Hi Robert,
On 29 May 2015 at 03:41, Robert Graf muzzlebu...@gmail.com wrote:
Do you or anyone else here know if the view dependent shadow map in the OSG
is based on the method of the following master thesis?
I read a number of different papers, tried different implementations
and came up with
Thanks for the guidance on this Robert, it is great to know!
Do you or anyone else here know if the view dependent shadow map in the OSG is
based on the method of the following master thesis? Understanding the
methodology of the technique will help me better understand the code in order
to
Hi Robert,
osgShadow doesn't currently have an ShadowTechniques that support
multiple light sources, the closest to this is the
ViewDependentShadowMap with it's support for multiple shadow maps,
which currently is related to it's support of depth partitioning of
the shadow map, but I've had it in
Howdy all,
What is a way to have a ShadowedScene update just its shadow texture unit in
the pre-render for its children, and not have its children rendered during the
main viewer pass?
I'd like to set up multiple lights, each with its own shadow map. Each
light/shadowmap combination will be a
Howdy all,
What are some approaches for using the OSG to render a scene with 6
shadow-casting spot lights using the ShadowMap technique?
A couple of ideas that came to mind:
1) Use multiple ShadowedScene's with each one having a ShadowMap technique that
sets a unique shadow texture unit for
Let's take an example:
ShadowTechnique SHADOWMAP
It creates a texture and installs a shader program which makes shadow effects
by using the created texture.
So what you think happens by the second shadowScene?
On traversal it will create a new texture, by default install it in the same
texture
Hi,
I'm rendering shadows using osgShadow::ShadowMap method. For large outdoor
scenes with various objects, the rendered shadows look pixelated and self
shadows on objects are not correct. I've increased the shadow map resolution to
4096, but still it is not correct.
So i have created
saransivapraha...@rediffmail.com
Sent: Monday, September 27, 2010 2:18 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Shadows : Creating multiple osgShadow::ShadowedScene
Hi,
I'm rendering shadows using osgShadow::ShadowMap method. For large
outdoor scenes with various objects
Thanks for the reply.
But could any one explain me why it is not possible to add two
osgShadow::ShadowedScene to the root node
Thank you!
Cheers,
Saravanan
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http://forum.openscenegraph.org/viewtopic.php?p=32115#32115
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