Re: [osg-users] converting node coordinates

2017-06-23 Thread tianzjyh
Hi, Oliveira, I am not sure what exactly is causing the problem, but maybe it is the setVertexArray(). U should call VertexArray::dirty(),after you changed data in osg::Array at runtime, to tell the OSG to update corresponding data in the GPU memory. -- Cheers, --- TianZJ At 201

Re: [osg-users] converting node coordinates

2017-06-22 Thread Bruno Oliveira
Probably it does, however I tried deactivating Culling and my scene is not rendered properly anymore (some LOD nodes are not rendered). My bounding spheres are correctly calculated. Are they set with node->setInitialBound(calculatedBound); ? 2017-06-22 18:54 GMT+01:00 sam : > When you zoom you

Re: [osg-users] converting node coordinates

2017-06-22 Thread sam
When you zoom your mouse feel forward it's possible that the new sphere is outside the camera's view and thus being culled out of the drawing. Check to make sure the sphere doesn't end up behind the camera. On Thu, Jun 22, 2017 at 10:38 AM, Bruno Oliveira < bruno.manata.olive...@gmail.com> wrote:

Re: [osg-users] converting node coordinates

2017-06-22 Thread Bruno Oliveira
I am almost sure I am making some mistake on setting the node's bounding sphere. Is my code correct on that example I gave? 2017-06-22 18:29 GMT+01:00 Bruno Oliveira : > Sorry I'm not sure what you're asking. > > I manipulate my scene with a Mouse Manipulator (Trackball), hence the view > is refr

Re: [osg-users] converting node coordinates

2017-06-22 Thread Bruno Oliveira
Sorry I'm not sure what you're asking. I manipulate my scene with a Mouse Manipulator (Trackball), hence the view is refreshed and I can see my nodes, but if I zoom in they disappear 2017-06-22 18:23 GMT+01:00 Sam Brkopac : > Hi Bruno, > > After you manipulate the coordinates do the new bounds r

Re: [osg-users] converting node coordinates

2017-06-22 Thread Sam Brkopac
Hi Bruno, After you manipulate the coordinates do the new bounds result in the node getting culled by the camera? Thanks, Sam > On Jun 22, 2017, at 10:12, Bruno Oliveira > wrote: > > Hello, > > I have some osg::Nodes with some initial geometry coordinates. > > Then, after some rendering, a

[osg-users] converting node coordinates

2017-06-22 Thread Bruno Oliveira
Hello, I have some osg::Nodes with some initial geometry coordinates. Then, after some rendering, at some point I need to transform those initial coordinates. I do something like this: void MyNodeGeometry::convertCoordinates() { auto* vert = this->getVertexArray(); for (int i = 0; i <