
Hi you all!
Since this is my first post here, let me thank Robert for the amazing work that
you’ve been doing with OSG! :-)
I started working with OSG only about a month ago, for a project on my master
thesis, so I’m still a rookie…
I wanted to build a scene graph 100% programmatically in
Hello Agostinho,
I don’t know why, but CMake just doesn’t create the project file for the
“osgIntrospection” library.
So that lib is never created, and my program won’t even compile without it.
If you need osgIntrospection, then you need to activate the CMake option
called
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