Hi Daniel,

The biggest benefit I know of is loading large databases.  On a 32-bit
processor you get up to 4GB of address space.  On win32 you get 2GB max, or
3GB by hacking something in.

With a 64-bit build of osg, you can address up to 1000GB of address space.

In conclusion, if you don't have more than 2GB of RAM, don't bother with
64-bit.

If you want to avoid paging large databases, step up to 64-bit, and jam the
ram into your system.

If the databases you load up, are all less than 2GB in RAM, then don't worry
about 64-bit.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Holz
Sent: Thursday, November 29, 2007 10:38 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 64-bit OSG

hi,

what are the benefits of using a 64bit build of osg. as far as i know at 
least the floating point precision is not higher than with 32bit, or am 
i wrong?

cheers,
daniel


Robert Osfield wrote:
> Hi Robert,
>
> The OSG support 64 bit builds on Irix, Solaris, Linux, and even
> Windows..  I'm not sure about FreeBSD, Aix and HP-UX but this probably
> suppport 64 bit as well.
>
> Robert.
>
> Robert.
>
> On Nov 28, 2007 12:22 PM, Robert Balfour <[EMAIL PROTECTED]> wrote:
>   
>> Does OSG support Windows 64-bit architectures, and if so has anyone been
>> using OSG in 64-bit MSWindows successfully?  Are there any pitfalls to
>> avoid?
>>
>> Thanks.
>>
>> Bob.
>> --
>> Robert E. Balfour, Ph.D.
>> Exec. V.P. & CTO,  BALFOUR Technologies LLC
>> 960 South Broadway, Suite 108, Hicksville NY 11801
>> Phone: (516)513-0030  Fax: (516)513-0027  email: [EMAIL PROTECTED]
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>     
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>   

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