Re: [osg-users] Adding code for movie textures

2008-09-19 Thread Robert Osfield
Hi Patrick, Playing movies automatically isn't that what all users will want all the time, so hard coding this in isn't appropriate. In the past I've always just used a custom NodeVisitor to traverse through an enable the movies, this is pretty straight forward to write and retains complete

Re: [osg-users] CompositeViewer, update traversal, prerender branch

2008-09-19 Thread Robert Osfield
Hi Fabian, I'm afraid you don't really say enough about the specifics of your setup for others to know enough to help you. With your View, do they are share the same GaphicsWindow? How do you setup the pre render step? A slave Camera? A Camera in the scene graph, how do you grab the live

Re: [osg-users] ImageStream current frame

2008-09-19 Thread Robert Osfield
Hi Richard, These methods are virtual methods, and ImageStream is a base class... that implementations subclass from, so the fact a header doesn't implement something doesn't say anything about the actual implementations that are meant to implement it. Secondly the getReferenceTime() and

Re: [osg-users] Problem with local coordinate!

2008-09-19 Thread Tuan Do
Thanks, I've done it. I don't know how to reply a post, because this group is annoucement only!? -- ЯicKy ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Getting started with OSG and GLSL

2008-09-19 Thread Filip R. Andersson
Hi all, I would like to add shading effects to my application, which uses OSG, but have never programmed GLSL or Cg before. Can anyone please guide me to tutorials or a good source of information about using GLSL with OSG? I noticed that OSG comes with one or two shading examples but I would

Re: [osg-users] Getting started with OSG and GLSL

2008-09-19 Thread Ümit Uzun
Hi Filip, I have been studying GLSL in OSG like you :) I have made lots of search and firstly you should learn GLSL with using in OpenGL programs. Sources; 1 - http://www.ozone3d.net/index.php 2 - http://www.cs.lth.se/DAT135/ 3 - http://graphics.tu-bs.de/teaching/lectures/ss08/CG2/ 4 -

[osg-users] osgPPU down...

2008-09-19 Thread Doug McCorkle
Hello, It appears the osgPPU site is down: http://projects.tevs.eu/osgppu. I am hoping the owner might be on this list to be able to get the site back up again. Doug ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] osgPPU down...

2008-09-19 Thread Bart Kevelham
http://projects.tevs.eu/osgPPU should do the trick 2008/9/19 Doug McCorkle [EMAIL PROTECTED] Hello, It appears the osgPPU site is down: http://projects.tevs.eu/osgppu. I am hoping the owner might be on this list to be able to get the site back up again. Doug

Re: [osg-users] osgPPU down...

2008-09-19 Thread Doug McCorkle
Thanks! The site is not linked properly here: http://www.openscenegraph.org/projects/osg/wiki/Community/People/ArtTevs On Sep 19, 2008, at 4:33 AM, Bart Kevelham wrote: http://projects.tevs.eu/osgPPU should do the trick 2008/9/19 Doug McCorkle [EMAIL PROTECTED] Hello, It appears the osgPPU

Re: [osg-users] osgPPU down...

2008-09-19 Thread Art Tevs
Hi guys, yeah sorry, I was moving the repository and all my pages to another server. In between time there were some DNS issues (there are still there, because unfortunately correct information is propagating to all DNS servers very slowly), therefor osgPPU was not reachable. Now it should

Re: [osg-users] CompositeViewer, update traversal, prerender branch

2008-09-19 Thread Fabian Bützow
Ok, sorry Robert, now more specifically: Hardware/software: WinXP, Opteron 2 GHz, 1 GB Ram, Geforce 8800 GS, OSG 2.4. The prerender node has 5 camera nodes, a textured rectangle is attached to each camera node. The cameras render to texture in a defined RenderOrder. The textures of the

Re: [osg-users] osg movie

2008-09-19 Thread Gordon Tomlinson
Please search the OSG mail archives, this topic has been covered several times and there are several routes u could consider http://www.mail-archive.com/osg-users@lists.openscenegraph.org __ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
No one never profile his OSG code ? I found a tool named visual leak detector... but it returns me a lot of leaks in OSG, I suppose in relation with ref_ptr For the moment I am looking at a memory leak detector only. (a profiler too, but it is too hard to find a free one) Thanks for help.

Re: [osg-users] CompositeViewer, update traversal, prerender branch

2008-09-19 Thread Robert Osfield
Hi Fabian, The first problem to resolve is the fact that views are each using a separate GraphicsWindow, this means a separate GraphicsContext for each view, which in term means that FBO's/texture objects/display lists have be duplicated for each context, unless you enable sharing of contexts,

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Alberto Luaces
El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió: No one never profile his OSG code ? Yes, but with the Linux-only valgrind tool :) http://valgrind.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
I know... but I am under windows... and so I have to forget this one... :'( No one under windows ? Thanks. 2008/9/19 Alberto Luaces [EMAIL PROTECTED] El Viernes 19 Septiembre 2008ES 13:00:57 Vincent Bourdier escribió: No one never profile his OSG code ? Yes, but with the Linux-only

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Thibault Genessay
Hi Vincent On Fri, Sep 19, 2008 at 1:12 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: I know... but I am under windows... and so I have to forget this one... :'( No one under windows ? You could try IBM Rational Purify. It's quite a nice tool and you can download a trial version. (You can also

[osg-users] Latest SVN Version

2008-09-19 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, I updated my working copy to latest SVN version (8900) of OpenSceneGraph. I am wondering way the performance (more fluid) for pagedLOD models has changed, its more fast / fluid while paging under windows vista. what did we change, threading? good work adrian --

Re: [osg-users] Problem with local coordinate!

2008-09-19 Thread Tomlinson, Gordon
uhhh, well you just replied ??? Gordon __ Gordon Tomlinson Product Manager 3D Email : gtomlinson @ overwatch.textron.com __ Self defence is not a function of learning tricks

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
Hi thibault I just have tried with the microsoft compiler. I still have some memory leaks, but the ouput is unreadable : [...] {431278} normal block at 0x12194A50, 108 bytes long. Data: {\ FC 7B 5C 10 00 00 00 00 01 00 00 00 00 00 00 00 {431277} normal block at 0x12194A08, 12

Re: [osg-users] Latest SVN Version

2008-09-19 Thread Robert Osfield
Hi Adrian, It's nice to hear that performance is looking good, but... as to what changed all depends upon the delta between the last time your tested and when you just did your svn update. Robert. On Fri, Sep 19, 2008 at 12:54 PM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: Hi

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Sergey Kurdakov
Hello Vincent try visual memory leak detector http://dmoulding.googlepages.com/vld it is easy - just add a header and a lib then you get reports which lead to the lines in your code. Regards Sergey Kurdakov On Fri, Sep 19, 2008 at 4:08 PM, Vincent Bourdie

Re: [osg-users] A couple of Cmake issues with 2.6

2008-09-19 Thread Philip Lowman
On Thu, Sep 18, 2008 at 11:48 AM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: found the issue with the cl : Command line warning D9025 : overriding '/Fotg_OpenThreads.dir\Debug\' with '/Fo' cl : Command line error D8016 : '/fp:fast' and '/fp:except' command-line options are incompatible

Re: [osg-users] Problems with multi-monitor and DrawThreadPerContext mode

2008-09-19 Thread Serge Lages
Thanks again Robert for these informations. I've made some tests and everything fails : - I've tweaked osg::Object to have all the objects in DYNAMIC, it still crash. - I've installed the NVIDIA beta drivers, it doesn't change anything. - I've tested the CullDrawThreadPerContext mode, still the

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Thibault Genessay
Hi Vincent On Fri, Sep 19, 2008 at 2:08 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi thibault I just have tried with the microsoft compiler. I still have some memory leaks, but the ouput is unreadable : [...] {431278} normal block at 0x12194A50, 108 bytes long. Data: {\

Re: [osg-users] Problems with multi-monitor and DrawThreadPerContext mode

2008-09-19 Thread Robert Osfield
HI Serge, What happens with the OSG examples on this setup? Is there any chance you could dual boot and test out under Linux, it wouldn't solve the problem you have under XP directly, but it would at least provide another data point into the nature of the problem. If it crashes under Linux then

Re: [osg-users] A couple of Cmake issues with 2.6

2008-09-19 Thread Tomlinson, Gordon
Hi Philip This is with the Cmake 2.4 or 2.6 using the OSG 2.6x branch In the resultant vcproj files created many(most) projects end up with both osg.lib and osgd.lib and some with osgGA.lib and osgGAd.lib and those the use OpenThreads Now I'm quite sure it is something we ( meaning me ) has

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Jean-Sébastien Guay
Hi Vincent, No one never profile his OSG code ? I think everyone has different ways of working. I tend to evaluate performance with the Stats Handler and try out different variations of algorithms to see which one performs better. I've rarely needed to do actual profiling. When I did

Re: [osg-users] Latest SVN Version

2008-09-19 Thread Jean-Sébastien Guay
Hi Adrian, I updated my working copy to latest SVN version (8900) of OpenSceneGraph. I am wondering way the performance (more fluid) for pagedLOD models has changed, its more fast / fluid while paging under windows vista. what did we change, threading? Perhaps it's the matrix

Re: [osg-users] Problems with multi-monitor and DrawThreadPerContext mode

2008-09-19 Thread Jean-Sébastien Guay
Hi Serge, My application uses a CompositeViewer with different osgViewer::View for each window, I'll try different setups to see if it still crash. If osgviewer (or osgcompositeviewer) itself does not crash, and your app crashes, you could try to start with osgviewer.cpp (or

Re: [osg-users] A couple of Cmake issues with 2.6

2008-09-19 Thread Jean-Sébastien Guay
Hi Gordon, In the resultant vcproj files created many(most) projects end up with both osg.lib and osgd.lib and some with osgGA.lib and osgGAd.lib and those the use OpenThreads Now I'm quite sure it is something we ( meaning me ) has screwed up some how/were ;), as I said I'm a newbie when

Re: [osg-users] osgCairo, osgPango

2008-09-19 Thread Jeremy Moles
On Thu, 2008-09-18 at 20:54 -0400, Jean-Sébastien Guay wrote: Hi Jeremy, In the hope that my wandering will help someone in the future... Incidentally, I thought this info would be useful to other potential users of your nodekits on Windows, but I can't find an add page button for the

Re: [osg-users] Profiler with OSG

2008-09-19 Thread Vincent Bourdier
Hi @Sergey : I currently do it, but it returns me a lot of leak, and a lot looks like false positive... Thanks Jean-Sébastien for AQTime ans gDebugger, I'll have a look at these. Thibault, thanks a lot for this very detailed answer. I think I will find my problems with all these possibilities.

[osg-users] 16 bits per component off-screen rendering

2008-09-19 Thread Jonathan Richard
Hi, I would like to perform 16 bits per component off-screen rendering. In particular I need that each color channel (RGBA) be in 16 bits. I red that it maybe possible by using the framebuffer object extension. Can someone can confirm to me that this is possible? Does OpenSceneGraph 2.2 support

[osg-users] ref_ptr wrong utilisation ?

2008-09-19 Thread Vincent Bourdier
Hi, Looking for memory leaks, Visual Leak Detector return me that : -- Block 0 at 0x01F12C18: 100 bytes -- Call Stack: z:\projets\easymonitoring\3dem\trunk\include\terrain\textureinit.h (39): TextureInit::TextureInit

Re: [osg-users] ref_ptr wrong utilisation ?

2008-09-19 Thread Paul Martz
If TextureInit is, for example, a singleton that persists for the life of the application, then it's destructor never gets called. However, it only allocates once. If this is the case, then technically speaking it's not a leak, at least not the kind of leak that would impact anyone's application.

Re: [osg-users] how to get model scale?

2008-09-19 Thread Jolley, Thomas P
Hi Cliff, Forest, Read the camera analogy in the viewing chapter of the OpenGl red book. It will help with everyone having the same definitions of zoom and scale. And, a better chance the original post can be answered with a question using terms we can understand. Positioning the viewing

Re: [osg-users] OSG 2.6 API Documentation in HTML, HT ML Help and PDF format

2008-09-19 Thread Ernst
David Spilling [EMAIL PROTECTED] writes: Ernst,Your 1.2 docs have been a permanent shortcut on my desktop for several years now, so many thanks for doing the same for 2.6!David divdiv dir=ltrErnst,brbrYour 1.2 docs have been a permanent shortcut on my desktop for several years now, so

[osg-users] setLODScale affecting near far planes?

2008-09-19 Thread Joseanibal Colon Ramos
Hi all, I am getting this rather weird effect when playing with the setLODScale values in my application. I have a large pagedLOD terrain, with near/far planes culling mode enabled for my camera, and I am looking at a certain direction in the scene. I added osg's lod scale handler so that I can

Re: [osg-users] setLODScale affecting near far planes?

2008-09-19 Thread Paul Martz
Do you get the same behavior when viewing your database in osgviewer and hitting the * and / keys? -Paul Hi all, I am getting this rather weird effect when playing with the setLODScale values in my application. I have a large pagedLOD terrain, with near/far planes culling mode

[osg-users] shared VertexBufferObject question

2008-09-19 Thread Pecoraro, Alexander N
I want to create a VertexBufferObject that is shared by several Geometry nodes so that the number of calls to glBindBuffer() are decreased, but I noticed that on lines 1561 - 1567 of Geometry.cpp there is some code that automatically unbinds the vertex buffer object effectively forcing each