Pfeffer
Sent: Tuesday, March 04, 2008 2:48 AM
To: OpenSceneGraph Users
Subject: [osg-users] 3dconnexion for windows
Hi
has s.o. implemented the 3dconnexion input device and can give me a hint (or
source) how to match it to the viewmatrix in osg.
I have no problems in translation but I can't
:04 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] 3dconnexion for windows
I've looked into using the 3dconnexion Space Navigator with OSG apps
in
the past. I was somewhat surprised to discover that 3dconnexion
doesn't
offer a consistent SDK API across all platforms -- the Mac SDK
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Jan Ciger
Sent: Friday, March 07, 2008 4:27 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3dconnexion for windows
I wrote the Linux VRPN driver for the SpaceNavigator using
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Hash: SHA1
Mike Weiblen wrote:
Hi,
On linux, I assume you were using the standard HID messages via evdev?
Yes, it reports the stick movement using EV_ABS events and button
presses using EV_KEY events if you open it using /dev/input/eventXX device.
This
Users
Subject: Re: [osg-users] 3dconnexion for windows
I guess that this is deeply related to the MatrixManipulator you are
using .
What MM are you using ?
Please also note that there is a setting in the 3D connexion driver to
set the translation as dominant .
Rémy
Dieter Pfeffer
11:02
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3dconnexion for windows
I guess that this is deeply related to the MatrixManipulator you are
using .
What MM are you using ?
Please also note that there is a setting in the 3D connexion driver to
set the translation as dominant .
Rémy
Hi
has s.o. implemented the 3dconnexion input device and can give me a hint (or
source) how to match it to the viewmatrix in osg.
I have no problems in translation but I can't figure out how to set the
corrrect rotation. If I use only heading it's correct but not heading and
pitch together.
I guess that this is deeply related to the MatrixManipulator you are
using .
What MM are you using ?
Please also note that there is a setting in the 3D connexion driver to
set the translation as dominant .
Rémy
Dieter Pfeffer a écrit :
Hi
has s.o. implemented the 3dconnexion input device
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Rémy
Deslignes
Sent: Tuesday, 04 March, 2008 11:02
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3dconnexion for windows
I guess that this is deeply related to the MatrixManipulator you are
using .
What MM are you using ?
Please also note
example.
You can it the nodekit directly, or mine it for functional code.
cheers
-- mew
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Dieter Pfeffer
Sent: Tuesday, March 04, 2008 3:48 AM
To: OpenSceneGraph Users
Subject: [osg-users
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