Hi Stev,
I don't have access to a OSX box so can't test things myself so have
to rely upon others in the community who have OSX machines to doing
testing and esnure things work sweetly, and if things break spot them
as early as possible so we can pin point when the problem first
emerged, which
Hi guys,
Any luck on finding out what is causing this error? I am also getting it out
on my 2016 MacBook Pro running OSX Sierra when compiling the latest Dec. 23rd
commit. No problem on my Windows machine. I also tried compiling on my 2013
MacBook Air with the same results and errors. I
Hi,
Small update on this: I tried gDEBugger (found via cnet.com) but it
won't run on current OSX anymore. So no luck there.
I will look into apitrace when there is time... Keep you posted.
Cheers
Raymond
On 10/15/2016 3:17 PM, Trajce Nikolov NICK wrote:
Raymond, try gDebugger (there is
Raymond, try gDebugger (there is release for Mac OS too) or this apitrace.
You can easely catch the OpenGL: error - with gDebugger it can show you the
source code line producing the error
On Sat, Oct 15, 2016 at 2:26 PM, Raymond de Vries wrote:
> Hi Robert,
>
> Ouch, typo, I
Hi Robert,
Ouch, typo, I meant to set the OSG_GL_ERROR_CHECKING properly...
I am afraid this won't provide more info neither:
MB:~ ray$ env | grep ONCE
OSG_GL_ERROR_CHECKING=ONCE_PER_ATTRIBUTE
MB:~ ray$ env | grep NOTIFY
OSG_NOTIFY_LEVEL=NOTICE
MBAngela-3:~ ray$ osgviewer cow.osg
Hi Raymond,
Unfortunately the output doesn't yet provide anything clearer to what
might be amiss.
Could you try the test with the env OSG_GL_ERROR_CHECKING set to
ONCE_PER_ATTRIBUTE, setting the env var to OSG_GL_ERROR_CHECKINGas
your specified will not change the setting, so will default to
Hi,
I did another test and the output with default settings is (NOTICE):
ViewerBase::configureAffinity() numProcessors=8
databasePagers = 1
_forceVertexArrayObject = 0
_forceVertexBufferObject = 0
Warning: detected OpenGL error 'invalid operation' at after
RenderBin::draw(..)
Warning:
Hi Robert,
Yes, indeed, that's the OpenGL error. I have build the same version on
Windows (nvidia card) and no such error so I am not sure of course if it
has to do with OSX or not.
The last version that I checked was 3.5.4 and that one doesn't produce
the errors. Indeed, I tested it
Hi Raymond,
Thanks for the logs, unfortunately the debug logs actually make it
more difficult to spot the actual errors. The only error I spotted
was:
Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..)
Is this the error you are thinking of?
Could you set the
Hi Robert,
I just tried a build from this mornings git master on my Mac book (up to
date OSX and dependencies) and both the default and VAO paths result in
OpenGL errors. I have attached 2 (stripped) logs which I created after I
increased the notify level. Rendering results of cow, cessna and
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