Thanks for your reply giving info ,Martin Scheffler
I am trying avango.
Donlin
在2010-04-17 16:40:38,Martin Scheffler osgfo...@tevs.eu 写道:
you can also check out Avango (http://www.avango.org/). It uses OSG and
provides ways to replicate scene graph structures. i don't know if the network
Hi,
you can also take a look at:
- Delta3D project, which is built on top of osg, and already provides
network communication (via dtNetGM all network and messaging system is
handled within the framework. There are options for relying on DIS/HLA as
well) - www.delta3d.org
- Enet: simpla network
you can also check out Avango (http://www.avango.org/). It uses OSG and
provides ways to replicate scene graph structures. i don't know if the network
stuff is optimized enough for internet use though
--
Read this topic online here:
Go forward. Raknet is networking library - using UDP (performance
benefits). UDP disadvantage is that it is sometimes firewalled.
If you reach data consistency problems, look for simple solutions...
John
xyc508 wrote:
Thanks John,
I am try OSG+Raknet+OpenAL+MFC to develop Distributed
CERTI? (http://www.cert.fr/CERTI/) - CERTI is a runtime infrastructure for
distributed discrete event simulations developed at ONERA. It provides a set
of services used by simulators to interoperate (such as object management,
time management, optimization services, etc.). Using these services
Hi Donlin,
2010/4/14 xyc508 xyc...@163.com:
how to develop OSG for Distributed usage? Could one give which Distributed
tool or software is right or best?
There are plenty of different approaches, which is best for you? Well
I don't really know what you have in mind by Distributed usage, if
Hi,Robert,
I mean that on web,diffrent person login on the same scene,they can see
others,also can chat each other.
I am not sure which tools or engine is right with OSG? is Raknet or others?
are there any examples or current project for this issue?
Thanks.
Donlin
在2010-04-15
Hi Dolin,
the complexity of distributed/collaborative virtual scenes are so high
that you can make a PhD research on it.
You can google for Blue-c, DIS (Distributed Interactive Simulation),
Active Transactions, etc. for more details.
Basically, the problem is coming from the replication - you
Thanks John,
I am try OSG+Raknet+OpenAL+MFC to develop Distributed Interactive Simulation,
is it feasible?
Donlin
在2010-04-16 03:35:23,PCJohn pec...@fit.vutbr.cz 写道:
Hi Dolin,
the complexity of distributed/collaborative virtual scenes are so high that you
can make a PhD research on it.
You
Hi,all
how to develop OSG for Distributed usage? Could one give which Distributed tool
or software is right or best?
Thanks ahead
Donlin
2010-4-15___
osg-users mailing list
osg-users@lists.openscenegraph.org
10 matches
Mail list logo