, 2007 9:54 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG
Gordon Tomlinson wrote:
Note on 32 bit even though the system may let you get to 3gb of memory
seen
Your addressable memory space per process will be limited to around
1.8gb
on
a 32bit system
hi,
what are the benefits of using a 64bit build of osg. as far as i know at
least the floating point precision is not higher than with 32bit, or am
i wrong?
cheers,
daniel
Robert Osfield wrote:
Hi Robert,
The OSG support 64 bit builds on Irix, Solaris, Linux, and even
Windows.. I'm not
:[EMAIL PROTECTED] On Behalf Of Daniel Holz
Sent: Thursday, November 29, 2007 10:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG
hi,
what are the benefits of using a 64bit build of osg. as far as i know at
least the floating point precision is not higher than with 32bit, or am
i
Daniel Holz wrote:
hi,
what are the benefits of using a 64bit build of osg. as far as i know at
least the floating point precision is not higher than with 32bit, or am
i wrong?
My issue is the 32-bit 4GB system address space limitation, which
actually will limit you to 3GB of usable CPU
On Nov 29, 2007 12:03 PM, Robert Balfour [EMAIL PROTECTED] wrote:
My issue is the 32-bit 4GB system address space limitation, which
actually will limit you to 3GB of usable CPU memory (even if you have
4x1GB memory cards) if you start using the new 1GB Nvidia cards (that
will be mapped into
: Thursday, November 29, 2007 7:03 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG
Daniel Holz wrote:
hi,
what are the benefits of using a 64bit build of osg. as far as i know
at least the floating point precision is not higher than with 32bit,
or am i wrong?
My issue is the 32
Gordon Tomlinson wrote:
Note on 32 bit even though the system may let you get to 3gb of memory seen
Your addressable memory space per process will be limited to around 1.8gb on
a 32bit system
Why is that? And is that per process, or per thread?
Bob.
--
Robert E. Balfour, Ph.D.
Exec.
per process is my understanding,
Why because windoze really sucks at memory management
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: Thursday, November 29, 2007 9:54 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG
does. But, you can't get past the 4GB ceiling for a
process on a 32-bit OS.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: Thursday, November 29, 2007 9:54 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG
Gordon
the
right optimization flags.
Don
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: Thursday, November 29, 2007 9:54 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG
Gordon Tomlinson wrote:
Note on 32 bit even
Does OSG support Windows 64-bit architectures, and if so has anyone been
using OSG in 64-bit MSWindows successfully? Are there any pitfalls to
avoid?
Thanks.
Bob.
--
Robert E. Balfour, Ph.D.
Exec. V.P. CTO, BALFOUR Technologies LLC
960 South Broadway, Suite 108, Hicksville NY 11801
Phone:
:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: Wednesday, November 28, 2007 7:23 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] 64-bit OSG
Does OSG support Windows 64-bit architectures, and if so has anyone been
using OSG in 64-bit MSWindows successfully? Are there any pitfalls
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