Ok Nick, I'll have a look. I didn't have time last night I'm afraid.
Cheers,
Kim.
On 25 March 2010 05:28, Trajce (Nick) Nikolov nikolov.tra...@gmail.comwrote:
Hi Kim,
getting the same exception as Jean Sebastian from the other thread
-Nick
On Wed, Mar 24, 2010 at 10:50 AM, Kim Bale
Hi Kim,
from where I can download that code? I try the googlecode trunk, but not
seeing the VBO example
-Nick
On Wed, Mar 24, 2010 at 12:11 AM, Kim Bale kcb...@googlemail.com wrote:
Nick,
One thing I forgot. To test the VBO code use the flag --vbo when running
the examples.
Kim.
On
http://osgocean.googlecode.com/svn/branches/osgOcean-VBO/
Kim
On 24 March 2010 08:06, Trajce (Nick) Nikolov nikolov.tra...@gmail.comwrote:
Hi Kim,
from where I can download that code? I try the googlecode trunk, but not
seeing the VBO example
-Nick
On Wed, Mar 24, 2010 at 12:11 AM,
Hi Kim,
getting the same exception as Jean Sebastian from the other thread
-Nick
On Wed, Mar 24, 2010 at 10:50 AM, Kim Bale kcb...@googlemail.com wrote:
http://osgocean.googlecode.com/svn/branches/osgOcean-VBO/
Kim
On 24 March 2010 08:06, Trajce (Nick) Nikolov
Hi Community,
I ve worked so far on standard PC architecture, middle range, and I was kind
of frustrated with the performances of osgocean. So I build something heavy,
like i7 3.3GHz, 3 SLI and was expecting to see huge difference, With high
res ocean I got from 10Hz to 17-20Hz. Kind a
Hi Nick,
Paul (Palumbo) and I have been working on a new VBO ocean technique which
uses instances of the ocean tiles to create the ocean surface rather than
doing a mass copy of vertices for the entire surface on each frame. Using
this technique the number of tiles that need to be updated on each
Nick,
One thing I forgot. To test the VBO code use the flag --vbo when running the
examples.
Kim.
On 23 March 2010 22:08, Kim Bale kcb...@googlemail.com wrote:
Hi Nick,
Paul (Palumbo) and I have been working on a new VBO ocean technique which
uses instances of the ocean tiles to create
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