Chris 'Xenon' Hanson wrote:
I'll second this -- we recently did some character modeling in Lightwave and
exported to
OSG via FBX. FBX is part of the AutoDesk empire now, so they are supporting
it in Max,
Maya and SoftImage fairly well and it is supported well by osgAnimation in
the
Hi All,
The company I'm working for has recently moved all their graphics
development from Vega over to OSG (currently 2.8.2) which has all gone
pretty smoothly.
However, we're now looking at ways of stream lining the work flow
between modellers and programmers. At the moment the big sticking
: Friday, April 23, 2010 6:05 AM
To: osg-users
Subject: [osg-users] Model Loading
Hi All,
The company I'm working for has recently moved all their graphics
development from Vega over to OSG (currently 2.8.2) which has all gone
pretty smoothly.
However, we're now looking at ways of stream lining
Hi Kim,
So, I would be very interested to know what exporters (commercial or
free) people are using to get their models out of Max and Maya and
into OSG.
Right now our own content pipeline is a bit convoluted (modeling in
Maya, then convert to flt to insert DOF nodes in Creator, and read
Hi Gordon, J-S,
Thanks for your comments guys, your experiences and suggestions were
exactly what I was looking for.
I'll do some experimentation.
Cheers,
Kim.
On 23 April 2010 14:03, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Kim,
So, I would be very interested to
On 4/23/2010 6:03 AM, Jean-Sébastien Guay wrote:
What I've found is that both the fbx and Collada formats work well. I've
tested with Maya 2009 and XSI Mod Tool 7.5 (which is pretty much the
same as XSI 7.5 for my purposes, since it exports Collada and fbx just
fine and I don't need to do any
Kim Bale wrote:
Hi All,
The company I'm working for has recently moved all their graphics
development from Vega over to OSG (currently 2.8.2) which has all gone
pretty smoothly.
However, we're now looking at ways of stream lining the work flow
between modellers and programmers. At the moment
Hi Jason,
Yes this was one of my first ports of call but the particular model
set we were testing against was causing osgviewer (2.8.2) to crash
when exported from max2010. I need to experiment with newer versions
of osg as I've noticed quite a bit of progress with model loaders
since 2.8.2.
Hi Kim,
Yes this was one of my first ports of call but the particular model
set we were testing against was causing osgviewer (2.8.2) to crash
when exported from max2010. I need to experiment with newer versions
of osg as I've noticed quite a bit of progress with model loaders
since 2.8.2.
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