Re: [osg-users] 3dconnexion for windows

2008-03-07 Thread Paul Martz
Pfeffer Sent: Tuesday, March 04, 2008 2:48 AM To: OpenSceneGraph Users Subject: [osg-users] 3dconnexion for windows Hi has s.o. implemented the 3dconnexion input device and can give me a hint (or source) how to match it to the viewmatrix in osg. I have no problems in translation but I can't

Re: [osg-users] 3dconnexion for windows

2008-03-07 Thread Mike Weiblen
:04 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] 3dconnexion for windows I've looked into using the 3dconnexion Space Navigator with OSG apps in the past. I was somewhat surprised to discover that 3dconnexion doesn't offer a consistent SDK API across all platforms -- the Mac SDK

Re: [osg-users] 3dconnexion for windows

2008-03-07 Thread Mike Weiblen
-Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Jan Ciger Sent: Friday, March 07, 2008 4:27 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3dconnexion for windows I wrote the Linux VRPN driver for the SpaceNavigator using

Re: [osg-users] 3dconnexion for windows

2008-03-07 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mike Weiblen wrote: Hi, On linux, I assume you were using the standard HID messages via evdev? Yes, it reports the stick movement using EV_ABS events and button presses using EV_KEY events if you open it using /dev/input/eventXX device. This

Re: [osg-users] 3dconnexion for windows

2008-03-05 Thread Rémy Deslignes
Users Subject: Re: [osg-users] 3dconnexion for windows I guess that this is deeply related to the MatrixManipulator you are using . What MM are you using ? Please also note that there is a setting in the 3D connexion driver to set the translation as dominant . Rémy Dieter Pfeffer

Re: [osg-users] 3dconnexion for windows

2008-03-05 Thread Dieter Pfeffer
11:02 To: OpenSceneGraph Users Subject: Re: [osg-users] 3dconnexion for windows I guess that this is deeply related to the MatrixManipulator you are using . What MM are you using ? Please also note that there is a setting in the 3D connexion driver to set the translation as dominant . Rémy

[osg-users] 3dconnexion for windows

2008-03-04 Thread Dieter Pfeffer
Hi has s.o. implemented the 3dconnexion input device and can give me a hint (or source) how to match it to the viewmatrix in osg. I have no problems in translation but I can't figure out how to set the corrrect rotation. If I use only heading it's correct but not heading and pitch together.

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Rémy Deslignes
I guess that this is deeply related to the MatrixManipulator you are using . What MM are you using ? Please also note that there is a setting in the 3D connexion driver to set the translation as dominant . Rémy Dieter Pfeffer a écrit : Hi has s.o. implemented the 3dconnexion input device

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Dieter Pfeffer
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Rémy Deslignes Sent: Tuesday, 04 March, 2008 11:02 To: OpenSceneGraph Users Subject: Re: [osg-users] 3dconnexion for windows I guess that this is deeply related to the MatrixManipulator you are using . What MM are you using ? Please also note

Re: [osg-users] 3dconnexion for windows

2008-03-04 Thread Mike Weiblen
example. You can it the nodekit directly, or mine it for functional code. cheers -- mew -Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Dieter Pfeffer Sent: Tuesday, March 04, 2008 3:48 AM To: OpenSceneGraph Users Subject: [osg-users