Hi Clement,
On 8 May 2012 08:44, clement@csiro.au wrote:
Thanks for your help. The colour map in the osgvolume.cpp example contains
specific colour. I would like to implement full range of colours as possible
supported by osg. Any idea what I can do to create a colour map of full
:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample density
Hi Clement,
On 8 May 2012 08:44, clement@csiro.au wrote:
Thanks for your help. The colour map in the osgvolume.cpp example contains
specific colour. I would like to implement full range
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Monday, 14 May 2012 9:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample density
-users] osgvolume brightness and sample density
Hi Clement,
This really isn't an OSG question, or at least answering isn't an OSG
question, it's really one of how to teach you how to program. You
have a for loop with a constant r,g,b value and varying i value and
you are stuck on how to vary r,g,b
Hi Clement,
On 14 May 2012 17:47, clement@csiro.au wrote:
I am not new in programming but I am new in doing 3D work. I tried to
generate a hugh colour map as 65535 colours and assign into
osg::TransferFunction1D::ColorMap, but the colour display is not much better
than I don't
From: osg-users-boun...@lists.openscenegraph.org
[osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield
[robert.osfi...@gmail.com]
Sent: Saturday, 5 May 2012 5:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample
: [osg-users] osgvolume brightness and sample density
Hi Clement,
You simply need to attach a TransferFunctionProperty to the Layer
assigned VolumeTile and set up this to map floating point intensity
value to the colour/alpha value required. The osgvolume has example of
it's setup.
Robert.
On 12
Hi Clement,
On 4 May 2012 08:46, clement@csiro.au wrote:
Hi Robert,
Sorry, I just saw your reply. Is TransferFunctionProperty used for
defined colour map?
osg::ref_ptrosg::TransferFunction1D transferFunction = new
osg::TransferFunction1D;
...@gmail.com]
Sent: Friday, 4 May 2012 7:09 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgvolume brightness and sample density
Hi Clement,
On 4 May 2012 08:46, clement@csiro.au wrote:
Hi Robert,
Sorry, I just saw your reply. Is TransferFunctionProperty used for
defined colour
HI Clement,
On 4 May 2012 19:30, clement@csiro.au wrote:
Thanks again for your reply. I am a bit confused on using color map. I
would like my program to support at least 8 bit color, so how should I create
the color map? Where can I find more information? osgvolume.cpp does not
Hi Clement,
You simply need to attach a TransferFunctionProperty to the Layer
assigned VolumeTile and set up this to map floating point intensity
value to the colour/alpha value required. The osgvolume has example of
it's setup.
Robert.
On 12 April 2012 03:52, clement@csiro.au wrote:
Hi,
Hi,
I am using osgVolume to display my CT data. If I set the value of
SampleDensityProperty lower, I can get more details, but the brightness will
become darker or dull. Does any method that allow to use smaller value of
SampleDensityProperty and keep image colour brighter. I tried to use
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