Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread michael kapelko
Is it possible to test UWP/ANGLE/OSG setup on a Windows machine? I'm a total newbie in UWP, too. How would one go about to test the branch? Thanks. On 9 September 2017 at 02:34, michael kapelko wrote: > Finally it arrived! Thanks. > > On 8 September 2017 at 23:43, Chris

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread michael kapelko
Finally it arrived! Thanks. On 8 September 2017 at 23:43, Chris Hanson wrote: > To clarify, UWP is a specialized sub/superset of the Windows platform APIs, > which targets modern Windows devices like XBox, Windows Mobile and HoloLens. > It adds a number of modern APIs but

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread Chris Hanson
To clarify, UWP is a specialized sub/superset of the Windows platform APIs, which targets modern Windows devices like XBox, Windows Mobile and HoloLens. It adds a number of modern APIs but also excludes a number of POSIX-like APIs as well as precluding OpenGL itself (!). The way to work around

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread Robert Osfield
On 8 September 2017 at 16:07, Giuseppe Donvito wrote: > hi there, thanks to the essential contribution of Chris and Thomas we > finished this first porting of openscenegraph for UWP. > You can find the related branch on >

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread Giuseppe Donvito
hi there, thanks to the essential contribution of Chris and Thomas we finished this first porting of openscenegraph for UWP. You can find the related branch on https://devtools.illogic.us/git/pub/OpenSceneGraph The repo uses a self-signed certificate, please skip the verification on your git

Re: [osg-users] Support for Windows Universal Platform

2017-06-30 Thread Chris Hanson
The work is complete and has been delivered to our client but they haven't released the code yet. It's not within my control right now. On Fri, Jun 30, 2017 at 11:05 AM, michael kapelko wrote: > Hey there. > > How is your progress? I've already finished my part on all

Re: [osg-users] Support for Windows Universal Platform

2017-06-30 Thread michael kapelko
Hey there. How is your progress? I've already finished my part on all platforms. UWP is the one that is left :) 2017-05-17 22:50 GMT+07:00 Chris Hanson : > That'll be good when we're ready. > > On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote: >>

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Chris Hanson
That'll be good when we're ready. On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote: > I thought I could make an UWP tutorial along other platforms I cover: > https://github.com/OGStudio/openscenegraph-cross-platform-guide > > 2017-05-17 19:55 GMT+07:00 Chris Hanson

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread michael kapelko
I thought I could make an UWP tutorial along other platforms I cover: https://github.com/OGStudio/openscenegraph-cross-platform-guide 2017-05-17 19:55 GMT+07:00 Chris Hanson : > We've just pulled the PR. It's not quite ready for release yet. Will > update when it's ready. >

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Chris Hanson
We've just pulled the PR. It's not quite ready for release yet. Will update when it's ready. On Wed, May 17, 2017 at 1:38 AM, Robert Osfield wrote: > On 17 May 2017 at 03:09, michael kapelko wrote: > > Hi. How is your progress with UWP? > > I have

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread Robert Osfield
On 17 May 2017 at 03:09, michael kapelko wrote: > Hi. How is your progress with UWP? I have merged it yet, but Thomas has posted a PR for his work on openscenegraph's github repo. My plain is to look at the PR once the 3.5.6 dev release is tagged. Robert.

Re: [osg-users] Support for Windows Universal Platform

2017-05-16 Thread michael kapelko
Hi. How is your progress with UWP? 2017-04-26 3:06 GMT+07:00 Chris Hanson : > AlphaPixel is running this port project that Thomas is working on. We'll > probably try to include an example, but it all depends on our client's > goals. > > We came up with an idea about the

Re: [osg-users] Support for Windows Universal Platform

2017-04-25 Thread Chris Hanson
AlphaPixel is running this port project that Thomas is working on. We'll probably try to include an example, but it all depends on our client's goals. We came up with an idea about the getenv() API being missing on UWP. We could use the preprocessor to define an empty genenv() macro like #define

Re: [osg-users] Support for Windows Universal Platform

2017-04-23 Thread michael kapelko
It would be great to have at least some project that one could run in VS. 2017-04-22 10:32 GMT+07:00 Thomas Hogarth : > Yes it should support Windows phone, still need to test that though, but > no reason it shouldn't. > > No example at the moment, but i just used the

Re: [osg-users] Support for Windows Universal Platform

2017-04-22 Thread Philippe Renon
Hi, Instead of using OSG_UWP directly to undef unsupported features, I would suggest to introduce a define per feature and have UWP turn off the unsupported feature one by one. This will make it more future proof and, who knows, might be helpful to others. Philippe -- Read

Re: [osg-users] Support for Windows Universal Platform

2017-04-21 Thread Thomas Hogarth
Yes it should support Windows phone, still need to test that though, but no reason it shouldn't. No example at the moment, but i just used the Angle template example from Visual Studio 2015. Then setup a viewer as embedded and call viewer frame in the main render function, pretty straight

Re: [osg-users] Support for Windows Universal Platform

2017-04-21 Thread michael kapelko
Hi. Will this pull request include an example? Does it work on Windows Phone? 2017-04-22 6:08 GMT+07:00 Thomas Hogarth : > Hi > > So I've been tasked to add UWP/Angle support to OSG working with Chris > Hanson. I have it pretty much working, it's rendering a cube, and

[osg-users] Support for Windows Universal Platform

2017-04-21 Thread Thomas Hogarth
Hi So I've been tasked to add UWP/Angle support to OSG working with Chris Hanson. I have it pretty much working, it's rendering a cube, and just wanted a little guidance on a few issues before I submit any changes. So firstly to the main CMakeLists.txt file I've added a OSG_BUILD_PLATFORM_UWP