Daniel Holz wrote: > > hi, > > what are the benefits of using a 64bit build of osg. as far as i know at > least the floating point precision is not higher than with 32bit, or am > i wrong? >
My issue is the 32-bit 4GB system address space limitation, which actually will limit you to 3GB of usable CPU memory (even if you have 4x1GB memory cards) if you start using the new 1GB Nvidia cards (that will be mapped into device address space). Of course you can start paging the scenegraph, but I also have a handful of data caches that can grow pretty big under some conditions, so a larger 64-bit address space should at a minimum immediately get me access to the full 4GB of physical CPU memory for starters. Or maybe my 64-bit expectations are too high? Bob. -- Robert E. Balfour, Ph.D. Exec. V.P. & CTO, BALFOUR Technologies LLC 960 South Broadway, Suite 108, Hicksville NY 11801 Phone: (516)513-0030 Fax: (516)513-0027 email: [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

