Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-24 Thread Trajce Nikolov NICK
nscenegraph.org] On Behalf Of Lokesh > kumar > Sent: Thursday, May 23, 2013 6:02 AM > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] How to apply textures to a model in > openscenegraph? > > Robert Osfield writes: > > > > > Hi Lokesh, > > &

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-24 Thread Cary, Karl A.
.. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Lokesh kumar Sent: Thursday, May 23, 2013 6:02 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] How to apply textures to a model in openscenegraph

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Lokesh Kumar
Sergey Kurdakov writes: > > Hi Lokesh > > in http://www.packtpub.com/openscenegraph-3-0-beginners-guide/book on > support tab for the page of the book you may download sample code, > > in \2824_12_Code\2824_12_Code folder from download zip there is > sharing_textures.cpp which has a class >

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread michael kapelko
Totally agree on the OSG books. They are must-read. 2013/5/23 Sergey Kurdakov > Hi Lokesh > > in http://www.packtpub.com/openscenegraph-3-0-beginners-guide/book on > support tab for the page of the book you may download sample code, > > in \2824_12_Code\2824_12_Code folder from download zip the

[osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Sergey Kurdakov
Hi Lokesh in http://www.packtpub.com/openscenegraph-3-0-beginners-guide/book on support tab for the page of the book you may download sample code, in \2824_12_Code\2824_12_Code folder from download zip there is sharing_textures.cpp which has a class class ReadAndShareImageCallback : public osgD

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Lokesh kumar
Robert Osfield writes: > > Hi Lokesh, > > The easist thing to do would be to use osgconv to convert the files to > native OSG binary format .osgb and have osgconv do the compression for > you. Use osgconv --help for the options. The other alternative to to > write your own osgDB::Registry::Re

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Sebastian Messerschmidt
Hello Lokesh A hack for testing would be to rename the references in the binary flt. But this should be done for testing of course. Another option is to run a visitor over the loaded model an replace the texture file name references with the new extension. cheers Sebastian Robert Osfield

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Robert Osfield
Hi Lokesh, The easist thing to do would be to use osgconv to convert the files to native OSG binary format .osgb and have osgconv do the compression for you. Use osgconv --help for the options. The other alternative to to write your own osgDB::Registry::ReadFile callback that intercepts the read

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Lokesh kumar
Robert Osfield writes: > > Hi Lokesh, > > Your OpenFlight model references all the textures it needs, and if you > want to replace or apply new ones you should simply reload the model > in Creator or other compatible modelling tool and apply the changes > you need then save again. > > Rober

Re: [osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Robert Osfield
Hi Lokesh, Your OpenFlight model references all the textures it needs, and if you want to replace or apply new ones you should simply reload the model in Creator or other compatible modelling tool and apply the changes you need then save again. Robert. On 23 May 2013 07:58, Lokesh Kumar wrote:

[osg-users] How to apply textures to a model in openscenegraph?

2013-05-23 Thread Lokesh Kumar
Hi, I have a flt model and multiple *.dds texture files in a Directory :- my folder contains :- (1) terrain.flt (2) road.dds (3) buildings.dds (4) banners.dds I know how to read and apply single .dds texture file to my model (terrain.flt) :- osg::ref_ptr terrainModel (osgDB::readNodeFil