Re: [osg-users] Model Loading

2010-04-26 Thread David Glenn
Chris 'Xenon' Hanson wrote: I'll second this -- we recently did some character modeling in Lightwave and exported to OSG via FBX. FBX is part of the AutoDesk empire now, so they are supporting it in Max, Maya and SoftImage fairly well and it is supported well by osgAnimation in the

[osg-users] Model Loading

2010-04-23 Thread Kim Bale
Hi All, The company I'm working for has recently moved all their graphics development from Vega over to OSG (currently 2.8.2) which has all gone pretty smoothly. However, we're now looking at ways of stream lining the work flow between modellers and programmers. At the moment the big sticking

Re: [osg-users] Model Loading

2010-04-23 Thread Tomlinson, Gordon
: Friday, April 23, 2010 6:05 AM To: osg-users Subject: [osg-users] Model Loading Hi All, The company I'm working for has recently moved all their graphics development from Vega over to OSG (currently 2.8.2) which has all gone pretty smoothly. However, we're now looking at ways of stream lining

Re: [osg-users] Model Loading

2010-04-23 Thread Jean-Sébastien Guay
Hi Kim, So, I would be very interested to know what exporters (commercial or free) people are using to get their models out of Max and Maya and into OSG. Right now our own content pipeline is a bit convoluted (modeling in Maya, then convert to flt to insert DOF nodes in Creator, and read

Re: [osg-users] Model Loading

2010-04-23 Thread Kim Bale
Hi Gordon, J-S, Thanks for your comments guys, your experiences and suggestions were exactly what I was looking for. I'll do some experimentation. Cheers, Kim. On 23 April 2010 14:03, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi Kim, So, I would be very interested to

Re: [osg-users] Model Loading

2010-04-23 Thread Chris 'Xenon' Hanson
On 4/23/2010 6:03 AM, Jean-Sébastien Guay wrote: What I've found is that both the fbx and Collada formats work well. I've tested with Maya 2009 and XSI Mod Tool 7.5 (which is pretty much the same as XSI 7.5 for my purposes, since it exports Collada and fbx just fine and I don't need to do any

Re: [osg-users] Model Loading

2010-04-23 Thread Jason Daly
Kim Bale wrote: Hi All, The company I'm working for has recently moved all their graphics development from Vega over to OSG (currently 2.8.2) which has all gone pretty smoothly. However, we're now looking at ways of stream lining the work flow between modellers and programmers. At the moment

Re: [osg-users] Model Loading

2010-04-23 Thread Kim Bale
Hi Jason, Yes this was one of my first ports of call but the particular model set we were testing against was causing osgviewer (2.8.2) to crash when exported from max2010. I need to experiment with newer versions of osg as I've noticed quite a bit of progress with model loaders since 2.8.2.

Re: [osg-users] Model Loading

2010-04-23 Thread Jean-Sébastien Guay
Hi Kim, Yes this was one of my first ports of call but the particular model set we were testing against was causing osgviewer (2.8.2) to crash when exported from max2010. I need to experiment with newer versions of osg as I've noticed quite a bit of progress with model loaders since 2.8.2.