Okay, I got it to view my windows over 2 fullscreen monitors.
I dont know why it works only sometimes, but it works.
But How to set the point of view more left/right on one screen?
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Chriss10 wrote:
Okay, I got it to view my windows over 2 fullscreen monitors.
I dont know why it works only sometimes, but it works.
But How to set the point of view more left/right on one screen?
are you taking about a stereo view?
D Glenn (a.k.a David Glenn) -
Hi Christina,
But How to set the point of view more left/right on one screen?
You mean so that you see a different part of the scene on the second
screen than on the first? For example, if you want the two screens to
look as if they were one single screen?
To do that you add an offset to
I'm a beginner with OSG.
Can you please give me some code snippets?
Thanks
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Chriss10 wrote:
I'm a beginner with OSG.
Can you please give me some code snippets?
Thanks
Well I'm sorta on my Christmas vacation right now! I would have to reproduce it
on my home system, but mostly it is barrowed code from the slave cameras that
are used in the hang glider simulator
Does it work for anyone?
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Well I was using Linux Red Hat Enterprise 5.0. I have yet to test this in
windows.
What it boiled down to is that I had to set up my own camera handling thing
down to the Traits (including setting overrideRedirect to true) I set the X and
Y to 0 and the width to the combined with if the two
robertosfield wrote:
This sounds like the X11 redirect to the X11 window manager that is
deciding for you that the window is too big and knows better. The
Traits::overrideRedirect as I mentioned earlier in this thread is what
should address this.
Robert.
Hi David,
On Fri, Dec 17, 2010 at 11:53 PM, David Glenn I took a look at
osgViewer::View::setUpViewAcrossAllScreens in View.cpp, did some
tests on an example file and with little time I had concluded that
it’s not how the width is being set in the windows traits! I have two
1600X1200 monitors
David Glenn writes:
Chriss10 wrote:
I added eventhandler, but it doesn't work for me!
It does not matter how many times I pess 'f', my application will only be
shown on one screen.
Can somebody help?
Other ideas? I think it should be possible to span it over 2 fullscreens.
Well I'll
Hi.
I use Matrox Dual Head 2 Go for 2 fullscreens
2010/12/17 Alberto Luaces alua...@udc.es:
David Glenn writes:
Chriss10 wrote:
I added eventhandler, but it doesn't work for me!
It does not matter how many times I pess 'f', my application will only be
shown on one screen.
Can
On Thu, Dec 16, 2010 at 3:50 PM, Christina Werner werner...@fh- Can
somebody help?
Other ideas? I think it should be possible to span it over 2 fullscreens.
I don't know what OS you are working with. Often OS's have the
drivers control how the desktop and windows open up on.
I'm only really
Greetings All!
I checked out the OpenGL forum at Khronos and they suggested to me the save
hack that I dreamed up! Grin! Furthermore, I found out that this is the same
solution for X11 and MS Windows - including Windows7!
I know that I complained to Autodesk the other day about Spanning
Holiday Greetings All!
Alberto Luaces wrote:
I have to say that it used to work well at least with OSG 2.4.0. Then
that misbehaviour appeared, but I don't know if it is a problem with the
drivers or with OSG. I think it's more likely a configuration/driver
issue since you are the first
I added eventhandler, but it doesn't work for me!
It does not matter how many times I pess 'f', my application will only be shown
on one screen.
Can somebody help?
Other ideas? I think it should be possible to span it over 2 fullscreens.
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Chriss10 wrote:
I added eventhandler, but it doesn't work for me!
It does not matter how many times I pess 'f', my application will only be
shown on one screen.
Can somebody help?
Other ideas? I think it should be possible to span it over 2 fullscreens.
Well I'll tell you what I had
David Glenn writes:
Greetings Alberto!
Just for grins, I tried this on a similar example program, and other
than the ability to change resolutions and go to a full single screen,
I was not able to get it to span both screens! Maybe there is
something in the XConfig file that I have to set
Alberto Luaces wrote:
David Glenn writes:
Greetings Alberto!
Just for grins, I tried this on a similar example program, and other
than the ability to change resolutions and go to a full single screen,
I was not able to get it to span both screens! Maybe there is
something in the
Hi,
I have the following code:
Code:
#include osg/Node
#include osg/Group
#include osg/Geode
#include osg/Geometry
#include osg/Texture2D
#include osgDB/ReadFile
#include osgViewer/Viewer
#include osg/PositionAttitudeTransform
#include osgGA/TrackballManipulator
#include cstdlib
using
Hmmm, I see you didn't follow my advice with the WindowSizeEventHandler:
// Press f key several times
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
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Greetings Alberto!
Just for grins, I tried this on a similar example program, and other than the
ability to change resolutions and go to a full single screen, I was not able to
get it to span both screens! Maybe there is something in the XConfig file that
I have to set in X Windows manager (I
Can nobody help me?
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Sometimes when also using TwinView it happened the same for me. As a
temporal hack, I used a WindowSizeHandler, and pressed `f' two times at
the start of the program. I should dive in the code to do it
programmatically.
Take a look at osgViewer::WindowSizeHandler::handle, maybe that
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