Hi all, I am getting this rather weird effect when playing with the setLODScale values in my application. I have a large pagedLOD terrain, with near/far planes culling mode enabled for my camera, and I am looking at a certain direction in the scene. I added osg's lod scale handler so that I can modify the value interactively (with the * and / keys, just like in osgviewer) and it turns out that as I change that value, and I dump my application's debug information, I notice the the near/far planes do not remain constant, although I am not moving around the scene and I am always looking in the same direction. This causes problems because the clipping planes change as a result of changing the LOD scale and my non-LOD objects beyond the planes get culled. I don't think that the clipping planes should change at all if I am not moving my camera. I should still see the objects that are within a constant near/far distance, and I should only observe different level of detail on the LOD objects as I change the scale. What am I missing here? I am using osg.2.6.0 on a 64bit intel linux machine. Thanks,
-Jose _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

