Thank all of you for the helpful answer!
From: Mao [mailto:sherlock...@gmail.com]
Sent: Friday, May 15, 2009 11:09 AM
To: 'osg-users@lists.openscenegraph.org'
Subject: VPB stuff
Hi! Recently, our project is planning to migrate from mini to VPB. However, we
encounter with several questions
Hi Pierre,
I'm currently using a ATI 4670 graphics card under Kubuntu 9.04 and
osgdem/vpb has been working fine for me.
> fglrxinfo
display: :0.0 screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 4670
OpenGL version string: 2.1.8591
Robert.
On Fri, May
Hi Robert,
Le vendredi 15 mai 2009 à 13:51 +0100, Robert Osfield a écrit :
> Hi Pierre,
>
> You are getting an OpenGL related error which clearly isn't good as is
> something you need to look at.
Yep ,but the terrain is built and rendering is slow and popping but
correct...
>
> What hardware + d
Hi Pierre,
You are getting an OpenGL related error which clearly isn't good as is
something you need to look at.
What hardware + drivers are you using?
Robert.
On Fri, May 15, 2009 at 1:43 PM, Pierre Bourdin (gmail)
wrote:
> Hi Robert,
> is it the expected comportement ?
>
>
> machine=DELL-VO
Hi Robert,
is it the expected comportement ?
machine=DELL-VOSTRO-02 running
task=tasks/build_subtile_L2_X3_Y1/build_subtile_L5_X31_Y14.task
Error: :0.0 no Pbuffer support in GLX available.
libGL error: drmGetMagic failed
libGL error: reverting to (slow) indirect rendering
Warning: detected OpenGL
Hi Mao,
On Fri, May 15, 2009 at 4:09 AM, Mao wrote:
> 3. The last question is when applied with “--Terrain” or
> “—HEIGHT_FIELD” options, there is no texture at all. Can we encapsulate both
> texture and DEM data into one output file? And it seems that
> osg::HeightField does not provide he
HI Pierre,
On Fri, May 15, 2009 at 8:24 AM, Pierre Bourdin (gmail)
wrote:
> For the --terrain option, it works also very well, but I have to disable
> GL_ARB extension with my ATI otherwise it crashes.
Could you try the OSG-2.8 or svn/trunk version of the OSG as there is
crash fix that prevents
Hi,
Pierre Bourdin (gmail) wrote:
Hi,
I can confirm it works well with many textures...
Here's screenshot of some terrain build with 2 textures:
http://perso.imerir.com/bourdin/wiki/doku.php/en/projet/massane
The only problem I have is with Shapefile, but I'm using osggis for
that... If you k
Hi,
I can confirm it works well with many textures...
Here's screenshot of some terrain build with 2 textures:
http://perso.imerir.com/bourdin/wiki/doku.php/en/projet/massane
The only problem I have is with Shapefile, but I'm using osggis for
that... If you know how to use them with osgdem ? I'm
Hi,
Mao wrote:
Hi! Recently, our project is planning to migrate from mini to VPB.
However, we encounter with several questions.
1. In the example of osgDEM, I infer that osgDEM processes tiff
format only. But tiff uses 32-bit offset which limits its size to 4G
bytes. Most of our dat
Mao wrote:
> 1. In the example of osgDEM, I infer that osgDEM processes tiff
> format only.
Are you talking about for image drapes? osgDEM supports many formats for
images and DEMs.
> But tiff uses 32-bit offset which limits its size to 4G
> bytes. Most of our data are ERDAS img file or
Hi! Recently, our project is planning to migrate from mini to VPB. However, we
encounter with several questions.
1. In the example of osgDEM, I infer that osgDEM processes tiff format
only. But tiff uses 32-bit offset which limits its size to 4G bytes. Most of
our data are ERDAS img fi
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