On Nov 29, 2007 12:03 PM, Robert Balfour <[EMAIL PROTECTED]> wrote: > My issue is the 32-bit 4GB system address space limitation, which > actually will limit you to 3GB of usable CPU memory (even if you have > 4x1GB memory cards) if you start using the new 1GB Nvidia cards (that > will be mapped into device address space). Of course you can start > paging the scenegraph, but I also have a handful of data caches that can > grow pretty big under some conditions, so a larger 64-bit address space > should at a minimum immediately get me access to the full 4GB of > physical CPU memory for starters. > > Or maybe my 64-bit expectations are too high?
64 bit *is* the future, data is getting bigger all the time, even PC's can accomodate come with 4GB+ memory, soon it'll be that standard machines will come with that much memory, let alone just our high end graphics machines. I don't think its much of an issue of "if" you do a transition to 64bit, but "when", as software engineers we have to write code that pre-dates when our users move on mass across. The OSG has supported 64bit for many years as users required it (oil and gas developers were the ones at the bleeding edge), I've personally been using 64bit linux as my main platform for the past 3 years. I do have an old laptop that can only do 32bit, so its good to drop down again occasionally, but to be honest you don't notice any difference going between the two -its only when you stick plenty of memory in a machine might you notice a difference, and that's pretty well the way it should be. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

